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Is faux-history book narrative good or no?

It's confusing, please simplify/clarify it.
It's actually quite enjoyable.
I don't really care for the narrative *shrug*
I'm clicking here just to see votes.

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Author Topic: Tribal Conquest 2.0 game has started!  (Read 10223 times)

Maegil

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Re: Tribal Conquest 2.0 game has started!
« Reply #45 on: September 30, 2016, 09:00:03 am »

Attack 4 with two armies from 1.
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Haspen

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Re: Tribal Conquest 2.0 game has started!
« Reply #46 on: September 30, 2016, 09:19:06 am »

//Technically I would prefer one player = one update but Maegil's tribe is next so ehhh sure :P

Within the same short period of time, the tribe of Eleventii suffered the same fate as many others, becoming servants of the Robos. Nothing remains known of their culture today, except their name.

Quote from: Robos vs NPC #11
Robos (+3) vs NPC #11 (+0):
1+3 vs 2
NPC #11 conquered!

Quote from: Gimmick roll gain
25, no gain

The same year saw retaliation coming from the Urs tribe against the Darilids that tried to conquer them earlier. It is known, thanks to the Tagataan written records about this war, that Urs first scored a major victory, only to be soundly defeated during their second expedition against the raiders from the south.

Quote from: Urs vs Dalirids
Urs (+0) vs Dalirids (+1):
5 vs 2+1
Dalirid army destroyed!
Urs soldiers return victorious.
Quote from: Urs vs Dalirids
Urs (+0) vs Dalirids (+1):
1 vs 8+1
Urs army destroyed!

Shiroi Yami (flazeo25) > Dalirids (Lucus Cassius) > Tagataa (Tiruin) > Wynthians (Wolfhunter107) > Robos (Roboson) > Urs (Maegil) > Kaartheil (Pencil_Art) > Tarakomun (ElfCollaborator) > Tochi (Piratejoe) > Sahdpi'Rahts (ctsun) > Novarae (Taricus) > Caonnor (Twinwolf)



Code: (Stuff) [Select]
Name            Territories Armies Max.Armies Gimmicks
Tochi           1           2      3          ARC, BRW, WRT
Tarakomun       1           2      3          BRW, MAS, MOD
Urs             1           2      4          AGR, MAS, WRT
Dalirids        1           1      3          BRW, IRW, WCH
Shiroi Yami     2           2      10         AGR, IRG, SEA
Caonnor         1           2      3          BRW, IRW, WRT
Kaartheil       3           5      6          AGR, BRW
Wynthians       2           3      5          AGR, BRW, MOD
Sahdpi'Rahts    1           2      4          ARC, DST, SEA
Tagataa         2           3      6          MAS, MOD, PTR, WRT
Novarae         5           6      6          WRT
Robos           2           3      4          ACH, MAS, WCH
« Last Edit: September 30, 2016, 09:27:18 am by Haspen »
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Pencil_Art

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Re: Tribal Conquest 2.0 game has started!
« Reply #47 on: September 30, 2016, 04:09:00 pm »

1 Army from 16 attack 18 and 1 Army attack 13
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Haspen

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Re: Tribal Conquest 2.0 game has started!
« Reply #48 on: September 30, 2016, 04:34:19 pm »

One of greatest expansions however took place in the City-State of Kaartheil, which attempted and successfully conquered the two neighbouring tribes, Eightini and Unlukis. The conquest was so thorough and brutal that little evidence remains of these cultures beyond their names.

Quote from: Kaartheil vs NPC #18
Kaartheil (+2) vs NPC #18 (+0):
6+2 vs 7
NPC #18 conquered!

Quote from: Gimmick gain roll
80, no gain

Quote from: Kaartheil vs NPC #13
Kaartheil (+2) vs NPC #13 (+0):
7+2 vs 4
NPC #13 conquered!

Quote from: Gimmick gain roll
61, no gain

Shiroi Yami (flazeo25) > Dalirids (Lucus Cassius) > Tagataa (Tiruin) > Wynthians (Wolfhunter107) > Robos (Roboson) > Urs (Maegil) > Kaartheil (Pencil_Art) > Tarakomun (ElfCollaborator) > Tochi (Piratejoe) > Sahdpi'Rahts (ctsun) > Novarae (Taricus) > Caonnor (Twinwolf)



