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Author Topic: Ye Gods 4 IC [20/40]: Tick 63: Epilogue  (Read 104222 times)

Kilojoule Proton

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Re: YagG 4 IC [16/40]: Tick 0.5: Mountain of Madness
« Reply #150 on: July 24, 2016, 07:49:03 pm »

Mumuski has introduced some new trapping techniques for keeping the beastmen out of their lands.

Fortuna has begun planning for the construction of temples/gambling houses near the civilizations. Early welcoming hosts include Sadiq and Gandtrael.

The Ishim have been given Musical as their free affinity. Sadiq has also adjusted the Oath of Camaraderie, clarifying a few key terms, and issued an open invitation to Jannah.

((Happy Demon: Note: Not paying the cost for an agent will result in an individual member of the selected race with essentially no plot armor. Continue?))

Gandtrael has further taught the Gandtraelites of hunting and agriculture and listens for prayers, but there is nothing interesting yet.

Ovorr observes the beastmen and finds that the Hoher Zwerg, for a start, are as hard as the best weapons the Ovorr can use and that getting to close to an Ishim village with intent to raid results in spontaneous combustion. Gandtrael has sent the beastmen improved spears and bows, which they have begun replicating .

Sadiq encourages those around the Jannah site to build various defenses and inspires the Ishim with great puns and one-liners.
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Detoxicated

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Re: YagG 4 IC [16/40]: Tick 0.5: Mountain of Madness
« Reply #151 on: July 24, 2016, 08:08:02 pm »

Gandtrael appears before the Gandtraelites
He addresses this speech at the people
"Everything you learn is great, but your brain is not made so intelligent so you can get pretty gifts here and there.
Work, work hard. Achieve the greatest tasks. So everything you learn, try to master it. Try to improve upon it if creativity is calling.
Dreams are a great inspiration source, but besides the instinctual appearance, one must experience the world scientifically as well.
Create schools to discuss the nature of chance and luck, the difference between solid and liquid, a place of knowledge where one can multiply his thoughts.
A Gandtraelite without a proper school he visits occasionally is not a full Grandtraelite.

So create those academies, and create fancy titles for masters of knowledge. Name the disciplines. Name the world."
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crazyabe

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Re: YagG 4 IC [16/40]: Tick 0.5: Mountain of Madness
« Reply #152 on: July 24, 2016, 08:39:25 pm »

I Create A Unit of Chaos Slaughterers And Scatter them over the World.
I Follow this with Creating a Unit of Beastly Cattle That will be Known as "Unicores" and Dropping them About varying Locations That People will Wonder How Such large Creatures Got there.
These Should Spice up the world.
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TheBiggerFish

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Re: YagG 4 IC [16/40]: Tick 0.5: Mountain of Madness
« Reply #153 on: July 24, 2016, 08:42:45 pm »

Yes, slumberbloom is a good name.
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Re: YagG 4 IC [16/40]: Tick 0.5: Mountain of Madness
« Reply #154 on: July 24, 2016, 09:34:00 pm »

Creates a book called "Names of the Known Intelligent Races
Spoiler (click to show/hide)
Teach the Anansi about Logic
Wander the world to gather descriptions of each being listed in the book.
« Last Edit: July 24, 2016, 10:04:50 pm by Detoxicated »
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Legendary Marksdorf

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Re: YagG 4 IC [16/40]: Tick 0.5: Mountain of Madness
« Reply #155 on: July 24, 2016, 09:43:25 pm »

0E : Frami creates a species of tree that bear fruits that have strong antiseptic properties (and a sweet taste), making them an effective remedy for most common illnesses. He spreads them accross the world, making sure there are some near every existing civilizations (except Nautils, cause well, they live underwater). He names them Cure-bearers (the fruits are named curefruits), and teaches the Arani about their virtues.

"This should save a few thousand lives !" He declares, satisified.

0E : Frami creates a species of long (an adult one can reach up to 2 meters and a half) fruit-bearing algae. Their fruits are pale red. They are edible and heavily proteinated, bearing a taste somewhat similar to that of raw meat. The leaves are light yet durable and can be used to make clothes that will be useful in and out of water. He names them sea's bounty. He spreads them in the Great Ocean and teaches the Nautils about their uses.

((Detoxicated, I think your book should have Nautils listed as well, cause even though they are not especially intelligent, they are still sapient, and I think that's what you meant by Intelligent races ?))

Stirk

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Re: YagG 4 IC [16/40]: Tick 0.5: Mountain of Madness
« Reply #156 on: July 24, 2016, 09:44:00 pm »

"Alrightio, lets get this done before Mani forgets!"

Mani rallies the Anansi most loyal to him, forming Section One, an organization dedicated to spreading his will across the world.

