Turn 8
Xenraft creates one of his first true mosnters. The grimelings. These short apish creatures are photophobic and hate light. They are strong and have great endurance. They have sensitive eyes which grant them superior night vision. Its possible that some of these creatures may be trainable, if the tasks they were to do were carried out in the dark. These monsters are released into the Western Forest.
Sleeve appoints the greatest Lamia musician to be the harp-bearer. With time, they will be able to play it for hours on end.
Sleeve then takes 200 Lamia and trains them in combat. These medic soldiers are trained in hand to hand combat, but often avoid killing their enemy. Merely disabling them with a few broken bones or so.
Xenraft goes down in mortal form to try and teach the Lamia non-lethal combat, but finds he is without the Influence necessary to do so.
Sleeve then decides to bring Synic into the world. Sleeve does so so that the mercenary for hire can join the Torton army and fight against the luminites.
Synic look at sun's end, makes a dissatisfied grunt, and "commandeers" the nicest quarters in the camp. The torton who previously lived there, and build the home, went to try and find lodging elsewhere. Despite being gruff, unfriendly, and somewhat of a bully, it appears as if this large soldier will be very very good at slaying Luminites.
Sleeve collects several pieces of other races and puts them together in a blob, and tries to invest 5 IP into, but she discovers that she was out of influence and must wait to invigorate the blob.
Two of the other heroes are allowed into this realm are the warlock, who didn't give a name. In fact, you can't remember him ever saying anything, even what he was here for. But you know what he's here for somehow... Best not to dwell on things like this. You mustly forget that he's here in the world, as he is so quiet. The silent warlock goes about his business without making a sound. No footfalls, no swishing of robes, no hiss of dark magics as the sky goes black. Nothing at all. After about two days of completely unalarming darkness over the jungle, the ravens appear. There were still five left in this world to cause madness and mayhem, but they all were captured by the warlock. You don't remember this happening, but you have a strong feeling that all of this happened. Thinking back on the whole thing, you cant remember what he looked like or anything else about him. Only that he was a warlock here to take away the ravens. He was however, a very nice guest. You can't remember him speaking, of course, but you feel that if he did speak, he would have been very polite. And he even left you a gift before he left, despite you not knowing exactly when that was... One hundred and fifty spidery alarri appeared in your jungle. They seem significantly less evil now that they aren't under the Raven's control.
The final hero granted access to this world is the apprentice mage Inobi. He is a strapping young mage who's curly brown hair and lanky body have all the hallmarks of a mage to be. That is, they're slight singed by magic gone wrong.
Thanks Asteros! He says, smiling and happy to be on his way to becoming a full fledged mage. A moment of horror comes across his face
I mean, thank you divine god, sir! The mage, looking apprehensive as he expects a lightning bolt to smite him in the next few seconds, but when none come, he moves on. He spends time with the alarri, learning true name magic and learning about the world.
The new god Kyazir is the second god to join this pantheon after its formation. Seeing the world already created, and filled with life, he decides to create his own land. It is further south than the other two continents. The land itself has several mountains, with many river valleys and highlands. The climate is a warm temperate one and the land holds much potential to support life.
Triniteus looked down upon the Sunlit Elemental Chaos and decided to plant trees here that would be fitting for such a land. The Eltrian tree is a crystalline tree which can absorb elemental energy from the land it lives in. The energy absorbed changes the tree itself. Trees in areas charged by the element of fire have a redder color and give off heat. Their hot red fruits are called sear pears. Similarly, trees growing in frosty areas are a pleasant blue color and give off a biting chill. Those trees produce small bluish berries called frost berries. Finally in the thunder elemental areas the trees take on an electric yellow coloration and lightning can be seen arching between their branches as they produce electricity. They produce shock grapes. If any of these trees are planted in an area lacking elemental energy, they will grow whatever fruit they last grew and start charging the soil with elemental energy. This process is slow and quite stressful for the plant, especially if the conditions are poor.
Triniteus also created a large quadruped creature, similar to an extra large lion, which can quickly change their elemental alignment to adapt to their environment. These large creatures are territorial, live in packs, and are omnivores.