Code: (Stuff) [Select]
Name            Territories Armies Max.Armies Gimmicks
Tochi           1           2      3          ARC, BRW, WRT
Tarakomun       1           3      3          BRW, MAS, MOD
Urs             1           2      4          AGR, MAS, WRT
Dalirids        1           1      3          BRW, IRW, WCH
Shiroi Yami     2           2      10         AGR, IRG, SEA
Caonnor         1           2      3          BRW, IRW, WRT
Kaartheil       5           5      10         AGR, BRW
Wynthians       2           3      5          AGR, BRW, MOD
Sahdpi'Rahts    1           2      4          ARC, DST, SEA
Tagataa         2           3      6          MAS, MOD, PTR, WRT
Novarae         5           6      6          WRT
Robos           2           3      4          ACH, MAS, WCH
Logged
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IamanElfCollaborator

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Re: Tribal Conquest 2.0 game has started!
« Reply #49 on: September 30, 2016, 04:41:17 pm »

March on Territories 18 and 21 each with 1 army. The sound of war drums and horns will be known. The People Who Sing In The Mountain will not be hemmed in like hill-side sheep to the slaughter.

Their voices will echo through history, even if that voice is the cry of their people in defeat, in one final stand in the mountain caves, singing the song of their people.
« Last Edit: September 30, 2016, 04:43:32 pm by IamanElfCollaborator »
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Haspen

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Re: Tribal Conquest 2.0 game has started!
« Reply #50 on: September 30, 2016, 04:56:21 pm »

It was that time during which the people of Tarakomun tribe begun their expansion toward east and north. It brought them into direct confrontation against the Kaartheil City-State, and saw destruction of the Tuenti Un tribe.

Quote from: Tarakomun vs Kaartheil
Tarakomun (+1) vs Kaartheil (+0):
5+1 vs 3
Kaartheil army destroyed!

Quote from: Tarakomun vs NPC #21
Tarakomun (+2) vs NPC #21 (+0):
8+2 vs 3
NPC #21 conquered!

Quote from: Gimmick gain roll
33, no gain

Shiroi Yami (flazeo25) > Dalirids (Lucus Cassius) > Tagataa (Tiruin) > Wynthians (Wolfhunter107) > Robos (Roboson) > Urs (Maegil) > Kaartheil (Pencil_Art) > Tarakomun (ElfCollaborator) > Tochi (Piratejoe) > Sahdpi'Rahts (ctsun) > Novarae (Taricus) > Caonnor (Twinwolf)



Code: (Stuff) [Select]
Name            Territories Armies Max.Armies Gimmicks
Tochi           1           3      3          ARC, BRW, WRT
Tarakomun       3           3      4          BRW, MAS, MOD
Urs             1           2      4          AGR, MAS, WRT
Dalirids        1           1      3          BRW, IRW, WCH
Shiroi Yami     2           2      10         AGR, IRG, SEA
Caonnor         1           2      3          BRW, IRW, WRT
Kaartheil       4           4      8          AGR, BRW
Wynthians       2           3      5          AGR, BRW, MOD
Sahdpi'Rahts    1           2      4          ARC, DST, SEA
Tagataa         2           3      6          MAS, MOD, PTR, WRT
Novarae         5           6      6          WRT
Robos           2           3      4          ACH, MAS, WCH
Logged
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piratejoe

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Re: Tribal Conquest 2.0 game has started!
« Reply #51 on: September 30, 2016, 05:06:13 pm »

"It was time" Our leader Taniko Ogura told us "We must fight to expand our lands for its the only way we can secure our lifestyle, the only way we can stand to survive against the others should they attack. This is do or die, and we won't die." She said as she rallied us warriors, she sent us to the hot lands further south where the ground turns from dirt to sand, where the days are scorching hot and the nights freezing cold, we where worried but we had faith in our leader, as we where made for war....

Send 1 army to 29
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Haspen

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Re: Tribal Conquest 2.0 game has started!
« Reply #52 on: September 30, 2016, 05:32:00 pm »

About that time, the Tochi tribe assimilated the desert-dwelling tribe of Du-Nin. The archeologists aren't sure about the way the assimilation happened but written records from the Tochi Tablet 234c say 'and Du-Nin king sent 20 chariots and ?son Ishu to ?make 20 chariots for Tochi', a clear evidence that Tochi tribe learned how to construct War Chariots from the assimilated peoples.

Quote from: Tochi vs NPC #29
Tochi (+3) vs NPC #29 (+0):
4+3 vs 4
NPC #29 conquered!

Quote from: Gimmick gain roll
23, gimmick taken!
Random gimmick roll: 17
Tochi tribe gains War Chariots!

