No tactical nukes unless drone can carry one. Same for missiles. They are after all TINY quadcopters. Machine guns, fine. Anti-materiel rifles... probably can't lift those.
I specified that the drones were wielding weapons, you said no to particle beams and now they can only have machine guns? Kind of dissapointing. Or give them mono-atomic katanas so they can at least stab things.
Maybe tiny missiles? Missiles are kind of a drone staple, so I'm kind of shocked you're noping them. My drones are worse than US military ones? How embarrasing!
You are thinking
these, I'm thinking
these. How much you think latter can carry?
Hey, hey, new development is on ice now. No adding anything new that didn't already exist. Different camo paints are fine, but no alternative locomotion because you didn't make any. So no ramjets. The body is modular, but I don't think you really took advantage of that. Replacing broken parts should be easy anyway.
I assumed modular design included some modules for different environments? Which is why I didn't actually do any further research on it. Seems kind of pointless to research modular design without modules, and it was part of the original description of the tech iirc.
Also, I thought ramjets are a thing that already exists? Didn't think I'd need to develop it? Just mentioned it as an idea either way.
@AoshimaMichio The original description of the Modular Design tech, as written by you.
That's it, you think. With basic path lit you can start... Oh but what about modularity?! Swapping parts on fly? That would make your design superiour because it could be easily customized for wide range of purposes and enviroments. With properly sealed connection ports you can produce the All Terrain Super Soldier! Perfect adaptibility! Simply switch best parts for enviroment and your creation will trump all enviroments with ease!
So I assumed Modular Design included that All-Terrain Super-Soldier part.
We are experiencing traditional miscommunication issues here.
I mentioned it as design possibility, where you could make the exoskeleton in a way that permits very easy change of parts, like legos are shaped so they connect each other easily. Which you did. But actual variable parts were never promised. Nor designed.
Also I have "some conventional weapons" listed on my notes. What are those? Those are probably using built in system, ie part of the exoskeleton, which again increases weight.
I specified that in the post you quoted?Both has some conventional weaponry, probably anti-material rifles, machine guns and missiles, and some mortars on some drones for artillery support? But the super-soldier can specify some things if he likes.
Ah, I missed keyword "both". So anti-materiel rifle, machine gun, small missiles and mortar. I take small missiles are along
Pike, because it's much easier to carry many of those than larger meter long missiles. With conventional weapons the biggest limitation is number of munitions soldier or drones can realistically carry with them.
Are those built in arms/legs or carried normally?
I would guess it weights some. Basic frame was some chitinous material so it is light, probably no more than 80kg. However biggest weight comes from nuclear reactors which you have two in the torso. So accounting those it should be around 180 kg at least. Armor, as light as it is, pushes it around 200 kg. And that's before adding particle cannon, that's possibly around 80 kg too.
Chitinous material is what again? Any reason that can't be replaced with the Super-Material armouring?
Chitinous material is something that was decided on in very beginning as base material for exoskeleton. The reason is that armor is armor, not structural support material.
It wasn't mentioned before that drones should have armoring, EMP hardening or super senses. Correct me if I'm wrong. Individual drones could be equipped with extended sensor suite. They are battery powered, so constant invisibility means they'll run out of power quickly. Then again soldier could have recharger array so when they run out of power they could return and swap new batteries on fly.
I've made references to them having super-senses before I think, and don't see any reason they wouldn't so it seems odd for them to not have them. I mean, half the point was them to be sneaky scouts along with sneaky assassins, so having super-senses is definitely a must.
Link that reference for me, please. Cameras on visual range are given. Any reliable sound detection is harder because rotors make more noise up close than anything below, likewise wind can be loud. Especially if it's raining. Scent is useless up in air like is ground vibrations and detecion of air-currents. At least I don't think soldier can make use of air-currents detection from drones. And drone rotors are messing that up anyway. Active radar would have to be underside of drone to be useful, but that's where weapon/utility slot is. Could be partially useful. Lidar has same issue. Sonar too.
Armouring and EMP hardening was assumed by me I think, but again don't see why not, as it should be lightweight?
Got point there.
I thought their capacitor could at least last a day or so? Make the super-soldier a recharger array, or allow the gunships thing, just without the particle beams? Or just a few beams. The drones are annoyingly limited at this point.
Did it occur to you wonder what kind of roll spawned them? Spazy seem to get it.
