The Manoneran forces of 1911 comprises of these units:
Weapons:
Patriot Rifle: A 7x55mm rifle, bolt action, barrel length 110cm. Poor machining practices and a lack of machine tools means only paper cartridges are produced as dictated by the Army Chief, who was horribly burnt as a bystander in a jamming accident where brass cartridges were used. This restricts the gun to single shot only for the time being.
Modified Patriot Rifle: A 7x55mm rifle, bolt action, barrel length 110cm. Paper cartridges are now filled with complex imported smokeless powder, and a complex rudimentary sight is used. 1 Metal, complex
Sabres: Weapons used by Officers and horsemen alike. 1 Metal.
6lb-er cannons: The more civilized way to dump metal around. Solid shot only. 2 metal.
"Breech" Field Cannon Downgrade: Instead of arguing on the supply of smokeless powder (which is not going to improve at this moment), your engineer actually tried to fix the breech. The upsized bolt action rifle design still exists, but is now of a design that leaks less. As a side effect, your armament officers can use a lighter powder load for the AP/solid penetrator shells, and with some judicious mixing of different gunpowder (and a dash of wheat-derived alcohol), they have succeeded to make it one step less complex.
2 Metal, Complex
Ships:
Rowboats: When everything fails.
Sloops: Speed is all that matters. A fast and agile vessel which can outrun junks when sailing into the wind. Have a tendency to flutter dangerously when sailing directly downwind, or even a broad reach (i.e. wind is blowing from 45 degrees either side from the aft). [2 Transport capacity]
Armed sloops: Sloops with a 6lber gun in a chaser configuration. 2 metal.
Land Vehicles:
Horses: A civilized way to move around.
Horse Carts: A civilized way to move more things around. [2 Transport capacity]
Technology:
Semaphores and telegraph wires - Perfectly good ways to relay things around.
Black Powder
Smokeless powder - imported, at least Complex
Rudimentary Sights - Complex
Cannons
Steel
Oil
Flintlocks
Large Breechloaders
Early AP shells
Your new cannons are superior to the 6lber smoothbore muzzleloaders, but they are not too many of them. Your army chief put them at strategic locations where guns of a better range and penetration is desirable - most importantly around islands and coasts. Your Sloops can carry the gun, but mainly as a transport role.
Naval Battle:While your sloops have no better luck in actual fighting, your new Breech field cannons find some use as shore artillery. They are accurate enough to be used as an area denial weapon, and your ships can operate unmolested as long as they are under protection.
You have operational advantage.
Land Battle, Far West Island line (Mountain):Your increased reinforcements means the Rice-eaters are finally driven off the island, despite horrible loses around the last pockets. Your navy chief held a funeral over the dead.
Fight at 0/3 of Southwest island next turn.Land Battle, Far East Island line (Rocks on the sea):Your new guns means the rice-eaters now reach your islands less, and they resort to underhand tactic of sending a swarm of boats around, forcing our guns to expend ammunition. You have some advantage, but not really making any meaningful progress.
Stalemate.Land Battle, West Mainland Line (Swamps)Predictably your new guns saw little use here - penetrating inaccurate fire isn't anywhere effective. The advantage from your snipers still stands, but there seems to be more of them storming forward. These charges, however, are far and few between, meaning they cannot be sustained, and
you barely crept forward to 4/5 position.
Land Battle, East Mainland line (Plains)Your men have great difficulty in assessing the situation, given the higher intensity of fire sustained by your troops. Rocket barrages are now followed by not only cavalry, but sallying infantry with confusing reports of their numbers. Your new guns find some use, but in practice they are not enough to suppress the enemy. You killed another batch of their officers, if reports are to be believed in, but besides that
your men are routing to 0/5 position.
You need a flag!In this age of nationalism, its only proper that your nation needs a flag to be immediately recognizable in the larger world. Post your idea in the main thread. The best design gains a revision credit. You should choose and cull your design among yourselves if needed.
Minor rule revisionSee
main thread.