Shiroi Yami (flazeo25) > Dalirids (Lucus Cassius) > Tagataa (Tiruin) > Wynthians (Wolfhunter107) > Robos (Roboson) > Urs (Maegil) > Kaartheil (Pencil_Art) > Tarakomun (ElfCollaborator) > Tochi (Piratejoe) > Sahdpi'Rahts (ctsun) > Novarae (Taricus) > Caonnor (Twinwolf)



Code: (Stuff) [Select]
Name            Territories Armies Max.Armies Gimmicks
Tochi           2           3      3          ARC, BRW, WCH, WRT
Tarakomun       3           3      4          BRW, MAS, MOD
Urs             1           2      4          AGR, MAS, WRT
Dalirids        1           1      3          BRW, IRW, WCH
Shiroi Yami     2           2      10         AGR, IRG, SEA
Caonnor         1           2      3          BRW, IRW, WRT
Kaartheil       4           4      8          AGR, BRW
Wynthians       2           3      5          AGR, BRW, MOD
Sahdpi'Rahts    1           3      4          ARC, DST, SEA
Tagataa         2           3      6          MAS, MOD, PTR, WRT
Novarae         5           6      6          WRT
Robos           2           3      4          ACH, MAS, WCH
Logged
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Quote from: mightymushroom@Spamkingdom#
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ctsun

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Re: Tribal Conquest 2.0 game has started!
« Reply #53 on: September 30, 2016, 07:05:27 pm »

2 Armies from 10 to 9
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Haspen

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Re: Tribal Conquest 2.0 game has started!
« Reply #54 on: October 01, 2016, 03:09:59 am »

While conquests of that time period were often very short and very brutal, the tribe of Sahdpi'Rahts warred with the tribe of Ninei for years. There are scarce records about at least two big battles, one in which the Ninei repelled the aggressors, and second during which the Ninei were conquered and enslaved.

Quote from: Sadhpi'Rahts vs NPC #9
Sadhpi'Rahts (+1) vs NPC #9 (+0):
1+1 vs 5
Sadhpi'Rahts army destroyed!
Quote from: Sadhpi'Rahts vs NPC #9
Sadhpi'Rahts (+1) vs NPC #9 (+0):
6+1 vs 4
NPC #9 conquered!

However it seems that Ninei weren't fully absorbed into Sadhpi'Rahts, as there are similarities between the desert Sandhomes and Ninei Housing Structures. Prevailing theory says that Sadhpi'Rahts tribe were taught the secrets of Masonry by the enslaved Ninei.

Quote from: Gimmick gain roll
3, gimmick taken!
Random gimmick roll: 10
Sadhpi'Rahts gain Masonry!

Shiroi Yami (flazeo25) > Dalirids (Lucus Cassius) > Tagataa (Tiruin) > Wynthians (Wolfhunter107) > Robos (Roboson) > Urs (Maegil) > Kaartheil (Pencil_Art) > Tarakomun (ElfCollaborator) > Tochi (Piratejoe) > Sahdpi'Rahts (ctsun) > Novarae (Taricus) > Caonnor (Twinwolf)



Code: (Stuff) [Select]
Name            Territories Armies Max.Armies Gimmicks
Tochi           2           3      3          ARC, BRW, WCH, WRT
Tarakomun       3           3      4          BRW, MAS, MOD
Urs             1           2      4          AGR, MAS, WRT
Dalirids        1           1      3          BRW, IRW, WCH
Shiroi Yami     2           2      10         AGR, IRG, SEA
Caonnor         1           2      3          BRW, IRW, WRT
Kaartheil       4           4      8          AGR, BRW
Wynthians       2           3      5          AGR, BRW, MOD
Sahdpi'Rahts    2           2      5          ARC, DST, MAS, SEA
Tagataa         2           3      6          MAS, MOD, PTR, WRT
Novarae         5           6      6          WRT
Robos           2           3      4          ACH, MAS, WCH
Logged
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Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
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Taricus

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Re: Tribal Conquest 2.0 game has started!
« Reply #55 on: October 01, 2016, 04:26:53 am »

1 army from #23 attacks #24
1 army from #25 moves to #26

2 armies from #26 attack #27
1 army from #28 attacks #27

1 army from #30 moves to #28
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Haspen

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Re: Tribal Conquest 2.0 game has started!
« Reply #56 on: October 01, 2016, 05:18:27 am »

The Kingdom of Novarae was particularily active in that period. Their first target were the primitive peoples of Tu-Fori tribe, who were enslaved and their knowledge of Masonry enriched the Novarae Kingdom.

Quote from: Novarae vs NPC #24
Novarae (-1) vs NPC #24 (+0)
8-1 vs 2
NPC #24 conquered!

Quote from: Gimmick gain roll
40, gimmick taken!
Random gimmick roll: 10
Novarae gain Masonry!

It then assualted the homeland of the Wynthians, but the stout mountain dwellers did well to protect their kingdom. Many died during the wars with Novarae but ultimately the Wynthian tribe prevailed.

