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Author Topic: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)  (Read 59103 times)

UXLZ

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Re: A Star Once Fallen OOC~6/? players (Testing Open Legend RPG)
« Reply #105 on: October 09, 2016, 12:45:35 pm »

You have a bow. Just shoot the bastards!

Also, you know how I was going to go to bed? Apparently not. I forgot I washed the sheets earlier... And forgot to dry them. T_T
« Last Edit: October 09, 2016, 12:48:30 pm by UXLZ »
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Ahhh~ She looked into your eyes,
And saw what laid beneath,
Don't try to save yourself,
The circle is complete.

Criptfeind

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Re: A Star Once Fallen OOC~6/? players (Testing Open Legend RPG)
« Reply #106 on: October 09, 2016, 01:00:11 pm »

You have access to the following Banes:

Demoralized I
Disarmed I
Immobile
Persistent Damage I
Silenced
Slowed

From your agility and

Charmed I
Demoralized I
Disarmed I
Dominated I
Immobile

From your enchantment.

I don't think you have any boons. (I might have missed some banes or boons though for all I know.)

As for combat, stabbing people with daggers and shooting them with bows are both reasonable actions. If we're attacked by animals you can charm them (not quite powerful enough to charm humans yet), and domination could possibly be good (although at your level of enchantment it can't do much really, but in some situations worth considering).
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Dwarmin

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Re: A Star Once Fallen OOC~6/? players (Testing Open Legend RPG)
« Reply #107 on: October 09, 2016, 01:01:34 pm »

Non Presence related bardish ones??

The 2nd post in this thread, I compiled a list of banes from stat levels. I'm pretty sure it's mostly complete!

Boons only half done, tho.

Combat out ASAP is probably the best choice, it'll give the characters a chance to bond over being competent fighters. (Or were they all already on a mission together to begin with?)

It's totally up to you guys what your relationships were before this, if any.
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UXLZ

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Re: A Star Once Fallen OOC~6/? players (Testing Open Legend RPG)
« Reply #108 on: October 09, 2016, 01:11:12 pm »

It's probably most interesting if the characters don't know each other. If the guild is very large then it's unlikely low-ranking members would be all that acquainted.
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Ahhh~ She looked into your eyes,
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Don't try to save yourself,
The circle is complete.

Dwarmin

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Re: A Star Once Fallen OOC~6/? players (Testing Open Legend RPG)
« Reply #109 on: October 09, 2016, 01:46:32 pm »

Right, IC thread is up.

http://www.bay12forums.com/smf/index.php?topic=161025.0

The battle is officially in dramatic stasis until I can get back at some point, so feel free to have ridiculously long flashbacks and RP discussions.
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UXLZ

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Re: A Star Once Fallen OOC~6/? players (Testing Open Legend RPG)
« Reply #110 on: October 09, 2016, 02:18:12 pm »

Hex coordinates are really weird, Dwarm. It might just be because I'm not used to them but I have no idea how I'm supposed to designate the X axis.
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Ahhh~ She looked into your eyes,
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Criptfeind

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Re: A Star Once Fallen OOC~6/? players (Testing Open Legend RPG)
« Reply #111 on: October 09, 2016, 02:22:41 pm »

Round down.

Since we don't have initiative order, I'm guessing we don't take a first move yet, instead just set ourselves up and do some in character split second (two days worth) talking?
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Harry Baldman

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Re: A Star Once Fallen OOC~6/? players (Testing Open Legend RPG)
« Reply #112 on: October 09, 2016, 02:26:39 pm »

Hex coordinates are really weird, Dwarm. It might just be because I'm not used to them but I have no idea how I'm supposed to designate the X axis.

Good point, actually. I was gonna say that the x axis is a bit more diagonal than you might be used to but that doesn't actually work at all with a grid like this without you going into ridiculous negatives.
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Criptfeind

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Re: A Star Once Fallen OOC~6/? players (Testing Open Legend RPG)
« Reply #113 on: October 09, 2016, 02:29:20 pm »

It looks like it's just a straight across thing, up half a hex, down half a hex, etc. If you just slide your eyes to the left from a hex until you hit the edge you're ether under the right number or directly below the right number.

« Last Edit: October 09, 2016, 02:35:56 pm by Criptfeind »
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Dwarmin

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Re: A Star Once Fallen OOC~6/? players (Testing Open Legend RPG)
« Reply #114 on: October 09, 2016, 02:34:31 pm »

Hex coordinates are really weird, Dwarm. It might just be because I'm not used to them but I have no idea how I'm supposed to designate the X axis.

Just find the letter above your destination hex, and count downwards, I guess. Half hexes included.

If you're still confused, just tell me to 'go up' 'go to this place' 'Jump into the quicksand' etc :P

Round down.

Since we don't have initiative order, I'm guessing we don't take a first move yet, instead just set ourselves up and do some in character split second (two days worth) talking?


You get a 'surprise' round, due to the GM being busy monday. So no init yet, you can set your moves up. Technically the battle hasn't even begun!

Heavy use of flashback RP encouraged!

It looks like it's just a straight across thing, up half a hex, down half a hex, etc. If you just slide your eyes to the left from a hex until you hit the edge you're ether under the right number or directly below the right number.

This. It's sort of confusing, agreed. Then again I play alot of hex games, so I have no problems with it.

Maybe I'll switch to boxes next time...
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lawastooshort

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #115 on: October 09, 2016, 04:41:47 pm »

Thanks all. So I can do any of the Banes available to me?

Anyway, think I have updated with Banes and Feats now.
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Criptfeind

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #116 on: October 09, 2016, 08:41:35 pm »

Thanks all. So I can do any of the Banes available to me?

Yup. Any bane or boon you have the stats for can be used as a major action.

Oh, also btw UXLZ, I think you probably need to specify what type of resistance you're applying to yourself.
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UXLZ

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #117 on: October 10, 2016, 05:56:30 am »

Yeah, thanks for that.

How does dragging other people or things along while teleporting work, Dwarm? Could Emilia conceivably run along the canopy, drop down on the frog, grab him and teleport them both to dry ground? Are you going to restrict it to only very minor things, only small inanimate things, only personal equipment, or some other variation of that?
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Ahhh~ She looked into your eyes,
And saw what laid beneath,
Don't try to save yourself,
The circle is complete.

GiglameshDespair

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Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #118 on: October 10, 2016, 06:27:56 am »

So what boons and banes do I have? Could do with a solid sheet to look at.
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Tiruin

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Re: A Star Once Fallen OOC~6/? players (Testing Open Legend RPG)
« Reply #119 on: October 10, 2016, 06:28:57 am »

Right, IC thread is up.

http://www.bay12forums.com/smf/index.php?topic=161025.0

The battle is officially in dramatic stasis until I can get back at some point, so feel free to have ridiculously long flashbacks and RP discussions.
Wheee, cheers to you all! :D I'll be watching all this in silent :D'ness.
Couldn't get a sheet in due to issues.
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