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Author Topic: Ye Gods 4 IC [20/40]: Tick 63: Epilogue  (Read 104234 times)

crazyabe

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Re: YagG 4 IC [16/40]: Tick 1.5: First Blood?
« Reply #180 on: July 25, 2016, 02:46:13 pm »

I produce one unit of Infantrees in odd and annoying locations.((Yep, thats the New name of my simple weapon trees.))
afterwards I form five((or two if them being sentiant matters)) units of bouncers at verying hights.
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Happy Demon

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Re: YagG 4 IC [16/40]: Tick 1.5: First Blood?
« Reply #181 on: July 25, 2016, 03:00:16 pm »

[Katzerie, the Token God]

Katz finished the Dagomoth in the bubble.
"Ah... done, now to... u-um, where should I..."
Katz looks at the upper layers of the mountain.
"Th-there... yes, there."
Katzerie starts deploying Dagomoths on the 30G layer. Concentrating on the northeast side.
"J-just, a few. I have... li-little Essence, now."
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DreamerGhost

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Re: YagG 4 IC [16/40]: Tick 1.5: First Blood?
« Reply #182 on: July 25, 2016, 03:18:04 pm »

Being able to change reality by thought is a great responsibility. To help with that, I shall establish four schools of sorcery, hopefully they shall be enough to keep magic use orderly enough to prevent too many unexpected and undeserved deaths.

Establish the four schools.
Spoiler: Four schools of magic (click to show/hide)
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piratejoe

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Re: YagG 4 IC [16/40]: Tick 1.5: First Blood?
« Reply #183 on: July 25, 2016, 03:24:22 pm »

Mumuski feeling the need to show the other races the wonders of music descends to the planet and teaches every other race (Except the unenlightened beastmen) how to make basic musical instruments and how to use them as well as teaching the Zwerg how to make lutes, after doing so she examines the dwellings and developments the Zwerg have made as well as listening to any new music made in the world.
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TheBiggerFish

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Re: YagG 4 IC [16/40]: Tick 1.5: First Blood?
« Reply #184 on: July 25, 2016, 03:28:37 pm »

Teach the dream-feeders how to craft and share dreams using their innate magic.  Assuming they haven't already figured this out, which honestly, they probably should have given that that's practically their only means of communication maybe?  If they have figured this out, then there's nothing really to do.
« Last Edit: July 25, 2016, 03:30:53 pm by TheBiggerFish »
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Kilojoule Proton

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Re: YagG 4 IC [16/40]: Tick 1.5: First Blood?
« Reply #185 on: July 25, 2016, 06:19:06 pm »

Zenrach has produced the Infantrees, weapon-producing trees in odd, annoying places. (Zenrach: -1E)

((Are Bouncers not supposed to be animals?))

Katzerie has deployed a unit of Dagomoths at 30G, mostly on the northeast side. EDIT: Action actually not resolved properly to begin with, and Katzerie would die from action

Xislo has built four schools of magic (not to be confused with the different classifications of magic by function)

Mumuski has also gone on a grand tour of the world, this one introducing music to the many mortals except for the unenlightened majority of the beastmen. The Zwerg have yet to improve much on the musical instruments, having been given improvements freely by the gods. Mumuski also makes sure to listen to the music produced by the various races.

Wstfgl has taught the dream-feeders new uses for dream-creation and dream-transfer beyond communication,
« Last Edit: July 25, 2016, 10:07:39 pm by Kilojoule Proton »
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crazyabe

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Re: YagG 4 IC [16/40]: Tick 1.5: First Blood?
« Reply #186 on: July 25, 2016, 06:22:53 pm »

((Are Bouncers not supposed to be animals?))
((I had included Them being Sentient in their Description, Didn't I? I'll check...))
EDIT:((Yes I did Include them being Sentient.))
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Kilojoule Proton

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Re: YagG 4 IC [16/40]: Tick 1.5: First Blood?
« Reply #187 on: July 25, 2016, 06:38:50 pm »

((The designation sentient in previous YGs applied to animals; the designation sapient to races. Time to re-price check))
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Legendary Marksdorf

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Re: YagG 4 IC [16/40]: Tick 1.5: First Blood?
« Reply #188 on: July 25, 2016, 09:12:41 pm »

4E: Create another unit of Nautils in the ocean.
0E: Attribute "Musical" as the Arani's free preferred magic school.
1E: Create a city in the jungle that the Arani live in : Arboria, the Jungle's Heart.