Quote from: Novarae vs Wynthians
Novarae (-1) vs Wynthians (+1):
8-1 vs 7+1
Novarae army destroyed!
Quote from: Novarae vs Wynthians
Novarae (-1) vs Wynthians (+1):
7-1 vs 3+1
Wynthian army destroyed!
Novarae soldiers return victorious!
Quote from: Novarae vs Wynthians
Novarae (-1) vs Wynthians (+1):
4-1 vs 6+1
Novarae army destroyed!

Shiroi Yami (flazeo25) > Dalirids (Lucus Cassius) > Tagataa (Tiruin) > Wynthians (Wolfhunter107) > Robos (Roboson) > Urs (Maegil) > Kaartheil (Pencil_Art) > Tarakomun (ElfCollaborator) > Tochi (Piratejoe) > Sahdpi'Rahts (ctsun) > Novarae (Taricus) > Caonnor (Twinwolf)



Code: (Stuff) [Select]
Name            Territories Armies Max.Armies Gimmicks
Tochi           2           3      3          ARC, BRW, WCH, WRT
Tarakomun       3           3      4          BRW, MAS, MOD
Urs             1           2      4          AGR, MAS, WRT
Dalirids        1           1      3          BRW, IRW, WCH
Shiroi Yami     2           2      10         AGR, IRG, SEA
Caonnor         1           3      3          BRW, IRW, WRT
Kaartheil       4           4      8          AGR, BRW
Wynthians       2           2      5          AGR, BRW, MOD
Sahdpi'Rahts    2           2      5          ARC, DST, MAS, SEA
Tagataa         2           3      6          MAS, MOD, PTR, WRT
Novarae         6           4      6          MAS, WRT
Robos           2           3      4          ACH, MAS, WCH
Logged
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Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Twinwolf

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Re: Tribal Conquest 2.0 game has started!
« Reply #57 on: October 01, 2016, 10:22:37 am »

The ruler of Caonnor had things to consider. They'd taken a long time to equip their armies with Iron, so the initiative was lost. It'd likely be impossible to regain it. To the north they had the defense-masters of Tarokomun, and to the east the kingdom of Novarae. To move at all the tribe would have to leave their home vulnerable. Very well then. It will not be said that Caonnor went down without a fight.

She'd spoken to the leader of Tarokomun, Hibiki, and they'd agreed to leave Caonnor alone until Parthelli was dealt with. Perani could only hope they'd keep their word, but it's all or nothing here and if they invaded Tarokomun and lost that was it for them anyway. Anything less would be a waste of time and effort.


Move three armies to 23.
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Haspen

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Re: Tribal Conquest 2.0 game has started!
« Reply #58 on: October 01, 2016, 05:55:56 pm »

A curious event happened in the written history of the Caonnor tribe; its homeland emptied of soldiers that marched downhill toward the heartlands of Novarae Kingdom.

2490 BCE

The tablets dated to about the year 2490 BCE seem to indicate that the eastern parts of Kingdom of Novarae suffered from an earthquake. There is no other evidence for this but if it is true, it would be the first written record of such calamity in human history.

Quote from: Event roll
Event type: 2, Earthquake
Province roll: #28
Earth shakes in Kingdom of Novarae (no Masonry/Architecture bonus until the start of next Turn)

Shiroi Yami (flazeo25) > Dalirids (Lucus Cassius) > Tagataa (Tiruin) > Wynthians (Wolfhunter107) > Robos (Roboson) > Urs (Maegil) > Kaartheil (Pencil_Art) > Tarakomun (ElfCollaborator) > Tochi (Piratejoe) > Sahdpi'Rahts (ctsun) > Novarae (Taricus) > Caonnor (Twinwolf)



Code: (Stuff) [Select]
Name            Territories Armies Max.Armies Gimmicks
Tochi           2           3      3          ARC, BRW, WCH, WRT
Tarakomun       3           3      4          BRW, MAS, MOD
Urs             1           2      4          AGR, MAS, WRT
Dalirids        1           1      3          BRW, IRW, WCH
Shiroi Yami     2           3      10         AGR, IRG, SEA
Caonnor         2           3      4          BRW, IRW, WRT
Kaartheil       4           4      8          AGR, BRW
Wynthians       2           2      5          AGR, BRW, MOD
Sahdpi'Rahts    2           2      5          ARC, DST, MAS, SEA
Tagataa         2           3      6          MAS, MOD, PTR, WRT
Novarae         5           4      5          MAS, WRT
Robos           2           3      4          ACH, MAS, WCH
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

flazeo25

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Re: Tribal Conquest 2.0 game has started!
« Reply #59 on: October 01, 2016, 07:27:42 pm »

The might of Shiroi Yami are preparing for war as the troops set out for march followed by their leader Arisu.

Send 1 army from 7 to charge 8 and 1 army from 5 to attack 6.
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