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Is faux-history book narrative good or no?

It's confusing, please simplify/clarify it.
It's actually quite enjoyable.
I don't really care for the narrative *shrug*
I'm clicking here just to see votes.

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Author Topic: Tribal Conquest 2.0 game has started!  (Read 10184 times)

Haspen

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Re: Tribal Conquest 2.0 game has started!
« Reply #60 on: October 02, 2016, 02:27:24 am »

The wars between minor tribes continued on; Shiroi Yami attacked the locales of the tribes Eiti and Sixi, but the former showed much resistance and managed to repel the attack, while Sixi were out of luck.

Quote from: Shiroi Yami vs NPC #8
Shiroi Yami (-1) vs NPC #8 (+0):
6-1 vs 8
Shiroi Yami army destroyed!

Quote from: Shiroi Yami vs NPC #6
Shiroi Yami (+0) vs NPC #6 (+0):
5 vs 2
NPC #6 conquered!

The earliest bronze vessels, armor and swords found in Shiroi tombs bear enough similarities to the bronzecrafts of Sixis. This and other artifacts give enough credible evidence for theory that Bronze Working wasn't developed by the Shiroi Yami on their own and was rather brought in from Sixi desert settlements at first.

Quote from: Gimmick gain roll
6, gimmick taken!
Random gimmick roll: 5!
Shiroi Yami learns the secrets of Bronze Working!

Shiroi Yami (flazeo25) > Dalirids (Lucus Cassius) > Tagataa (Tiruin) > Wynthians (Wolfhunter107) > Robos (Roboson) > Urs (Maegil) > Kaartheil (Pencil_Art) > Tarakomun (ElfCollaborator) > Tochi (Piratejoe) > Sahdpi'Rahts (ctsun) > Novarae (Taricus) > Caonnor (Twinwolf)



Code: (Stuff) [Select]
Name            Territories Armies Max.Armies Gimmicks
Tochi           2           3      3          ARC, BRW, WCH, WRT
Tarakomun       3           3      4          BRW, MAS, MOD
Urs             1           2      4          AGR, MAS, WRT
Dalirids        1           2      3          BRW, IRW, WCH
Shiroi Yami     3           2      11         AGR, BRW, IRG, SEA
Caonnor         2           3      4          BRW, IRW, WRT
Kaartheil       4           4      8          AGR, BRW
Wynthians       2           2      5          AGR, BRW, MOD
Sahdpi'Rahts    2           2      5          ARC, DST, MAS, SEA
Tagataa         2           3      6          MAS, MOD, PTR, WRT
Novarae         5           4      5          MAS, WRT
Robos           2           3      4          ACH, MAS, WCH
Logged
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Lucus Casius

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Re: Tribal Conquest 2.0 game has started!
« Reply #61 on: October 02, 2016, 02:29:00 am »

Two armies from 4 attack 1.
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Haspen

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Re: Tribal Conquest 2.0 game has started!
« Reply #62 on: October 02, 2016, 02:49:51 am »

//I would congratulate Maegil on being first out, but to be honest many others will soon follow considering the type of game this is :P

Tagataan written narratives then inform us of great conquest of the Urs tribe that was conducted by the Dalirids. They ransacked the fortified settlements and enslaved the populace. The conquests was brutal and marks the end of all influences of Urs tribe within the region.

Quote from: Dalirids vs Urs
Dalirids (+6) vs Urs (+3):
5+6 vs 2+3
Urs army destroyed!
Dalirid soldiers return victorious.

Quote from: Dalirids vs Urs
Dalirids (+6) vs Urs (+3):
6+6 vs 7+3
Urs army destroyed!
Urs tribe conquered by Dalirids!

Quote from: Gimmick gain roll
68, no gain.

Shiroi Yami (flazeo25) > Dalirids (Lucus Cassius) > Tagataa (Tiruin) > Wynthians (Wolfhunter107) > Robos (Roboson) > Urs (Maegil) > Kaartheil (Pencil_Art) > Tarakomun (ElfCollaborator) > Tochi (Piratejoe) > Sahdpi'Rahts (ctsun) > Novarae (Taricus) > Caonnor (Twinwolf)



