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Author Topic: Civilization VI  (Read 56567 times)

Greenbane

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Re: Civilization VI was just announced!
« Reply #150 on: October 20, 2016, 05:39:29 pm »

4. I discovered another continent on the same continent as my own. I don't understand. Apparently Africa and Siberia share the same landmass?

Continent names are randomly assigned to the randomly generated landmasses, and they can share one just like Europe and Asia do in the real world.
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umiman

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Re: Civilization VI was just announced!
« Reply #151 on: October 20, 2016, 06:58:05 pm »

5. Playing on King, Pedro II sent an army of 8 warriors against my 3 warriors and 2 slingers. Not bad. Was expecting no challenge at all. Not sure why exactly he decided to attack me but hey... wars during the ancient era cost nothing.

6. I like the dual tech tree thing with the culture and research. Feels nice. Also the inspiration stuff feels "correct". It's like everything you do seems to flow into some purpose or another. So if you're fighting a lot it makes logical sense that your tech related to fighting is boosted.

7. Civs don't seem to be racing for wonders like they used to before.

8. The music's great.

9. I noticed that the civs all REALLY hate barbarians. Like, they'll be facing off with my units in combat and then just veer off course completely to go kill a barbarian.

10. I significantly prefer the envoys system to city states compared to the old bribery garbage.

11. I also significantly prefer the new roads system. This new one where roads are basically free instead of having an upkeep cost and having it generated automatically by trade units is fantastic. It means you have to choose (at least at the start) whether you prefer a certain trade rout or a better road connection.

12. People who can't even reach me with their military units keep declaring war on me. Not really sure why. Maybe it's because I'm in the lead.

Ultimuh

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Re: Civilization VI was just announced!
« Reply #152 on: October 21, 2016, 02:15:17 am »

As my first game, I decided to play as Trajan of Rome. Settings were warlord difficulty, huge world and marathon time (I usually tend to play with the latter two.).
I decided to "play it safe", only attacking barbarians.
I eventually encountered four other civs.
It all was fine and dandy until somewhere well towards the end of the classical era (Or start of the next era? I forgot..), three of these four decided to war against me at the same time.


Because I decided to "play it safe" before all of this, I didn't invest much into military stuff.
You can pretty much figure out what happened next.  :-\
« Last Edit: October 21, 2016, 02:48:34 am by Ultimuh »
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umiman

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Re: Civilization VI was just announced!
« Reply #153 on: October 21, 2016, 04:38:31 am »

13. The city sprawl in this reminds me a lot of the older Civs. You just chunk cities kinda everywhere (and the AI will happily do that too even in the stupidest of places). Basically the only thing stopping you is amenities. As long as you have enough to not put cities in the red then you can keep plunking down cities. The game even encourages you to have cities close to one another by having districts share their benefits six tiles across to any other cities in the vicinity.

15. Luxury resources are kinda interesting now. Basically what happens is that your populations need amenities in order to be happy. Cities (except your capital) start with 0 amenities. You can build entertainment districts and wonders and stuff to give that cities within their range permanent amenities. What luxury resources do then is that each of them provide amenities across a small number of cities. The game auto-assigns them to cities that need the most amenities. This also means luxuries are kinda super valuable due to how you need so many.

However, this also means there's no difference between any of the luxuries. As far as I'm aware they're all the same in terms of amenities and a city will be just as happy with three sources of pearls as it would with cocoa, furs, and wine.

16. I found strategic resources are extremely, extremely rare now. I'm playing on standard resources and I'll be lucky to find more than 1 source of any strategic resource in my borders, if I even find any at all. Hell, I checked the entire huge-size map and there are only 3 sources of iron.

17. Religious unit prices go up every time you buy one with faith. This means you better spend those missionaries wisely as if you waste them all in the beginning it can get really, really expensive to buy them later on. It also means you will probably not bother wasting missionaries on giant cities since it takes too many charges to convert those. It also means a small empire can't endlessly spam religious units at you because eventually it won't be able to afford any.