May I request to have an Enhanced F88 Austeyr (an enhanced aug who's full capabilities and differences from other augs will be listed in a spoiler below) for one conventional weapon that's aiming can be synced to the suits hud, left arm
sputtergun mounted sin such a way it can quickly be activated in melee (sputter gun is basicaly a billy club shaped gun with no trigger that fires when the pin is pulledback and doesn't stop until the ammo is used up)
a fn scar long rifle-Mk 17 LB (Long Barrel) – 510 mm (20 in) barrel. For long range fire...and more grenadey goodness. Right arm, also connected to suits hud for aiming purposes
A M240G for machine gunnery with infantry modification kit. This is the machinegun usualy mounted on m1 abrams (at least what wikipedia said, otherwebsites didn't specify). On shoulders if possible
And a browning m2e2 lightweight .50 caliber machinegun quick barrely change heavy machine gun if I can, normaly used mounted in vehicles or on a tripod on the ground I want this to be something I can pull out (giggity) and weild like a normal gun to lay tons of fire down.
For grenade launchers and mortar launchers other then those already on the guns I think m203 grenade lauchers mounted on the arms should do.
For grenades themselves, I'd like a mix of smoke grenades, fragmentation grenades, and white phosphorus Am-m14. And one or two concusive.
Also get some c4 I can use, half contained in shells made for the 40mm low velocity grenade launcher on the aug.
1. Longer top rail and introduction of side and bottom rails.
2. Length of Pull has been shortened by 15mm.
3. Modular Lower Forend.
4. Floating Barrel – increases accuracy.
5. Fluted Barrel – dissipates heat from automatic fire.
6. Folding Cocking Handle.
7. Improved Butt design – increased strength, ejection port cover recessed to improve reliability.
8. Provision for Electronic Architecture – to allow centralised control and power management of ancillary devices.
9. Bolt-together Butt – for easier disassembly.
10. Improved Grenade Launcher Mount – improves balance of the weapon.
11. Side-Loading Grenade Launcher (Steyr-Mannlicher SL40) – can fire all currently available 40mm low velocity grenades
12. Improved Grenade Launcher safety. The KORD RIC (Rifle Input Control) is Thales new electronic control system, and will also be integrated into the rifle.copy pasted from the wikipedia page with has full specifications for your liking
Drones will be equiped evenly between stripped down fn p90s firing FN 5.7x28mm fmj ss190, pp200 firing parabelum fmj rounds, and m320 light weight grenadelauncher modules (should allow for firing of multiple grenades with out need to reload.)
Tried to select guns for the drones that could either be easily mounted with little modification to the gun and would be light weight enough to use while maintaining speed.
Fn p90 would end up requiring parts of the casing remove and replaced but due to how the clip works the end of the clip could be expanded and attached to a feeder.
Drones will use simple frag grenades for grenade launchers
For you:
Assault rifle with HUD linked scope. Sputter gun built in. Another assault rifle. Grenade launcher built in. Smoke grenades, fragmentation grenades, white phosphorus grenades and concussion grenades.
Rather than specific weapon types I'm interested if these are built in your exoskeleton or carried around normally. There's two spots in both forearms, two in both upper arms, two in thighs and two more in calves. Perhaps more in torso. You may even have a gun built in your crotch.
And ammo. How much and where?
For drones:
Submachine gun. What's pp200?
More details on loadouts:
So. I already outlined that I basically want several "classes" of soldier, because that's what soldiers generally do, really. And if I do get squads now... that means there's no need for every unit to carry every weapon. So the matter of where to put arrows kind of solves itself. Putting them on the body below the wings is technically feasible, but I decided against using underslung equipment simply because of how much range of motion the limbs and the body as a whole must have. Verisimilitude dammit.
Sidearms probably all load APSA, the superalloy rounds. They're going to be used for up-close murderization, not long-range attack anyway.
As far as autocannon ammo - can we rule that the autoloader can choose not just between either left or right ammo bin, but also between one of two belts in each ammo bin? Because I'd like four different ammo types. APSA and HATAK we have, and I'd like standard APBC (armor-piercing ballistic-cap, that's what they're called), and also the standard APSE that RARDEN fires. It's a "secondary effect" round that explodes after piercing some armor, useful against vehicles and any delicate devices such as people. Probably same range as the APBC, but goes through less armor. Actually... might just call it APHE for "high explosive", even if not technically correct, just so there's less confusion.
