Ernest QuinnResistance: 10/10
HP: 10/10
Inventory: H&K G172 Impact Grenades x1
Tretiak Combat ShotgunHard-Bitten: Life has done Ernest no favors, and he's gotten used to that. Life is hard, and he has no illusions about what that means. +2 to detecting lies and subterfuge. [3]
- Grifter: Unfortunately, the cynical and pragmatic side of Ernest shows a little in the way he moves and looks. You can tell that he's a predator, if only a small one. -1 to casual conversation checks, +1 to intimidation.
Dirty Tactics: Leverage is everything, whether in a brawl or in a boardroom. Bonuses due to specific, temporary modifiers are increased by 50%. (Example: coercion with an incriminating tape, or tripping someone who already has a sprained ankle) [5]
- Animal Ferocity: Experience has taught Ernest value of exploiting weakness, and there is a part of him that deeply fears the same weakness being exploited in him. Negative status effects will also grant a minor positive boon.
Contacts (Minor): Ernest's, shall we say 'extra curricular', activities have netted him a fair network of petty criminals and compromised civilians that owe him favors. [7]
- Hardened Network: Ernest's pragmatism, and his interest in being smarter about robbery than his father, means that he holds something over every single member of his small network. This makes them much more motivated, and far less likely to turn against him or feed bad intel.
Protean Class Strike Suit: Villain (Lvl 1)Armor: 50/50
Energy: 50/50
Passive Boosts: +2 Strength, +1 Evasion. Integrated electrified cables (3 cables, 1/4 inch, break strength 4000lbs, 1d3 stun damage. Integrated Pitons to secure cables). -6 to small arms damage (min 0), converts massive damage to basic damage.
Defensive Abilities: - Optical/Thermal Cloaking: 5 Energy at start, doubled every round. Cost resets after 5 rounds of cooldown.
Offensive Abilities:- Magnetic Harpoon: 10 Energy. Onboard gauss launcher fires one of the three cables with a barbed piton attached. Deals 1d10 damage, and has a chance to lock regardless of armor penetration. If it deals HP damage, it also stuns for the electric cable's damage. Can be fired without a cable to launch only the barbed piton for 1d10 damage.
Alternate Forms:None Unlocked