Code: (Stuff) [Select]
Name            Territories Armies Max.Armies Gimmicks
Tochi           2           3      3          ARC, BRW, WCH, WRT
Tarakomun       3           3      4          BRW, MAS, MOD
-
Dalirids        2           2      4          BRW, IRW, WCH
Shiroi Yami     3           2      11         AGR, BRW, IRG, SEA
Caonnor         2           3      4          BRW, IRW, WRT
Kaartheil       4           4      8          AGR, BRW
Wynthians       2           2      5          AGR, BRW, MOD
Sahdpi'Rahts    2           2      5          ARC, DST, MAS, SEA
Tagataa         2           4      6          MAS, MOD, PTR, WRT
Novarae         5           4      5          MAS, WRT
Robos           2           3      4          ACH, MAS, WCH
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
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Tiruin

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Re: Tribal Conquest 2.0 game has started!
« Reply #63 on: October 02, 2016, 03:03:52 am »

((Woah waaait, we DON'T gain armies on our provinces?! They only spawn at the capital? Because you missed my #2 army increasing by 1 :P))

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Haspen

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Re: Tribal Conquest 2.0 game has started!
« Reply #64 on: October 02, 2016, 03:04:48 am »

Armies spawn only in Home Territories.
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Tiruin

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Re: Tribal Conquest 2.0 game has started!
« Reply #65 on: October 02, 2016, 03:10:43 am »

Armies spawn only in Home Territories.
:I
Well.
...Well.
That...
Well. :I
This will be a LONG game because of that! We have to move and shift and move and aurgh. How will that 50% wincon be achieved? :P


Move 1 armies from 2 to 3
Move 2 armies from #3 to attack #6!


The Tagataa people noticed their treaty with the Shiroi was...partly trodden on as the tribe they wished to talk with was wiped from the map! Believing in the trust of their immediate neighbors, they sallied forth in full.
« Last Edit: October 02, 2016, 03:17:16 am by Tiruin »
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Haspen

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Re: Tribal Conquest 2.0 game has started!
« Reply #66 on: October 02, 2016, 03:16:49 am »

Armies can move only 1 land per Turn, Tiruin v:
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Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Tiruin

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Re: Tribal Conquest 2.0 game has started!
« Reply #67 on: October 02, 2016, 03:18:38 am »

Armies can move only 1 land per Turn, Tiruin v:
Noticing the words of THE SKYLORD in dreams, the Tagataa people decided to not undergo a forced march, as they were not aware of this until the people spoke, and the elders listened and wrote this down for generations to come:
-- One shall not cross more than one land of the same terrain, lest the wrath of the SKYLORD erupt in tiredness and sad faces.

And so it came to pass.


((EDited :I))
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Haspen

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Re: Tribal Conquest 2.0 game has started!
« Reply #68 on: October 02, 2016, 03:29:55 am »

The Tagataa warriors sailed forth one day, according to their Tale of Victory, and easily defeated the army of Shiroi Yami loitering at the Sixi Desert.

Quote from: Tagataa vs Shiroi Yami
Tagataa (+0) vs Shiroi Yami (+0):
7 vs 5
Shiroi Yami army destroyed!

Shiroi Yami (flazeo25) > Dalirids (Lucus Cassius) > Tagataa (Tiruin) > Wynthians (Wolfhunter107) > Robos (Roboson) > Urs (Maegil) > Kaartheil (Pencil_Art) > Tarakomun (ElfCollaborator) > Tochi (Piratejoe) > Sahdpi'Rahts (ctsun) > Novarae (Taricus) > Caonnor (Twinwolf)



Code: (Stuff) [Select]
Name            Territories Armies Max.Armies Gimmicks
Tochi           2           3      3          ARC, BRW, WCH, WRT
Tarakomun       3           3      4          BRW, MAS, MOD
-
Dalirids        2           2      4          BRW, IRW, WCH
Shiroi Yami     2           1      11         AGR, BRW, IRG, SEA
Caonnor         2           3      4          BRW, IRW, WRT
Kaartheil       4           4      8          AGR, BRW
Wynthians       2           3      5          AGR, BRW, MOD
Sahdpi'Rahts    2           2      5          ARC, DST, MAS, SEA
Tagataa         3           4      6          MAS, MOD, PTR, WRT
Novarae         5           4      5          MAS, WRT
Robos           2           3      4          ACH, MAS, WCH
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Wolfhunter107

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Re: Tribal Conquest 2.0 game has started!
« Reply #69 on: October 02, 2016, 06:13:35 pm »

One army from 14 to 27, one army from 27 to 28.
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Just ask yourself: What would a mobster do?
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Haspen

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Re: Tribal Conquest 2.0 game has started!
« Reply #70 on: October 03, 2016, 02:41:19 am »

Spoiler: Changes for next game (click to show/hide)



Kingdom of Novarae saw no respite from the barbarian tribes living at its borders, and in this decade it was Wynthians who attacked them and seized a fertile plain for themselves after massacring Novarae soldiers.

