-Accord (Acc.) may now be spent on Influence at the rate of 6 Accord for 1 Influence. Each point of Influence (Inf.) represents a god's connection to reality and control over the State of the World. Each Inf can be invested into any god's spheres, pushing the world towards that sphere. E.g, a high amount of Inf in the sphere of Light would make the world a brighter place whereas investing in the sphere of Murder would result in many more illegal or unjustified deaths.
-Inf is non-refundable and cannot be reinvested after being spent.
-Inf may be used to simply remove invested Influence.
-Only 10 units of Influence can be invested into the world at any one time. Influence may instead be used to replace another point of Influence.
-The effect Influence is as follows:
- 1-2 Inf: the sphere has a slight effect on the world, affecting areas especially related to the sphere.
- 3-7 Inf: the sphere has a moderate to strong effect on the world, having an effect throughout Creation.
- 9-10 Inf: the sphere is the very essence of Creation and it is reflected as such. All actions and events throughout the world are moderately to heavily influenced by the sphere. This may alter the laws of reality.
-Inf can be converted by BOUND into a sphere-bound Act, Acts which can only be used if related to the sphere(s) of the god in question. 1 Inf= 1 Minor Act. These do not generate Accord.
-Accord that should have been gained in the first turn will be distributed next turn.