Question, about a little nod to the game I'm getting a bit of inspiration for a few elements of my character from: how would society look on someone owning a pet (literal, not neo) cat?
Wouldn't bat an eyelash. A cat is as far removed from a Felid as a lemur is removed from a human. Even dogs, which can at least reach similar statures to Canes, are still common pets. Consider that the main reason that chimpanzees aren't popular pets is that they're impossible to raise, require massive oversight, and are dangerous as fuck. Canes can raise dogs, Crows can keep aviaries, Felids can have cats, most often society will not give a damn.
Of course, because of the sheer number of different societies, there will be one or two where the action is unthinkable (hell, there have been a few of this in our history), but those are the exception, not the rule.
What kind of weaponry and military technology would you expect to find on a high-end Prime-tech world? Say, for example, tanks and energy weapons.
Consider that a prime tech world is one that has relatively ready access to space travel, advanced computers, and advanced manufacturing. After that, all bets are off, but we can still make a couple of assumptions. Ground troops and armored vehicles are there to take and hold ground, not to destroy. Even just dropping large rocks from orbit is a much more effective destructive technique than driving a tank over.
Also consider that most advanced prime tech empires are unified per world, that is their worlds suffer from a very low amount of internal armed conflict that would necessitate heavy military intervention. Thus, most of their technology is designed to be transported from one world to another and continue to operate.
At minimum, an advanced prime tech world will have some form of advanced armor for their infantry, and most vehicles of any size would have some form of non-physical protective system. This could be the stereotypical energy shield, it could be highly advanced crypsis tech, it could involve using bore technology to redirect incoming hostile munitions. Most armored vehicles would focus more on mobility than simple tanks. Think advanced power armor and strike suits, with artillery level support typically being provided by orbitals. Advanced computing means that drone forces are a viable option, if only to reduce the number of imperial lives at stake.
Now, energy weapons... That depends on a lot of things. Each world advances slightly differently. Guns and lasers and bolters as we know them might develop as expected on one world. However, on another warfare might be almost entirely biological, or done entirely though the use of high velocity slug weapons, or through the use of bores to directly teleport explosive payloads. The weapons of the empires past and present are as varied as the empires themselves. Restrained force is the key, as, if the group is sending in infantry of vehicles, there's typically something down there they want to take, not just destroy. Smart ammunition and precision targeting, of one variety or another, is key.
So, short answer, it really depends. Energy weapons are definitely something they could have, but perhaps not a technological avenue they pursued. I have no idea if that answers your question.
Am seriously wondering if we can make custom augments :< As in 'external augments that can integrate its system with the body' or bio-augments.
...Also my description was partly inspired by Crysis and nanosuits, along with the Quarian Envirosuit (Mass Effect, respectively) but will less 'fully sealed face' and instead of being armor itself, can be suitable with wearing outer armor. :V
Also I've no idea where our background leads to.
Also I wrote this while fatigued. It may be lacking bits here and there.
As far as augmentations go, just run it by me and see. Odds are, probably. The original three augs were part of the totally-not-magic system the game originally used. Where your background leads to... well, that depends on who actually gets in. I don't (exactly) know yet either.
Name: Kesari Alessaei
Nickname: Kes / Kari
Gender: Female
Race: Wolf (Neo-Dog)
Age: 22
Profession: Scout-Sniper (Infiltrator) // Surveyor-Analyst
Kes has brown to cream colored fur all over her body--lithe and toned in body structure for a person her size, standing upright at around six and a half feet in height.
In her professional attire despite her fur, she is dressed from neck to toe covered in a dark-hued enviro-suit modified for her features, integrative with her outer fur; this clothing is more for formally addressing the commonly known hazardous external environment, focused on temperature and pressure control, inclusive with an internal temperature 'inner skin' allowing this garb to be worn despite her fur. The suit sports a thin, triangular-esque mantle with miniature connecting ducts at the neck: these ducts act as ionizing ports directed upwards akin to the curvature of a hood creating an opague semblance when active; rather than utilize a helmet, the mantle sports a silver-trimmed hood created from conductive materials which when word and activated, provides the same benefits as a protective helmet towards miniscule weather effects, completely sealing the wearer from outside climate. The suit itself has built-in power systems, relying on kinetic power, with its micro-fibrous weave designed around the common anatomical joints and muscle bundles: Given this nature, the suit was built to be form-fitting, not limiting the wearer from any further outfitting such as external armor or radiation-protective devices. Technically, Kes' professional attire was meant to act as a multi-purpose surveying apparatus which would perform readibly with a prolonged durability in hazardous weather or against impacts from terrain (from particle to blunt force trauma), whether the air be mildly to moderately toxic, arid, humid, or gaseous, with reinforcements taken against abrupt kinetic forces and impact--it is no replacement for long-term work within a vacuum despite its limited ability to provide an internal air source. She has customized her suit outwardly to act as her casual garb if need be--decorated with line patterns and stylistic details to appease the eye rather than leave her suit in monotonous shades, despite its dark tone and mechanical texture. She wears a satchel bag as an aside, compartmentalized to hold her needs in the field, ranging from omni-oculars for distance scouting, to packed rations, to the mundane and respectable pencil and integrated datapad.