18. I haven't figured out a way to "un-denounce" someone. I'm not sure if it's timed or what have you.

ZeroGravitas

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Re: Civilization VI was just announced!
« Reply #154 on: October 21, 2016, 02:55:47 pm »

3. Why is Ghandi speaking English to me?

Because Gandhi spoke English?

https://www.youtube.com/watch?v=8yMcNubXqc4
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lordcooper

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Re: Civilization VI was just announced!
« Reply #155 on: October 21, 2016, 03:51:25 pm »

I'm loving Civ 6 so far.  While it's almost impossible to judge a 4x game without putting in like 300 hours, I'm enjoying the whole 'fumble around figuring things out' stage far more than I usually do with Civ games.   There's a lot more to think about with district placement, adjacency bonuses, culture trees and their eureka system than I'm used to.  In most civ games I can get away with basically building everything everywhere, here I'm forced to specialise cities pretty heavily and actually think about their development.  Location is far more important, but it seems to start you off somewhere pretty decent for your first city.  Mountains provide great bonuses to holy sites and campuses which is awesome because they're no longer just these awful blockers.

Wonders taking up a tile and removing all yield from it is great too, makes it worth postponing for a while and/or buying otherwise crap tiles.  Wonders also require specific locations (eg riverside and next to a city, next to stone resources but not an a hill, hilly desert etc) AND provide adjacency bonuses to certain districts, so I've ended up doing stuff like building Stonehenge over my farm (thus destroying it) and then replacing a sphinx with a farm so i can still get all the adjacency bonuses.  It makes things far more dynamic.

The AI seems a tad smarter too.  Not genius by any means, but still an improvement.  Barbarians scout out your city and only approach with decent odds, otherwise hanging around to try and snipe civilians.  Two civs that were quite friendly towards each other just declared a joint war against me using a casus belli for reduced warmonger penalties, and moved against me together.  I switched to military focused policies and pumped out a shitload of new units, causing one to sue for peace before we even clashed and the other to retreat and build up their own forces in turn.  That's either an awful lot of coincidences, or AI civs actually plan and adapt.

Sending a delegation to another civ (which they can refuse) allows you to get a base level of info about what they're doing (crushing barb camps, working on wonders etc) which helps make the world feel more active.  Civ leaders also get traits, one seems to be fixed and other is random and hidden.  So the Brazilians in my current game get pissy if I'm pumping out more great people than them but love that I have high tech and culture, he Spanish would prefer I adopt their religion (and will get mad if I spread mine to their lands) and also get annoyed if I explore more than they do, the Scythians will hate me if I betray any friends, whereas the Sumerians are just flat out hostile UNLESS they really like you and will do almost anything for a friend (including going to war with me if I fight or even denounce them).  It really does feel as though each leader has their own personality and I'm walking a thin line between pleasing them and pissing them off.

While I'm sure there must be things missing from Civ V, I haven't noticed any yet.  It seems to include all previous features (or improvements on them) while still adding a load of new stuff.  My only (minor) gripes at this point are that religious units can get a bit spammy if you end up in close proximity to multiple civs focused on them and that I'd havve preferred a more realistic graphical style.

So yeah, you could say I dig it so far.

4. I discovered another continent on the same continent as my own. I don't understand. Apparently Africa and Siberia share the same landmass?

I mean, that's not without precedent.  Look at Europe and Asia.

7. Civs don't seem to be racing for wonders like they used to before.

That's likely because of the terrain requirements for them now.  I've researched wonders that I flat out can't build due to not having desert or a coastal city.
« Last Edit: October 21, 2016, 03:54:34 pm by lordcooper »
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Cruxador

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Re: Civilization VI was just announced!
« Reply #156 on: October 21, 2016, 04:22:32 pm »

4. I discovered another continent on the same continent as my own. I don't understand. Apparently Africa and Siberia share the same landmass?
I mean, that's not without precedent.  Look at Europe and Asia.
They're geographically separated by mountains that were, for practical purposes, impassable to the people who originated that distinction.
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Wiles

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Re: Civilization VI was just announced!
« Reply #158 on: October 21, 2016, 05:12:19 pm »

I've been enjoying the game so far, but I have a couple of questions

I founded a religion a little later than my neighbours and was instantly spammed with missionaries. Catholicism became the main religion in my capital where I founded my religion. I went to make a missionary to reinstate my religion but I ended up with a Catholic missionary instead. Is there any way to boost your own religion when it isn't the majority in your city anymore?