The quest for the tablet continues, and the Asthates draw ever closer to finding it. However, the closer they get to it, the more common golems are. At the start of their quest, the golems were infrequent and could be seen far off in the distance. Now it as matter of sneaking through heavily populated areas without being detected. A lone golem is easily avoided, but avoiding several at a time is becoming more and more difficult. There are as many golems as there are Asthates, but the golems are incredibly angry, several times larger, and almost completely immune to fire, ice, and lightning. About 50 people have died at the hands of the golems now, and even the closest asthates are only two thirds of the way there.
Sleeve travels to the Eastern Jungle to locate the diplomat she left there earlier. She found the diplomat, who had yet to be met by a diplomat from Asteros. It seems some god isn't paying attention.
Om use's their divine power to resurrect tortons from the dead. This is the ultimate feat of godhood, the holy grail of divine magic, that is only achievable by gods, and rarely, demi-gods. The god Om manages to resurrect 80 tortons from the recent battle.
Om quickly takes control of the Lamia camp, naming it Sun's End. Om then orders the Tortons to turn it into a fortress. They do so as best they can using the weapons from the battlefield, but there aren't very many weapons left over, much less any that are suitable for construction purposes. And without knowledge of mining, the tortons can't mine more ore for new ones. The get by however, building a tall wooden wall around the outside of the camp. Then, after buying a giant tree seed from a shady interplanar vendor, Om has the tortons plant the seed in the center of the camp. The seed immediately sprouts. And then immediately begins growing. Its visibly growing, before the eyes of the Tortons, Lamia, and Anorath. Its not an incredibly pace, but fast enough to easily see by eye. In a matter of hours its a sapling. In a day, its a normal tree sized. By the end of the week it is a very large tree almost 5 feet in diameter. After two weeks, its 15 feet in diameter, and starting to worry the people of Sun's End. Its already pushing up against the nearest building, and its roots have toppled more than one shack. Many worry that if it continues to grow, it will be very damaging to the camp.
Om tells the tortons to start studying warding magic in earnest. It will take some time for them to really work out how this magic works, but they have a natural knack for it. Several tortons almost have working spells within a few weeks.
The luminites and Inax follow the orders of their absentee god Zelthen. Those in the eastern forest return to site of the battlefield to burn the corpses of those who died. They burn the corpses of both sides. While they are there they collect as much weaponry and armor as they can and take it to their camp on the edge of the forest.
The luminites in the caverns are still prisoners of the Ickyanthy.
The luminites on Berails continent work with the anorath survivors to rebuild their encampment and nurse their wounds.
The unaffiliated races make moves in the world, often without the watchful eyes of the gods keeping track of them.
Grots are beginning to adapt to their environment. While they are all the loveable wide beings that everyone knows and loves, it is now becoming possible to differentiate between different types of grot. It seems that grot evolution can take place in just one generation.
Forest grots are now almost all tan or brown with very few pale grots remaining. These grots also have grown longer arms in order to live in trees away from orange slimes.
Jungle grots have adapted even darker coloration, most being shades of brown, however, a few have a greenish color to them. They have developed much longer thinner tongues that they use to eat honey out of slime hives. Cave grots are, in comparison, much much paler. Aside from this, they remain mostly unchanged. The Ickyanthy grots however are slightly less hostile. Grots in the southern region find themselves better able to survive in this area. They have gained much better resistance to temperature differences, but they still find lightning strikes to be a major issue. The northern grots take on a very pale coloration with some having a blueish tinge. Some have begun to grow fur over their bodies.
The Ora in the north have begun studying ice magic. Now that the anorath no longer separate them, several Kilk teachers have traveled to the Ora tribe to teach them writing and other academia. The two races have always shared an appreciation for the sea, but now they have an appreciation for each other.
The Ickyanthy have been hard at work building themselves an underground metropolis. After they adopted grots into their civilization as laborers, their society began advancing rapidly. The underground city of the Ickyanthy is lit by fire magic, powered and protected by their grot allies, and contains some of the best minds in the world. Not to mention they are the only race, with the exception of the dremonians, who are capable of mining for ores and stone. Many ickyanthi craftsmen have begun creating wonderful pieces of art and furniture, but the most beautiful of all is their jewelry.
The pirates union sends a representative before the pantheon.
