Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9] 10 11 ... 50

Author Topic: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)  (Read 58183 times)

UXLZ

  • Bay Watcher
  • God Eater
    • View Profile
Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #120 on: October 10, 2016, 06:36:03 am »

So what boons and banes do I have? Could do with a solid sheet to look at.

Look at the attributes you have, then go check out the Boons and Banes section on the OpenLegends site and see which you match the requisites for.

Oh, and Dwarmin, you should probably remember to put a link to the OOC at the beginning of the IC.  =D
« Last Edit: October 10, 2016, 06:59:26 am by UXLZ »
Logged
Ahhh~ She looked into your eyes,
And saw what laid beneath,
Don't try to save yourself,
The circle is complete.

Wozzy

  • Bay Watcher
  • Do you like waffles?
    • View Profile
Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #121 on: October 10, 2016, 07:25:34 am »

Fair enough, I just wanted to make sure it wasn't due to a poorly designed character. Hope there is room on the waitlist for me :D
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #122 on: October 10, 2016, 07:29:00 am »

So what boons and banes do I have? Could do with a solid sheet to look at.

Agility Banes:
Immobile

Presence Banes:
Demoralized

Presence Boons:
Heal III

Persuasion Banes:
Demoralized

Alteration Banes:
Disarmed I
Immobile
Silenced (Special anti sound version instead of normal strangulation version)

Alteration Boons:
Aid I
Haste II
Regeneration II
Resistance I
Shapeshift II
Transmutation I

Enchantment Banes:
Charmed II
Demoralized
Disarmed I
Dominated I
Immobile
Intimidated I

Movement Banes:
Disarmed I
Forced Move I

Movement Boons:
Haste I
Resistance I
Teleport I

Like always take this with a grain of salt cuz I might have fucked up or something, I actually noticed just such a fuck up when writing this, whoops.
« Last Edit: October 10, 2016, 07:32:56 am by Criptfeind »
Logged

Draignean

  • Bay Watcher
  • Probably browsing tasteful erotic dolphin photos
    • View Profile
Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #123 on: October 10, 2016, 10:05:25 am »

Question I should have asked much earlier:

In tiered feats, do I have to start at the base, or can I take the highest feat level I'm qualified for?

Essentially, do I spend 3 feat points to get Lethal Strike 5, or do I spend 15 feat points to buy lethal Strike 5 and every feat level before it?
Logged
I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

UXLZ

  • Bay Watcher
  • God Eater
    • View Profile
Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #124 on: October 10, 2016, 11:05:23 am »

Read a bit more closely, Draig. =P

Cost. This is the number of feat points required to purchase the feat. If the feat has multiple tiers, the cost is the same for each tier and must be paid every time the feat is purchased at a new tier.

Oh, and Dwarm, would you be able to give me an acceptable shade of red?
« Last Edit: October 10, 2016, 11:27:46 am by UXLZ »
Logged
Ahhh~ She looked into your eyes,
And saw what laid beneath,
Don't try to save yourself,
The circle is complete.

Criptfeind

  • Bay Watcher
    • View Profile
Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #125 on: October 10, 2016, 11:48:42 am »

I can understand the tiering confusion especially for lethal strike though, it asks for an absurdly high amount of feat points (a maxed out death blow asks for 27/30 of a level nine characters feat points). Of course, it's benefit is also super higher (a maxed out death blow allows you to kill like half a dozen dudes per strike, automatically putting a powerful debuff on any that survive the super high damage.)
Logged

Draignean

  • Bay Watcher
  • Probably browsing tasteful erotic dolphin photos
    • View Profile
Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #126 on: October 10, 2016, 11:49:35 am »

Read a bit more closely, Draig. =P

Cost. This is the number of feat points required to purchase the feat. If the feat has multiple tiers, the cost is the same for each tier and must be paid every time the feat is purchased at a new tier.

Oh, and Dwarm, would you be able to give me an acceptable shade of red?
Right, I understand that, but is tier 4 a pre-req for tier 5?

So, do I have to be every level up to 9 to get max power, or can I buy 5, wait many levels, and then buy 9 when I meet the pre-reqs for the ninth level and skip 6/7/8?
Logged
I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

UXLZ

  • Bay Watcher
  • God Eater
    • View Profile
Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #127 on: October 10, 2016, 11:53:00 am »

Hm, I'm having quite a few problems getting nicely written posts in the IC. Character's personality might warp a bit as I try to get something I feel comfortable with down.

Also, speaking of the character, as a Celestial she supposedly has divine impulses towards good, but I imagine that is written with the typical angelic being in mind. If it wasn't already obvious, in terms of lineage I am drawing heavily from Norse stuff so her mother is basically a Valkyrie. What sort of urges would that give her? Same good-orientated ones, or would they be something else?

Quote
Right, I understand that, but is tier 4 a pre-req for tier 5?

So, do I have to be every level up to 9 to get max power, or can I buy 5, wait many levels, and then buy 9 when I meet the pre-reqs for the ninth level and skip 6/7/8?

I dislike that interpretation because it leads to "same cost, same feat, but much more effective if purchased later". On the other hand, the cost ends up being insane for some skills if you have to take them for every tier. Hrm... We might need Dwarm to rule some sort of homebrew, I don't think either method is very good.
Logged
Ahhh~ She looked into your eyes,
And saw what laid beneath,
Don't try to save yourself,
The circle is complete.

