I know they're not the focus of this particular release, but how are starting scenarios going to work as far as their availability goes - say, being determined based on some factors like current history and the needs/desires of your civ and its rulers (with some 'evergreen' scenarios that you can always pick, including some kind of "freeform" scenario that is basically what we have now, a party of seven coming together to venture out into the world and found a new home for themselves, as well as other scenarios that fall into a "there's always a need for this" category, such as a mining colony or roadside tavern), or is it going to be more like Cataclysm: DDA's "starting professions" where you can just pick whatever you fancy at any point, even if it might make relatively little sense (like a military outpost...for a civ that isn't at war with anyone)?
Basically, how much depth is there meant to be wrt the starting scenarios before you pick one, if that makes sense?
I know it's probably the worst way to word this kind of question (it's basically a suggestion wrapped under a paper-thin veil of a question at this point), but I haven't really seen too many mentions of how that part of the scenarios is going to work (although I will admit I haven't done much in terms of actively looking for it, so maybe that's on me).