Kes is introverted by nature--her personality showing in her grace, posture, and demeanor, having a relaxed yet open body language, unlikely at all to appear intimidating at first glance and generally giving off the lacking reputation her kin are so well-known for, which usually worked to her disadvantage given her height.
It would feel a lifetime ago when Kesari completed her degree in Physics, becoming an eminent teacher within those who charted and progressed through the stars on their voidships of ancient and monumental lore -- Kesari was adopted at birth, not knowing her biological parents--but treated without any difference from those who had chosen to raise her, from childhood to an educated start amongst the humble origins of a trade station linked alongside an observation station revolving around an arid planet, tasked with both monitoring the parallax of several stars, planets, and systems around the known edges of space, and provisioning colonists and traveling groups. It felt like a lifetime ago when Kesari didn't have to think of survival and threat on her plate of daily living, when mathematical conundrums intertwined with philosophical adages occupied her 'most life-threatening' list. It was a lifetime ago when she was raised among humans, with the population density of the society around her and the technology aside giving her quite an open-minded eye to the small patch of the galaxy she lived in.
She had never envisioned being a mercenary when she trained as part of the station militia--as she thought the protection of those she cared about would be her humble gift back onto them. She had never thought she could apply her analytical mind to the projectile motion of a supporting sniper team, or arranging and organizing logistics for distribution of labor and goods to the masses the station serviced in the planets that created its web of trade. She had not expected that in time, lucrative word would entail pirating raids and capture of the living. She had expected to die in honor and in service to those she spent her life with--she hadn't expected to be taken as a slave to be sold off, humiliated further just by living when the rest of her command and most of her colleagues did not.
Granted, she didn't expect being bought at a 'fairly cheap price' (their words, not the seller) by a military tech-designer either, escaping the clutches of black market dealings with only physical and superficial scars of captivity. She had not expected further, that the designer was one of her first students who had grown into a small-time producer of prototypical goods along the frontier. Needless to say, the only thing asked of her in return was dedication to utilizing what is given to her for the benefit of those around her--performing a myriad number of tasks she knew she could perform under the guise of working for (instead of mutually with) an employer who sought to go against the corruption seeding and rooting itself in the advance of frontier planning. Her height was also a big factor in downplaying her age; little would come by the looks of someone like her when cast in full body armor or any obscuring livery. Her 'contract' was 'terminated' and she was granted 'freedom' after testing the enviro-suit she wears now, as continuous contact would endanger their professional relationship given the delicate nature of stability and wantonness of a long-term service plan (their words, not hers). Dropped off at one of the central areas of commerce, trade, and otherwise, after a long talk about how returning to her previous life or where she lived was 'a non-zero chance due primarily to external factors', she spent the last few days with her friend before they parted ways, with them reminiscing about her values and drive which inspired others, and with her now working as an independent mercenary.
"Death ends a life, nothing else does; never give up if you can help it."
"I wonder if those others can see how beautiful life is; the wonder of thought, and every minutiae. It's something to ponder."
"All the galaxy can be full of suffering. It is also full of overcoming."
"Like droplets in the sea; we are small in the universe, but we matter at our own scale."
"I could live a thousand lifetimes, but I will only remember what will go on now in this one."
"Headshots don't go boom."
Perceptive
Logistical
Inventive
Energetic
Persevering
Marksman
Mathematician
Disciplined
Altruistic
I think that's fine... Your writing style always makes me think of a series of minute curves, and I'm going to have to read that several more times. Height at the shoulder is the typical measure for neo-dogs and neo-cats, not height standing on hind legs, but that's the only thing that jumps out at the for the moment.