Manonera uses these weapons:
Weapons:
Patriot Rifle: A 7x55mm rifle, bolt action, barrel length 110cm. Poor machining practices and a lack of machine tools means only paper cartridges are produced as dictated by the Army Chief, who was horribly burnt as a bystander in a jamming accident where brass cartridges were used. This restricts the gun to single shot only for the time being.
Modified Patriot Rifle: A 7x55mm rifle, bolt action, barrel length 110cm. Paper cartridges are now filled with complex imported smokeless powder, and a complex rudimentary sight is used. 1 Metal, complex
Sabres: Weapons used by Officers and horsemen alike. 1 Metal.
6lb-er cannons: The more civilized way to dump metal around. Solid shot only. 2 metal.
Ships:
Rowboats: When everything fails.
Sloops: Speed is all that matters. A fast and agile vessel which can outrun junks when sailing into the wind. Have a tendency to flutter dangerously when sailing directly downwind, or even a broad reach (i.e. wind is blowing from 45 degrees either side from the aft). [2 Transport capacity]
Armed sloops: Sloops with a 6lber gun in a chaser configuration. 2 metal.
Land Vehicles:
Horses: A civilized way to move around.
Horse Carts: A civilized way to move more things around. [2 Transport capacity]
Technology:
Semaphores and telegraph wires - Perfectly good ways to relay things around.
Black Powder
Smokeless powder - imported, at least Complex
Rudimentary Sights - Complex
Cannons
Steel
Oil
Flintlocks
Naval Battle:Naval battles were usually like this. Sloops find a Junk in an unwanted position, gives chase, Junk turns downwind, Sloops break chase. Your sailors said, to the navy chief's disbelief, that one of your sloops were sunk in an encounter with the empire, beyond usual engagement range. Due to this news, your sailors were less eager to pursue Empire Junks.
Slight Disadvantage to Manonera.
Land Battle, Far West Island line (Mountain):Your better rifles means you are much better in defending your position. The enemy seems to be capable of projecting more firepower from afar, but their numbers are not to be feared about. Your snipers took some of their officers with relative ease, and their line soldiers were falling like leaves to your superior firepower.
You gain ground, Fighting on 3rd tile on your side.
Land Battle, Far East Island line (Rocks on the sea):Your men tried to row across the waterways to assault the enemy rocks, before they were downed squarely by rockets, and it sunk with most hands. Their counterattack were repulsed by your superior rifles and cannonfire from well defended positons.
Stalemate, fighting on 2nd tile from your side.
Land Battle, West Mainland Line (Swamps)Your cannons were hard to use in this location, but luckily your men reported far fewer rockets in this area. Your snipers sniped for fun in this area, and the enemy lines fell apart once in contact with your soldiers.
You gain ground. Fighting on 4th tile from your side.
Land Battle, East Mainland line (Plains)It was hell for your troops. In one particular battle, as your troops were getting into positions, they were met by a barrage of rockets, fired from a range further then they should. Before your men can properly react and regroups, the enemy cavalry charged into them and they routed quickly. Your soldiers seemed to be less confident in lining up since. In a fair line to line duel, though, your men have the upper hand in superior firepower, and their officers tend to be sniped first. All in all,
You loses ground mainly due to the charge. Fighting on 2nd tile from your side.
Its 1911 Design phase.