"Hio~. You guys will be the ones who do the things Mani needs to get done, Mani's proxies for the world. When Mani needs to teach magnets or smite something, he'll work through you guys as much as possible. It will be super-fun! For now, please start creating infrastructure and recruiting, so things can get done easily when they need to be!"
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Re: YagG 4 IC [16/40]: Tick 0.5: Mountain of Madness
« Reply #157 on: July 24, 2016, 09:45:10 pm »

"Let the SECOND of my people be seekers of TRUTH. In their LABOR they bring the world ever closer to the highest TRUTH that is LIGHT."

LIGHT's pupil focuses once more, into a thick column, focused on a desert river confluence. From this blinding column, a new people emerge, snake-tailed and multi-armed, as LIGHT spends 5 essence to create the Maisse, the Seekers. (Xislo/DreamerGhost should cover the rest))

"SADIQ, I ask of you if some of my people might find shelter in your city of JANNAH."
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micelus

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Re: YagG 4 IC [16/40]: Tick 0.5: Mountain of Madness
« Reply #158 on: July 25, 2016, 12:56:48 am »

"Of course friend, of course."
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Demonic Spoon

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Re: YagG 4 IC [16/40]: Tick 0.5: Mountain of Madness
« Reply #159 on: July 25, 2016, 12:58:24 am »

Fortuna

"I would like to place some shrines in some non-Fhortan settlements. If any of you have issues with that, speak up now so I can ignore you and do it anyway I know where not to put them.

The shrines will consist of small gambling houses, allowing any Fhortans on pilgrimage to pay homage, as well as any other races to try their luck. The games in these places will be pure chance, with no house edge."


"Can I take it that nobody would have issue with me doing this?"
I would like to request that you not build these shrines among the Terminae

((OOC: Could you possibly speak in a different colour as well? It's difficult to read))
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Kilojoule Proton

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Re: YagG 4 IC [16/40]: Tick 1.0 First Blood?
« Reply #160 on: July 25, 2016, 02:09:20 am »

Tick 1.0: First Blood?

Wstfgl's slumberblooms have slowly spread to regions around settled zones.

Ovorr's beastmen have, after being created near Ishim and Zwergen, attempted raids and been mostly repelled, whether by direct conflict or by what appears to be the wrath of the sun. Mumuski has, naturally, helped the Zwergen defend. Gandtrael has given the beastmen improved spears and bows, which they have replicated and are now preparing to use in a new invasion. Sadiq orders that *Greater Jannah be made more defensible and fortified and also commissions puns, surely the newest weapons to be used against invaders.

Fortuna has distributed gambling house-temples near various settled areas except those of the Terminae. This is welcomed by such as Gandtrael and Sadiq but refused by Wstfgl.

Sadiq has granted the Ishim knowledge of Musical magic and clarified some disputed terms in the Oath of Camaraderie. Sadiq has also proclaimed Jannah open to all regardless of belief.

Katzerie has summoned the strongest Kattav to be found and made excellent-looking mundane armor of steel, velvet, gold, silver, and gems. What few Shimmermen there are assist with the construction of claws and the armor. This Kattav has been sent to the Zwergen to help them.

Gandtrael has taught the Gandtraelites of hunting and agriculture and listened for prayers, but there have yet to be any interesting ones. Gandtrael has also encouraged the creation of academies, and work has started on a small one. Leading by example and not by words alone, Gandtrael has published a brief list of known races, taught some logic to the Anansi, and gone on a field trip to characterize the races more accurately.

Zenrach has created Chaos Slaughterers and scattered them and dropped Unicores randomly. (Zenrach: -9E)

Frami has created the cure-bearers, trees with antiseptic fruits, everywhere along with sea's bounty, an underwater textile-bearing plant.

Mani has gathered his most Manic followers, designating them Section One and putting them in charge of spreading the work and will of Mani, emphasizing infrastructure and recruitment for now.

LIGHT has once again created something, this time a race of snake-like beings, guiding some of them to Jannah while the rest wander upstream to parts unknown.


Spoiler: Deities (16) (click to show/hide)

Sphere suggestions this Tick are Fortresses and Gems.
« Last Edit: July 25, 2016, 03:09:12 am by Kilojoule Proton »
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Happy Demon

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Re: YagG 4 IC [16/40]: Tick 1.0: First Blood?
« Reply #161 on: July 25, 2016, 03:11:58 am »

[Katzerie, the Token God]

"O-okay, enough... Essence."
Katzerie starts creating more and more Shimmermen, thousands, no, ten thousand of them.
She makes several ingots of gold, steel, iron, copper, bronze, brass, etc. Which the Shimmermen make hands out of.
Katzerie uses 4 Essence to make 1 pop unit of Shimmermen.
Katzerie sends the Shimmermen to the Katteros on the 1.2G level, who's metal sensing would give them plenty of metal to work with.
Some of the Shimmermen stay with Katz, and decorate the furs with their metal artwork.
« Last Edit: July 25, 2016, 02:37:06 pm by Happy Demon »
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Demonic Spoon

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Re: YagG 4 IC [16/40]: Tick 1.0: First Blood?
« Reply #162 on: July 25, 2016, 03:47:21 am »

Landria grinds in deep thought as he ponder his next move, before taking on the form of a small purple Anansi and appearing among the First People, teaching them how to invest magic into their gem eye-lenses to see the unseen, and a new piece of technology.