Your world is distinctly lacking in naval activities due to a large abomination infesting your ocean. The pirates guild is very disappointed to hear this. Unless something is done about this soon, we will be forced to suspend the request board operations for this world until it is capable of sustaining the required pirate population. OH MY HOW MUCH I HAVE MISSED THIS WORLD! AND I KNOW IT MISSED ME! The demi-god Jyll has returned with another request. Green and jiggly as ever, the demi-god makes their request:
Last time I was here I offered to spatter the world with a little slime to get the ball rolling, and now I'm back again with the same offer. 10 IP to whichever and whatever god allows me to add more slimes to the world. If more than one god accepts, they split the pot. Suddenly the gods feel a mighty pull as a monstrosity tries to enter the world. This monster is very very sick, and is trying to enter the world by force. It seems like it has enough juice to make it in. Unless its rebutted it will enter the world. The beast seems to be somewhere between ferret and dinosaur. It is incredibly large, and bears signs of many infected injuries. These infections seem to be supernatural in nature, and disgusting black worm-like spirits can be seen digging into the flesh of the monster and vile goo and puss oozes from the wounds. The creature must be desperate and crazed to attempt to cross the boundary into this world by force. 8 points should be enough to prevent from entering this world, and its likely that it will die in the process of entering through the reinforced border.
A race of sexually dimorphic plant people seek asylum in your world. One half of the race are mostly stationary treelike beings. While they are like trees, they are still conscious, and think. They can only move occasionally and have few means of direct communication. Except they are able to radiate emotions around them. The second half of the race is a type of green skinned elf of sorts. They range from almost normal elf looking to almost completely made out of plants.
Our world has be overthrown by vile creatures of darkness and fire. Our race began to wither and die. However, through magic we escaped and are now seeking a new land to put down roots. It would cost 7 IP to bring the plant people into the world.
Player Inventories
Points: 10
Inventory:
Units: Synic the Mercenary, 350 Tortons (Mortal, beginning to understand warding type magic), 50 Inax (warprone, emotional, human, gem in chest)
Points:10
Inventory: Magic Needle, normal needle and cloth, Uriak's harp
Units: 1000 Lamia (Snakepeople, coastal, Uriaks's blessing)
Points: 10
Inventory:
Units: 950 Astathes (Mortal, knows fireball, shard of ice, or jolt.)
Points:14
Inventory:
Units: 800 Alarri (Small, mortal, flying), 150 unnamed spider-alarri
Points: 15
Inventory:
Units: 1000 Dremonians (Mortal, evil, twisted), 700 Ickanthi (wormlike humanoids, smart, small), 400 grots (Ickyanthy allies)
Points:28
Inventory:
Units: 370 Luminites (Immortal, slow reproduction, xenophobic), 450 Inax, 200 Anorath
Points: 10
Inventory:
Units: Tasatha (Humans, resistant to magic, but cannot cast spells)
*He said no, so I'll roll for someone else later*
Points:10
Inventory:
Units: Ijudi Mira (Humans with ornate bull horns, peaceful, vegitarians)
Leviathan: A giant hungry sea beast. (Copy Description)
Ryalliph: An angel of Truth devoted to guiding and aiding the Torton's in pursuit of Truth in all its forms.
Pherse: An attention hungry demon who seeks to form a cult of mortals and teach them fire magic.
Inobi: a novice mage who is on an adventure to master magic.
Elrian trees: Elemental trees native to the choas region.
Aldezards: Extra large lions with the ability to change element.
Omnifruit: A fruiting tree which can and does grow just about anywhere EVERYWHERE.
Starfruit Trees: A fruiting tree which composes the tropical jungle of the Eastern Region.
Starmoss: A hallucigenic moss which grows within the Eastern Jungle.
Land Eels: three foot long eels with legs. They hunt in packs and are feisty.
Toadfruit bush: Wooden toads which grow tadpole berries in the summer.
Omnirats: Rats which can live basically anywhere.
Omniworms: Tiny worms which are on the verge of extinction.
Common slime: not dangerous. Grows to basketball sized. Scavenger.
Orange slime: Burrowing ambush predator. Can grow up to 10 feet in diameter.
Red Jelly: Highly mobile hunting jelly. Can reach speeds of 20 mph over even terrain.