Second question, if I receive great works as part of a peace deal but I don't have somewhere to display them what happens to them? I don't see them listed anywhere.
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Shadowlord

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Re: Civilization VI was just announced!
« Reply #159 on: October 21, 2016, 05:33:03 pm »

Has anyone tried running this on a geforce 450 or 460? Steam page says it meets minimum requirements, but...
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Wiles

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Re: Civilization VI was just announced!
« Reply #160 on: October 21, 2016, 05:52:45 pm »

I can't answer your question specifically but you can change the graphics options so that the game starts out on the strategic mapmode (which is 2d, not 3d and has no animations) and you can also turn off leader animations. So imagine that helps a lot with performance on lower end systems.
« Last Edit: October 21, 2016, 06:04:42 pm by Wiles »
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Culise

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Re: Civilization VI was just announced!
« Reply #161 on: October 21, 2016, 07:19:03 pm »

4. I discovered another continent on the same continent as my own. I don't understand. Apparently Africa and Siberia share the same landmass?
I mean, that's not without precedent.  Look at Europe and Asia.
They're geographically separated by mountains that were, for practical purposes, impassable to the people who originated that distinction.
Did the ancient Greeks even extend their concepts of "Europe" and "Asia" that far north?  They weren't even clear on whether Africa and Asia were separated by the Suez Isthmus or the Nile, and in like fashion, as far as I turned up in seeking an answer to this, any extension of those concepts that far north also followed rivers rather than mountains: the Rioni or Don, to be specific.  They weren't that impassible for the people of the time, either.  The modern divide of Europe and Asia was simply an arbitrary extension of the existing definitions that followed a landform that conveniently happened to exist, all to create a definition that happened to be convenient culturally, socially, and ethnically.
« Last Edit: October 21, 2016, 07:21:28 pm by Culise »
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umiman

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Re: Civilization VI was just announced!
« Reply #162 on: October 21, 2016, 08:34:55 pm »

Right so I beat my King difficulty marathon game as China.

Final thoughts:

1. King is way too easy still. The AI isn't even remotely a challenge. Since Civ AI is all the same regardless of difficulty (only their cheats change), I'm pretty sure I could win on Diety right now. It's super easy.

2. I really don't like how alliances and friendships end after 30 frigging turns. 30? Are you kidding me? And then when you want to renew it they won't agree and the only time you can get these is if the AI broaches the subject to you. Not that it matters because...

3. The AI doesn't give a shit about allegiances. Everyone backstabs everyone. I got backstabbed by my so-called allies repeatedly. I had one particularly amusing scenario where Suleiman captured Sparta, so I declared a liberation war to help out my Greek ally. But right before I retook Sparta, Greece declared a formal war on me somehow even though we were allies and you need to denounce someone to declare a formal war. So I captured Sparta but I couldn't liberate it, leaving me with the warmonger penalty. But again, not like it matters because...

4. The AI is still idiotic and doesn't know how to play. We're talking frigging WARRIORS in the Modern era idiotic. Yup, that's what the Kongo sent at me at one point. So they can stay relatively on track with tech and culture (since they're cheating) but they don't upgrade their units. This is more or less the same as how Civ 5 was when it came out.

5. Also they have no clue how to give fair trades. Seriously. I'm only one level above "normal" and every trade is "GIVE ME EVERYTHING YOU HAVE FOR MY 5 GOLD". Doesn't matter if it's Ghandi or Montezuma, they're all like that.

6. The Great Wall is hilarious. It's basically a neverending fort that gives lots of yields and generates tourism in the end game. Tourism is kinda hard to get and the fact that EVERY SINGLE SECTION of the wall generates it is crazy.

----------

But other than the AI and the diplomacy stuff, I like it a lot more than Civ 5.

The rest of the game is really good.

Wiles

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Re: Civilization VI was just announced!
« Reply #163 on: October 21, 2016, 10:07:09 pm »

I only played on Prince difficulty but I'd agree the AI is pretty dumb. It doesn't know how to conduct a war properly. One war in particular was pretty bad. I only had 3 units in my whole empire and they were across the ocean on another continent when Arabia declared war on me. They completely surrounded my city with mechanized infantry. They did nothing. They did not attack and they did not move. This gave me time to buy two battleships to sit off the coast and bombard them with. They still sat around my city doing nothing. Eventually after blowing enough of their units up they offered me peace.

It might have just been the difficulty settings but I didn't have a problem getting even trades. I could sometimes get trades that were a much better deal for me than for the AI. The system was wonky though. Sometimes I would offer a trade deal and they would not accept, but I would mess around with it and somehow get a deal that was even less in their interest than my initial offer.
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The13thRonin

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Re: Civilization VI was just announced!
« Reply #164 on: October 22, 2016, 12:24:13 am »

I was going to buy this but then I decided to reinstall the far superior Civilization 4 instead and add the Caveman to Cosmos mod.

They should have put more effort into introducing additional new features.
« Last Edit: October 22, 2016, 10:59:50 am by The13thRonin »
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