Hero Name: Solgryn
Archetype: The Kid
Level: 1
Player: Shadestyle
Physical Description: A Young man with spiked hair and a blue tunic carrying the image of some sort of emblem. He wears a red cape with a yellow triangular warning sign on it, which has a black exclamation point in the middle.
Bio: A young man yearning for adventure, he only wishes to become "The Guy", you know, THE GUY, the person to be, strong, brave, quick witted, wise, he wants to be The Guy.
~Choose one of these stat blocks, then assign each number to one of the below attributes. All attributes begin at 0 otherwise. Cross check with bane/boon list linked below, to see what sort of abilities you will have to play with.
Well-rounded Hero
4, 4, 3, 3, 3, 1, 1
Attributes
Physical
Agility=4
Dodge attacks, move with stealth, perform acrobatics, shoot a bow, pick a pocket
Fortitude=0
Wear heavy armor, resist poison, shrug off pain, exert yourself physically
Might=1
Swing a maul, jump over a chasm, break down a door, wrestle a foe to submission
Social
Deception=0
Tell a lie, bluff at cards, disguise yourself, spread rumors, swindle a sucker
Presence=0
Give a speech, sing a song, inspire an army, exert your force of personality, have luck smile upon you
Persuasion=0
Negotiate a deal, convince someone, haggle a good price, pry information
Mental
Learning=0
Recall facts about history, arcane magic, the natural world, etc.
Logic=3
Solve riddles, decipher a code, improvise a tool, understand the enemy’s strategy, find a loophole
Perception=3
Sense ulterior motives, track someone, catch a gut feeling, spot a hidden foe, find a secret door
Will=4
Maintain your resolve, overcome adversity, resist torture, stay awake on watch, stave off insanity
Supernatural
Abjuration=0
Protect from damage, break enchantments, dispel magic, bind demons
Alteration=0
Change shape, alter molecular structures, transmute one material into another
Creation=0
Channeling higher powers for healing, creation, resurrection, divine might, etc.
Divination=0
See the future, read minds or auras, detect magic or evil, scry, communicate with extraplanar entities
Enchantment=0
Control the minds of others, dominate wills, speak telepathically, instill supernatural fear
Energy=0
Create and control the elements–fire, cold, electricity, etc.
Entropy=1
Disintegrate matter, kill with a word, create undead, sicken others
Illusion=0
Create illusory figments, deceive the senses, cloak with invisibility
Movement=0
Teleport, Fly, Hasten, Slow
Defenses
Toughness = 10
Evasion = 14
Resolve = 14
Hit Points = 18
Feats
Feat Points Remaining: 0
1. Breakfall I
2. Defensive Reflexes I
3. Evasive Footwork
4. Great Leap
Race and Bonus
HUMAN
~Racial Adaptability. You can choose to mimic the effect of any other racial ability, one you choose when taking this trait. You must provide at least a basic explanation why you can do this.
(As a warrior on the road to becoming The Guy, warriors may understand this quest, and will certainly recognize Solgryn as a warrior from his resolution to becoming The Guy.)
~Warrior’s Code. As a veteran warrior, you command respect even from foes. Once per day, you can use this ability to cause an enemy or group of enemies to extend special concessions or favorable treatment toward you via an unspoken warrior’s code. The GM decides what these concessions look like. For example, your enemies might choose to trust you to come quietly and not shackle you, or overlook an insult that would have otherwise have been cause for bloodshed.
Equipment
Assassin Kit: 5xDaggers, Shortbow, Hand Crossbow, Leather Armor, Rogue Pack
Boons and Banes