0E: Teach the Anansi how to enchant their eye-lenses to see Chaotic Slaughterer type invisibility
0E: Improves Anansi knowledge of metalworking by teaching them how to make blast furnaces


Next Landria takes on the form a elderly merchant-caste whose skin was garishly cyan, and walks among the Terminae, tutoring the best necromancers in the secrets of soul-sight and the best smiths of Damascus Steel.

0E: Tutor Terminae necromancers in soul-sight, which allows them to see souls, living or dead
0E: Impart the secrets of forging Damascus steel, with nanowires and nanotubes, to the Terminae


Not satisfied, Landria creates several new species of life underground

0E: Create Well-Flowers, whose bell-like petals hold pools of nectar, which is the favoured food of various underground creatures, including the Terminae
0E: Create Flutter-Moths, who enjoy Well-Flower nectar but also eats other plants, like SlumberBlooms and DreamFlowers. These large moths are the size of dinnerplates, and their wonderful silken cocoons are prized by Terminae weavers not only for their high quality, but also the pleasant odour they retain even decades after being processed
0E: Create the Skitterers, large centipedes. If tamed by Terminae, they serve as adequare mounts that can even be ridden on cavern ceilings and walls, but wild Skitterers are often irritating pests to Terminae activities. Their carapace is as hard as bronze.
0E: Create the Utter-Bats, large bats who eat Well-Flower nectar, Flutter-Moths, Chaotic Slaughterers (located through echolocation) and Skitterers. The more or less apex predators of the caverns, they are theoretically large enough to support a Terminae rider, but they make their nests at the top of the largest caves, which combined with their fierceness and animal cunning means that no Terminae has successfully tamed one yet. However, their guano is useful for fertilizing fields and making gunpowder.


Then he goes to the Ishmin as a flying shiny rock with litanies praising Landria carved into it, and teaches them the secrets of harnessing the waters and the winds

0E: Teach Ishmin how to create wind and water powered mills
0E: Teach the Ishmin the magical power of song and dance routines


He then appears to several different races as an ominously empty metal throne

0E: Teach the various feline races about skin parasites and the importance of Hygiene
0E: Show the Zwerge the secrets of Pipe Organs
0E: Teach the Maisse how to make paper


4E: Landria creates a population unit of Shimmerhands (like Shimmermen but made by Landria), loyal to him, at 25G, their small size a result of the intense gravity of their home. They have a natural affinity for illusion magic, which they use to hide from larger creatures. The initial population unit is created with Saland Hands, and told where to find more Saland. Landrian Shimmerhands form hierarchies based on the quality of their hands
0E: Landria creates large Air-Ferns in the higher layers of the mountain, which contain lighter than air gases like methane throughout their bodies to stop themselves from being crushed by the intense gravity.
0E: Landria teaches the Shimmerhands how to make steel


Then Landria simply rests in place, trying to catch the whispers of the faithful

Listen to prayers if any
« Last Edit: July 25, 2016, 07:36:25 am by Demonic Spoon »
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DreamerGhost

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Re: YagG 4 IC [16/40]: Tick 1.0: First Blood?
« Reply #163 on: July 25, 2016, 06:08:54 am »

Conjure monoliths with magic spells and theory written over them all over the Mountain, with simpler spells/theory closer to civilizations.

Make monoliths near Terminae focus on ritualism and necromancy.
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Re: YagG 4 IC [16/40]: Tick 1.0: First Blood?
« Reply #164 on: July 25, 2016, 06:55:32 am »

TEach the Gandtraelites the secrets of water and wind wheels
Teach the Gandtraelites the secrets of Architecture

TEach the Gandtraelite a writing system, so they can bring complex thoughts to other races without frying their heads


Create 1 E Headless hounds
Create 0E Gurglers
Create 0E Visiontrees
Create 0E Brainbats

Spoiler (click to show/hide)

Teach the Gandtraelites to honour and protect vision trees, as they are messengers brought from their god, Gandtrael
Tell the Gandtraelites to domesticate Headless hounds, Gurglers, and Brainbats
« Last Edit: July 25, 2016, 07:14:52 am by Detoxicated »
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