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Poll

Is faux-history book narrative good or no?

It's confusing, please simplify/clarify it.
It's actually quite enjoyable.
I don't really care for the narrative *shrug*
I'm clicking here just to see votes.

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Author Topic: Tribal Conquest 2.0 game has started!  (Read 10208 times)

Haspen

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Tribal Conquest 2.0 game has started!
« on: September 28, 2016, 03:48:28 pm »

Hello!

Harkening back to earlier days of Era of Diesel, I reworked Tribal Conquest into something new (and hella more easier to play and run): take control of a neolitic/bronze/iron age tribe and conquer your neighbours!

Technically speaking, the limit of Player Tribes is 12 (because 12 is the amount of color choices for Tribal banners); all leftover area will be taken by NPCs.


Tribes' List:
Spoiler: 3.Urs Tribe (Maegil) (click to show/hide)
« Last Edit: September 29, 2016, 10:33:13 am by Haspen »
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piratejoe

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Re: Tribal Conquest 2.0
« Reply #1 on: September 28, 2016, 04:13:27 pm »

Spoiler: Tis good? (click to show/hide)
Note, edited.
« Last Edit: September 28, 2016, 08:59:35 pm by piratejoe »
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Haspen

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Re: Tribal Conquest 2.0
« Reply #2 on: September 28, 2016, 04:15:09 pm »

If I call your Tribe 'Minamiis', then sure :P

EDIT: Well, Tochi Tribe then :P Approved and added!
« Last Edit: September 28, 2016, 04:20:28 pm by Haspen »
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Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Chevaleresse

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Re: Tribal Conquest 2.0
« Reply #3 on: September 28, 2016, 04:34:27 pm »

>rin kaenbyou

at least change the names of the characters mang
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If you like my work, consider becoming a patron. (Since apparently people think this is a requirement: no, my game(s) are free to play and always will be.

Lucus Casius

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Re: Tribal Conquest 2.0
« Reply #4 on: September 28, 2016, 04:35:39 pm »

I'm in.  I'll make the actual tribe when I get home from the lab.
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piratejoe

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Re: Tribal Conquest 2.0
« Reply #5 on: September 28, 2016, 04:35:50 pm »

>rin kaenbyou

at least change the names of the characters mang
Fine, why the hell not.
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

IamanElfCollaborator

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Re: Tribal Conquest 2.0
« Reply #6 on: September 28, 2016, 04:48:56 pm »

« Last Edit: September 28, 2016, 05:46:09 pm by IamanElfCollaborator »
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Haspen

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Re: Tribal Conquest 2.0
« Reply #7 on: September 28, 2016, 04:50:58 pm »

Also in!
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Maegil

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Re: Tribal Conquest 2.0
« Reply #8 on: September 28, 2016, 05:03:16 pm »

Here's mine, then.

Spoiler: "Urs" (click to show/hide)
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Haspen

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Re: Tribal Conquest 2.0
« Reply #9 on: September 28, 2016, 05:10:07 pm »

Also in!
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Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
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Lucus Casius

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Re: Tribal Conquest 2.0
« Reply #10 on: September 28, 2016, 05:15:22 pm »

Spoiler: Mai Traib (click to show/hide)
« Last Edit: September 28, 2016, 08:57:03 pm by Lucus Casius »
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flazeo25

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Re: Tribal Conquest 2.0
« Reply #11 on: September 28, 2016, 05:16:25 pm »

Spoiler: Shiroi Yami Tribe (click to show/hide)
« Last Edit: September 28, 2016, 05:19:49 pm by flazeo25 »
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crazyabe

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Re: Tribal Conquest 2.0
« Reply #12 on: September 28, 2016, 05:17:03 pm »

PTW
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Twinwolf

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Re: Tribal Conquest 2.0
« Reply #13 on: September 28, 2016, 05:19:15 pm »

Hello there, let's try to into strategy

Spoiler: Tribe Caonnor (click to show/hide)
« Last Edit: September 28, 2016, 05:44:50 pm by Twinwolf »
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Haspen

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Re: Tribal Conquest 2.0
« Reply #14 on: September 28, 2016, 05:22:47 pm »

All three added!
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.
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