So classes, repeated:
Recon class - lightly armed, stealthy class. Carries bow, sword, sidearms. No autocannon. Arrows are stacked in four quivers (can literally be leather quivers, without even any plating because arrows don't explode) located in pairs where the ammo bins of the autocannon were. In terms of reaching for arrows they'd be the equivalent of a hip quiver. Recon uses the bow as the primary weapon, so it carries the most arrows - either 120 (30 per quiver) or 160 (40 per quiver). I'd probably recommend taking half-and-half superalloy and HATAK arrows.
Support class - long-range fire class. Carries autocannon, bow, sword. No sidearms. Arrows in two quivers replacing the sidearm holsters, again either 30 or 40 per quiver, again half-and-half. If I can do the extra cannon ammo types, go with 20 each APBC/HATAK and 30 each APHE/APSA. If not, just APHE and HATAK ammo, half-and half in the two ammo bins. Actually the soldier can choose the loadout individually.
Assault class - maximum firepower class. Carries autocannon, sidearms, sword. Intended to find the target, close distance as possible, and dispatch it, sidearms akimo and autocannon firing all at once. Equal split APSA/HATAK ammo for the autocannon, only APSA for the sidearms.
The squad makeup is probably up to the soldier. Not sure if we'll take all 12, though more is always merrier. I was aiming for 8, sort of, since I had 24 Reingeists splitting into 3 groups of 8 and applying appropriate camo. I sort of thought that the preparations would have been important.
2 Recon, 3 Support and 3 Assault is probably a relatively balanced grouping for a squad of eight.
Though if the first squad gets TPK'd we're going for 12 on the second test. <_<
Also yeah, that's an important detail.
If I can just deactivate the MMI to avoid complications, do that. Otherwise call up Captain Malpractice again and see if he's willing to try gambling his life on him being able to safely undo his work. I imagine Atreyu will have some choice objects to interact with the good doctor with if he fails.
We'll deal that as soon as we can get this confirmation round mess over.
What's wrong with SA-AP...? But let's call it APSA then. Sure, all pistol rounds are that.
Autocannon ammo selection. Having two separate ammo belts on both sides makes sense. So having four types is fine.
I'll go 30 per quiver, total 120. Doesn't get too crowded or heavy in there.
1) I didn't include the railgun because he has the launcher. No railgun.
2) He can slave the psionics to his subordinate brains.
3) I had in mind that the hk drones could use the lasers, but if they can't carry the power pack, then they can use more standard weapons and nanite weaponry (such as the nanite bombs)
4) perhaps the walker variant can be a base for the pancake, with a second hk on top to operate the laser?
5) I don't recall specifically saying "build the antiballistic shield confundium control unit" but I thought it was implied, as we had working confundium controls already, and it was primarily (I thought) a programming issue.
6) the preprogrammed forms are included, yes.
7) meshanite was used (along with other advanced materials) in anything that was permanent, such as the control units and power plants - anything that needed to be tougher and could benefit.
elecromagnetic control manipulates electrons and magnetism. it can mess up programming, cause electrical arcs, shut down powered systems, and fuck up anything chemical by breaking down bonds between atoms. It cold also act as a shield against similar attacks - incoming electrical attacks or em pulses
9) if the armor can be built out of the lego blocks, they can be used in the main body. Otherwise, only on the drones and weaponry.
10)
a]we can allow Hache to multiply on the same principle as our limited grey goo bomb = he can split into a set number of selves which can split into a set number. Make one self be the Prime. the prime is the master controller, and if destroyed, the others can continue, but can't split.
b]If that doesn't work, then let me just begin by multiplying him at the start - to 100 nonreplicating selves? The idea is to give him enough firepower to be at least on par with the others while not letting him become an extinction level threat to the planet.
c] if that doesn't work, increasing his own body mass is fine. I thought that was implied anyway, in the use of nanites. Again, just not to the point of consuming the planet. Oh, if he can increase his own mass, he can increase the hk drones size as well, right? make them large enough to carry the lasers.