Rock slime: Dangerous ambush predators that look like rocks. When prey gets near they explode with shrapnel and goo. Too quickly re-hardens into stone.
Wing slime: Cute winged slimes. Live in the jungle. Produce honey. Swarm threats.
Star dragons: Dragons's who spend their young lives on this planet and then leave it pursue the stars. Beware their plasma breath.
Spiderroot: A weblike fungus that can be made into cloth. Grows in caverns.
Grimelings: Ape-like creatures who hate the light and smash light things (Like luminites)
Golems: People composed of stone. They are a strong hardy race which keeps to themselves. Tribal level. No patron god. Very very large. Emotions tied to land status.
Torton: Shelled turtle-like humanoids who have an affinity for defensive magics. Their patron god is Om. Ryalliph is viewed as a minor deity. Tribal level.
Alarri: Tiny winged humanids. Patron god is Asteros. Tribal level.
Lumanites: White xenophobic humanoids. Patron god: Zelthen. Tribal level.
Ora: Killerwhale like humanoids who rode into this world on a continent from an abandoned world. Mid-evil level. No patron god.
Anorath: Bird people from an alien continent. Tribal level. No relation to the demon Pherse.
Ravens: A subspecies of demonic Anorath. Mostly killed off.
Ickanthy: A wormlike humanoid which is actually two seperate creatures in one body. Medieval level. Partial to Xenraft, but not very religious. Fire magic.
Kilk: Small crustacean humanoids from a foreign land. No patron god. Feudal level.
Lamia: Snake women who worship Slaeve the god of medicine. Tribal level.
Dremonians: Twisted humanoids who worship the mad god Xenraft.
: Small humanoids who's lower halves are that of a spider.
Grots: Headless squat muscular humanoids created by the Titan Grotic. They are strong, but not very bright.
Stone Tablet: A stone tablet at the center of The First Continent with the names of the gods written upon it. (Not technically a landmark, but an object of interest).
Sancturn: A perfectly constructed glacial fortress created by Zelthen to house his Luminites. It is the size of a small city and only those Zelthen deems worthy may enter. It has mostly been crushed underneath a mountain is nothing more than a ruin now.
Magic Needle: A small magical device that causes immense pain to those who would hurt Lamia near it.
Giant Tree: A giant magical tree growing in the center of the lamia camp. It increases the fertility of all mortals near it.
Jara the Ora: This Ora lead the charge against the anorath until Ryalliph appeared. After Ryalliph cleared the entrance to the demon caverns, Jara lead his warriors inside. He slayed several Ravens of the course of the war. And charged the demon Pherse in the inner sanctum, only to discover that Pherse had reactivated powerful warding spells behind him. His recklessness likely saved Ryalliph's life. He was heavily wounded, but saved by the Lamia medics. He is now the bravest mortal alive.
Larix the Luminite: This Luminite led the crusade against the tortons. He scouted ahead of the luminite army and marked orange slime burrows so that the army may avoid them. His actions saved the lives of many Luminites and his bravery will not be forgotin.
Veri the Torton: This torton realized the Luminites were better trained and better equipped than the tortons. He organized the retreat and then led a force to hold off the Luminites at the torton camp. He was captured by the Luminite army. And now has a deep hate of the Luminites. Slain in battle.
Architecture: Luminites, Alarri, Tortons, Ickyathi, Kilks, Anorath, Ora
Writing: Alarri, Kilks
Tactics: Luminites, Tortons
Mathematics: Luminites, alarri, kilks
Melee combat: Luminites, lamia
Metal working: Ickyathi, Tortons, Luminites
Mining: Ickyathi, dremonians
Beekeeping: Grots
Astronomy: Kilks, alarri
Agriculture: Kilks
Animal Husbandry: Kilks
Music: Kilks, alarri, tortons, lamia
Poetry: Kilks
Medicine (Wounds):Lamia
Fire magic: Ickyanthy, Ravens, and
Warding magic: Tortons (Once they start studying magic)
True Name Magic: Alarri,
Sleave Arts: Lamia
Ice Magic: Ora (Once they start studying magic), kilks
Detect Orange Slime: Tortons, luminites
The land at the top of the second map is the bottom of your continent. I forgot to update that one.