0E: Frami appears to the Enlightened Beastmen and tells them to come live in Arboria, where they will live a happy life (as to not disturb whatever purpose Ovorr might have for Non-Enlightened Beastmen). He also invites the Arani, whichever Nautils would accept to live outside of water and any other intelligent race to come live in Arboria, with two very simple rules : No violence, no technology.

crazyabe

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Re: YagG 4 IC [16/40]: Tick 1.5: First Blood?
« Reply #189 on: July 25, 2016, 09:24:34 pm »

I create 1.5 units of Bouncers, in the Sky about half way up the mountain, Give or take a Bit.
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Demonic Spoon

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Re: YagG 4 IC [16/40]: Tick 1.5: First Blood?
« Reply #190 on: July 25, 2016, 10:15:26 pm »

0E: Landria encourages his three races to develop more technology on their own
0E: Landria tries to closely examine the Eldritch magic of the few existing Dagomoths to determine how it works and what it does
0E: Landria tries to determine if creatures called Omnibrains exist, and if so, what they are.
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crazyabe

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Re: YagG 4 IC [16/40]: Tick 1.5: First Blood?
« Reply #191 on: July 25, 2016, 10:26:37 pm »

0E: I Create Animals Called Omnibrains, they Resemble Turtles that grow brain based Shells with udders attached to their Rear ends. their Shell Brains can be Safely Sheared off, and are Somewhat Delicious. they produce Milk.
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hector13

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Re: YagG 4 IC [16/40]: Tick 1.5: First Blood?
« Reply #192 on: July 25, 2016, 10:29:18 pm »

Fortuna

Apply "Antimagic" as the Fhortan's free magic school, explaining to them how it works, encouraging the setting up of a school.

Invite magic-users from across the land to appear at the school to test the students.
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Rolepgeek

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Re: YagG 4 IC [16/40]: Tick 1.5: First Blood?
« Reply #193 on: July 26, 2016, 12:07:17 am »

0 Essence: Teach the Maisse and Ishim how to store paper effectively, how to bind books, and of how to copy information effectively and efficiently. Sadiq can help them figure out printing presses at a later time.
0 Essence: Teach the Maisse of crop rotation and using floodwaters, if they do not already possess this knowledge. Make it very clear why using saltwater for irrigation is a terrible idea. Just in case.
0 Essence: Teach the Maisse and Sharim of glassblowing/glassworking, and of timekeeping (and as the source of light for the world, I should know quite well how their calendars should be made...).
0 Essence: Teach the Sharim about divine magic, and how to use their innate powers to better navigate and thrive in the world. Teach them also about the complexities of light, and how it may be redirected and focused by polished metal and glass, not just their own bodies, though rarely to the same standards as they might be able to.
0 Essence: Teach the Sharim how to use their light to etch knowledge and history into crystal and glass, and of how to make these in such a fashion that any Sharim who has learned to read them might be familiar with the construction of each.
(reading them uses a particular fashion of lasing lightly into them to receive the flashes back from that particular part of the crystal/glass)

0 Essence: Create Starflowers. Though there be no stars in the sky, the ground where these grow can create a field of brilliant glowing blossoms, as their petals glow in the dark, and glow brighter the greater the darkness that surrounds them. This property lasts long after they are picked and persists into dye, as well.
0 Essence: Create Puckerroot. When prepared properly, no one who ingests this herb may tell a lie. Other means of preparation also cure drymouth and serve as a decent antibiotic. Can also be used just for flavor.
0? Essence (Sphere discount?): Create Luminium(sometimes pronounced Luminum), a metal that continuously glows with the heat of it's forging. Well, it can glow in many different ways, and it doesn't necessarily need forging, but different methods of forging nonetheless give different results. Disperse the ore, Luminite, through the world, but largely around the desert of the Maisse, somewhat near Jannah, and around the lands of the Sharim.
« Last Edit: July 26, 2016, 12:59:36 am by Rolepgeek »
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Detoxicated

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Re: YagG 4 IC [16/40]: Tick 1.5: First Blood?
« Reply #194 on: July 26, 2016, 12:17:31 am »


Bring Starflowers and Puckerroots to the Gandtraelites
Create the 1E Worth of Gasplanters near the Gandtraelites and spread Teleweed all over the mountain

Spoiler (click to show/hide)

« Last Edit: July 26, 2016, 12:25:51 am by Detoxicated »
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