Name: Dr. Annabelle W. Holbech
Age: 22
Description:
I'm lazy, so... Picture! She's hot-headed at times, but when necessary, she will be a leader. Her voice sounds smooth, and mature, with her laugh being slightly higher pitched (in a good, natural way). She deals with stressful and traumatizing events with strength, but falls short in certain social interactions, such as talking to men she likes. Being a scientist, she deals with scientific things eith relative ease.
Backstory: Annabelle came from another dimension known as Albion, only occupied by a single floating city with a steampunk vibe to it. Dr. Holbech managed to perform dimension to dimension travel for the first time. She happened to crash her airship into the Northsdale 5's castle. Ever since then, she's been accustoming herself to the world. As to why or how she got to Camp Cinder, she was in France doing work for the UN, as a representative for Albion, at the time of the chaos started. She quickly fled, and is now helping the fight, holding on to some hope that her friends of Northsdale are still alive.
Stats:
HP -
[34]MP -
[14]STR - 7
DEX - 8
AGIL - 5
INT - 7
WILL - 3
Abilities: Annabelle holds the ability to manipulate heat in all things. While she can't outright kill something living immediately, she can do it over time by overheating them, or making a lack of heat inside them.
Let Experience Take The Reins (Passive)- Lv.1: All negative effects for dual wielding, while Annabelle is using the Flaming Tongues, are negated.
Overheat- Lv1: Deal 1d4 + WILL magic heat damage to selected target. Or deal 1d2 + WILL magic heat damage to three targets. Applies Heat damage.
Overclock- Lv1: Next ranged attack deals an extra +DEX/2 damage
Lv2: Next ranged attack deals an extra +DEX damage.
Heated- Lv1: Gain a Heat Level, granting +2 WILL for the rest of combat. Limit of two stacks.
Heat Seeking- Lv1: User's next attack has a 20% change to automatically hit the target.
Chainshot- Lv1:
Inventory:
Flaming Tongues- Annabelle's two trusty, engraved magnums using .357 caliber bullets. The barrels were enchanted to dish out extra burn damage with the bullets fired from them. 1d6+[1/2 DEX] for each magnum, including 1d4 fire damage.
Harold's Medallion- Nothing but a bronze trinket, with a mysterious locked compartment in it.