Quote from: Wynthians vs Novarae
Wynthians (+2) vs Novarae (+2):
4+2 vs 3+2
Novarae army destroyed!

Shiroi Yami (flazeo25) > Dalirids (Lucus Cassius) > Tagataa (Tiruin) > Wynthians (Wolfhunter107) > Robos (Roboson) > Urs (Maegil) > Kaartheil (Pencil_Art) > Tarakomun (ElfCollaborator) > Tochi (Piratejoe) > Sahdpi'Rahts (ctsun) > Novarae (Taricus) > Caonnor (Twinwolf)



Code: (Stuff) [Select]
Name            Territories Armies Max.Armies Gimmicks
Tochi           2           3      3          ARC, BRW, WCH, WRT
Tarakomun       3           3      4          BRW, MAS, MOD
-
Dalirids        2           2      4          BRW, IRW, WCH
Shiroi Yami     2           1      11         AGR, BRW, IRG, SEA
Caonnor         2           3      4          BRW, IRW, WRT
Kaartheil       4           4      8          AGR, BRW
Wynthians       3           3      7          AGR, BRW, MOD
Sahdpi'Rahts    2           2      5          ARC, DST, MAS, SEA
Tagataa         3           4      6          MAS, MOD, PTR, WRT
Novarae         5           4      5          MAS, WRT
Robos           2           4      4          ACH, MAS, WCH
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Tiruin

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Re: Tribal Conquest 2.0 game has started!
« Reply #71 on: October 03, 2016, 05:52:07 am »

Spoiler: Changes for next game (click to show/hide)
((You could add where the armies are generated--because if it's only from the Capital, it'll be a long game with logistical problems all around, especially in besieging a far-away capital; they can resupply, but the attacker can only resupply armies from their capital alone, and there is no way anyone can speed up army movement given the medium being provinces-in-the-way :O But this change is also good now that I see the context!
Maybe an option of 'creating siege engines' can do, if an army is stationed at a place and does not move for {x} turns? :P))
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Haspen

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Re: Tribal Conquest 2.0 game has started!
« Reply #72 on: October 03, 2016, 06:40:54 am »

There's Siegecraft gimmick if you want anti-Masonry bonuses :v
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Roboson

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Re: Tribal Conquest 2.0 game has started!
« Reply #73 on: October 03, 2016, 07:14:59 am »

2 armies from 12 to 10. One army from 11 to 12.
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Haspen

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Re: Tribal Conquest 2.0 game has started!
« Reply #74 on: October 03, 2016, 07:53:09 am »

The images on the buildings of the old Robos settlements recently shed light on the mystery behind the sudden and rather complete dissappearance of Sahdpi'Rahts culture. The image had war chariots of Robos run over the Sahdpi'Rahts men, and scientists believe that this image depicts destruction of Sahdpi'Rahts tribe due to Robos invasion.

Quote from: Robos vs Sahdpi'Rahts
Robos (+3) vs Sahdpi'Rahts (+3):
6+3 vs 2+3
Sahdpi'Raths army destroyed!
Sahdpi'Raths tribe conquered by Robos!

Quote from: Gimmick gain roll
70, no gain

Shiroi Yami (flazeo25) > Dalirids (Lucus Cassius) > Tagataa (Tiruin) > Wynthians (Wolfhunter107) > Robos (Roboson) > Urs (Maegil) > Kaartheil (Pencil_Art) > Tarakomun (ElfCollaborator) > Tochi (Piratejoe) > Sahdpi'Rahts (ctsun) > Novarae (Taricus) > Caonnor (Twinwolf)



Code: (Stuff) [Select]
Name            Territories Armies Max.Armies Gimmicks
Tochi           2           3      3          ARC, BRW, WCH, WRT
Tarakomun       3           3      4          BRW, MAS, MOD
-
Dalirids        2           2      4          BRW, IRW, WCH
Shiroi Yami     2           1      11         AGR, BRW, IRG, SEA
Caonnor         2           3      4          BRW, IRW, WRT
Kaartheil       4           5      8          AGR, BRW
Wynthians       3           3      7          AGR, BRW, MOD
-
Tagataa         3           4      6          MAS, MOD, PTR, WRT
Novarae         5           4      5          MAS, WRT
Robos           4           4      5          ACH, MAS, WCH
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.
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