11) you want me to create some combat zones, off planet, so the group can go nuts without risking earth's population or environment?
well done tracking all this stuff for a month and some. It got pretty involved. I honestly expected a more mundane game - with less superpowers and ascensions and all seeing eyes. Plus, it was a side thing for me - a distraction from the games I GM, so I didn't invest that much forethought or real planning into anything. I guess i kinda got lucky with nanotech and that brain research. Well, maybe lucky isn't the right word, as those were my primary research themes.
Sorry of the walls of text, Aoshima. it's gotta be quite the challenge working with all this.
Heh, confirming all this turns out to be as time extensive as making longest turns. Dunno why I was expecting anything less.
1. OK, no railgun.
2. No he can't. Psionics are part of the brain using them. Unless especially constructed as a separate object. Which you didn't do with his stuff.
3-4. HK drone walkers and flyers could both carry annie pancake, and therefore laser. I'll add that. And Gray Goo bombs.
5. Communications issue then. Let's say it was done, but is limited by how fast objects it can detect. Anything hypersonic (Mach 5) is beyond detection capacity.
6. Ok for forms.
7. Ok for meshanite.
8. Electromagnetics is extensively powerful then. Will be accordingly taxing for his mind.
9. Armors could be rebuild on microscopic lego block standards. Ablative armor at least.
10 a. This still means he can duplicate infinitely, which from the Company's point of view is very cost effective. Thought I'm not sure how trustworthy soldier he is considering he doesn't have problem killing other Company employees despite being forbidden from doing so.
10 b. Probably best option here. It proves cost effective production which will have noticeable effect on scoring. But hundred may be too much for me to handle. Maybe 10? Are you worried your psionic technoslime cannot win?
10 c. HK drones are not nanite masses. But he could modify them, yes.
11. Nah, but Company would be otherwise interested.
Whoops, Yeah, so I guess he holds them in holsters?
Too large for holsters. Railgun is really something he either carries on his hands or drops on ground. Three meters is hella long gun. Twice as tall as a short man.
Hmm, laser could be locked on side of leg with some clamps.
Flamer has a complicated shape, because it has a fuel tank part of of the structure. It could be slung over shoulder as long as jump jets are not being used. Otherwise there may be Problems.
.
Whoopsie, forgot you. Is this right? Any questions or additions, renegadelobser?
Body: Tarantula
A flat torso ringed by eight lithe, hoofed legs.
Very fast and jumpy, hard kicks
No head
Two pairs of smaller humanoid arms on the bottom of the torso
Two pairs of larger arms on the top
Sensory: All around its torso and on its limbs
Eyes
Simple ears
IR detection
Magnetoreception
Utility: First aid jelly tubes
Tarantula fullbody armor
Carbon nanotubes, calcium carbonite tiles and stretchy/clingy proteins.
Hard, doesn't break as much as slides to deal with impact
Weapons: Dart gun
Neurotoxin 1
Full body effects
Soldier inoculated against
Lightweight Monster Maker
40kg mace
.50 cal conversion of Glock 21
Fullmetal jacketed rounds
Hollow point
AP
FN P90
Fullmetal jacketed rounds
Hollow point
AP
Fostech Origin-12 mag fed 12 gauge semiauto
Slugs
Buckshot
Shredder rounds
Incendiary
Ascend to a higher plane of existence? No thanks, I'll stay right here with my cat video holograms.
Don't the drones also have a dazzleball mode?
I'm pretty sure the cyberlimbs provide a bonus to strength and dexterity.
Remember about enhanced reflexes chip!
This is what I got on my notes. The biggest question is how many ammo and batteries soldier will carry for his weapon and camo cloak. Also how many Dazzleballs he will have? And number of holodrones and images/animations loaded on them?
Infinite of everything?
I have no idea how much of this stuff ATHATH can carry comfortably.
The holodrones should be connected to a large library of animations, able to be selected and changed on the fly. If not then I'll let ATHATH decide.
Do they? I don't have any notes about that. Link me to correct post and I'll add it.
Yeah, they do. Ninja sniper Borg.
Enhanced reflexes had disappeared from my detailed notes. This has been rectified.
Strengthwise he can carry a lot, but it really comes down to how much space it takes. Holodrones can fly themselves, so they are not as big issue than Dazzleballs. He could take ten easily to starting point and have them fly on their own from there on. I don't think fight will last so long they run out of power. Dazzleballs are... I don't remember if I said anything about their size. 7 cm diameter balls? Since they are reusable he may not need many.