Criptfeind

  • Bay Watcher
    • View Profile
Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #128 on: October 10, 2016, 12:13:03 pm »

I dislike that interpretation because it leads to "same cost, same feat, but much more effective if purchased later". On the other hand, the cost ends up being insane for some skills if you have to take them for every tier. Hrm... We might need Dwarm to rule some sort of homebrew, I don't think either method is very good.

I think most of the tiered feats work pretty well when you take them as "You have to pay for each tier." Alternate form second tier seems a bit iffy (because there's no explanation of what size actually does mechanically), Battlefield Sentinel seems like it's not really worth the higher tiers, but it's somewhat cheap. Attack Specialization and Lethal Strike are in a 'weird' place where they are costing 3 points per advantage, which seems a bit on the expensive side, but advantage on attacks is pretty good. Multi-Attack Specialist is quite weird and somewhat expensive but probably good if you do it right. Skill Specialization might be a tad expensive.

Hunter's Foe is pretty much the only feat that I'd say outright doesn't look like it should cost as much as it does when you go up tiers, despite only being one point each. It's just super niche even then. (Since advantages on checks give massively diminishing returns if they are not ether very high skill or attack checks. So not only is the target niche but the effect is practically useless even in it's own niche unless you are quite high level.)

Other then that all the tiered feats are ether cheap enough or good enough (or some combination of the two) that the increasing costs of buying them tier by tier seem to make a lot of sense. And things like boon specialization are so amazingly good at high tiers it's hard to imagine that you're suppose to get that for just 3 feat points if you wait and buy it later in the game.
« Last Edit: October 10, 2016, 12:16:37 pm by Criptfeind »
Logged

Caellath

  • Bay Watcher
    • View Profile
Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #129 on: October 10, 2016, 06:04:32 pm »

Hm, I haven't been around for a while and missed this. I'll probably follow the threads, though.
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

UXLZ

  • Bay Watcher
  • God Eater
    • View Profile
Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #130 on: October 10, 2016, 07:45:28 pm »

I dislike that interpretation because it leads to "same cost, same feat, but much more effective if purchased later". On the other hand, the cost ends up being insane for some skills if you have to take them for every tier. Hrm... We might need Dwarm to rule some sort of homebrew, I don't think either method is very good.

I think most of the tiered feats work pretty well when you take them as "You have to pay for each tier." Alternate form second tier seems a bit iffy (because there's no explanation of what size actually does mechanically), Battlefield Sentinel seems like it's not really worth the higher tiers, but it's somewhat cheap. Attack Specialization and Lethal Strike are in a 'weird' place where they are costing 3 points per advantage, which seems a bit on the expensive side, but advantage on attacks is pretty good. Multi-Attack Specialist is quite weird and somewhat expensive but probably good if you do it right. Skill Specialization might be a tad expensive.

Hunter's Foe is pretty much the only feat that I'd say outright doesn't look like it should cost as much as it does when you go up tiers, despite only being one point each. It's just super niche even then. (Since advantages on checks give massively diminishing returns if they are not ether very high skill or attack checks. So not only is the target niche but the effect is practically useless even in it's own niche unless you are quite high level.)

Other then that all the tiered feats are ether cheap enough or good enough (or some combination of the two) that the increasing costs of buying them tier by tier seem to make a lot of sense. And things like boon specialization are so amazingly good at high tiers it's hard to imagine that you're suppose to get that for just 3 feat points if you wait and buy it later in the game.

I suppose that's true, many of the multi-tiered feat can be immensely powerful at higher levels. It's definitely "Pay X per tier level" though, you just need to look at Area Manipulation (which has no prerequisites for any tier.)

@Draignean: I'm fairly sure our characters weren't supposed to know each other, but if you want that to be the case, what sort of past relationship do you want them to have?
« Last Edit: October 10, 2016, 08:02:00 pm by UXLZ »
Logged
Ahhh~ She looked into your eyes,
And saw what laid beneath,
Don't try to save yourself,
The circle is complete.

Draignean

  • Bay Watcher
  • Probably browsing tasteful erotic dolphin photos
    • View Profile
Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #131 on: October 10, 2016, 10:49:36 pm »

Oh, I just pictured them being on the same ship together, her saying something about good/evil and Anders blithely asking for an explanation.
Logged
I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

UXLZ

  • Bay Watcher
  • God Eater
    • View Profile
Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #132 on: October 10, 2016, 10:56:55 pm »

Potentially. I'm not sure Emilia is going to be a total "LawfulGood" type character, though. After all the angelic portion of her is inspired by Valkyries rather than classical "beings of pure distilled goodness" western angels which is why I'm asking Dwarm for what he thinks her celestial urges should be.

We could go with that explanation if you edited out her name from your post, though. Having them briefly interact on the ship in that fashion is fine, but name-usage implies a familiarity I don't think they'd end up with that quickly.
Logged
Ahhh~ She looked into your eyes,
And saw what laid beneath,
Don't try to save yourself,
The circle is complete.

Draignean

  • Bay Watcher
  • Probably browsing tasteful erotic dolphin photos
    • View Profile
Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #133 on: October 10, 2016, 10:59:48 pm »

Point, and edited so that the entire event could have been one brief conversation.
Logged
I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile
Re: A Star Once Fallen OOC~6/6 players (Testing Open Legend RPG)
« Reply #134 on: October 11, 2016, 02:14:35 am »

Can you link in the op pls dwarm?
Logged
You fool. Don't you understand?
No one wishes to go on...
Pages: 1 ... 7 8 [9] 10 11 ... 50