Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 11 12 [13] 14 15 ... 26

Author Topic: Civilization VI  (Read 57137 times)

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Civilization VI was just announced!
« Reply #180 on: October 22, 2016, 02:15:58 pm »

They really need to fix their AI at some point :/

It's the main gripe people have with Civ games in general.

On one hand, making a good AI is really, really hard. On the other hand, games against AI are how the majority of players will play the game...
« Last Edit: October 22, 2016, 02:18:16 pm by miauw62 »
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Kot

  • Bay Watcher
  • 2 Patriotic 4 U
    • View Profile
    • Tiny Pixel Soldiers
Re: Civilization VI was just announced!
« Reply #181 on: October 22, 2016, 02:50:39 pm »

People complain all the time, while I am like...
SUCK MY COCK, SCYTHIA STRONK (stand-ins for Poland, but holy shit that healing after killing enemy bonus is amazingly powerful)!

I must say that this game is... not as good as previous ones after all the expansions and updates (there is distinct lack of Winged Hussars) but it is much more complete than previous one at start and while some graphical things (Leaders, Dear Emperor, at least some of them (Scythian queen is 2manly4u, as it should be) like the Mvemba(?) or Cleopatra) are really bad, I actually like the units. They apparently finally have some sense of scale, Catapults are bigger than people.
The game indeed seems pretty easy but eh, I myself enjoy the empire-building aspect and don't need to be constantly murderized from every direction, albeit it would indeed be fun if the enemy fielded similar-tech units against me.
The AI actually gave me pretty decent deals - I got a lot of Luxuries and I traded them all the time for money, so I was literally swiming in money. Only when the enemy stopped to like me they started to make ridiculous requests. Be careful though, negotiations with them are useless - each time you try to get more favourable one they will change it to even worse.
As for backstabbing - I think it heavily depends on the leader. Gilgamesh hugged me with his manly arms from the start and even later on when the relations inventably detoriated to unfriendly he did not attack me and generally we both enjoyed the trade and ganked everyone else. Trajan was also a pretty nice guy, the best deals I got were from him.
Pedro and Catherine were dicks, though.
Logged
Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: Civilization VI was just announced!
« Reply #182 on: October 22, 2016, 03:11:26 pm »

Everyone is super impressed by your brave stand against consumerism.

Everyone is super impressed with your internet snark.
Oh, I know.
Thank you for noticing! But it really just pales in comparison with you, the valiant protector of nostalgia. I really wish I could just be one ounce as brave as you are. Playing Civ IV instead of Civ VI. What a madman!


But disregarding that, I think my biggest problem with Civ VI based on my 3 hours of playtime is the leader screen. Specifically the fade to black. This is [current_year]! Civ 5 didn't have a fade to black!
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Digital Hellhound

  • Bay Watcher
    • View Profile
Re: Civilization VI was just announced!
« Reply #183 on: October 22, 2016, 03:25:37 pm »

I can't figure out how to rename cities. I'm beginning to suspect this feature isn't in the game anymore, in which case... what were they thinking
Logged
Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Sergarr

  • Bay Watcher
  • (9) airheaded baka (9)
    • View Profile
Re: Civilization VI was just announced!
« Reply #184 on: October 22, 2016, 03:50:38 pm »

13. The city sprawl in this reminds me a lot of the older Civs. You just chunk cities kinda everywhere (and the AI will happily do that too even in the stupidest of places). Basically the only thing stopping you is amenities. As long as you have enough to not put cities in the red then you can keep plunking down cities. The game even encourages you to have cities close to one another by having districts share their benefits six tiles across to any other cities in the vicinity.
Is there any bonus for not expanding as much as possible in Civ VI?
Logged
._.

Wiles

  • Bay Watcher
    • View Profile
Re: Civilization VI was just announced!
« Reply #185 on: October 22, 2016, 03:51:00 pm »

I can't figure out how to rename cities. I'm beginning to suspect this feature isn't in the game anymore, in which case... what were they thinking

Yeah that feature didn't launch with the game but I've read that it will be reimplemented at some point. Seems like a weird thing to not have on launch though.
Logged

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Civilization VI was just announced!
« Reply #186 on: October 22, 2016, 03:53:19 pm »

That's probably the most worrisome thing about this game so far. Nothing like renaming your capital city to "[friend] sucks" in a multiplayer game and waiting for them to notice C:
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Kanil

  • Bay Watcher
  • [T_WORD:PILLAR:kanil]
    • View Profile
Re: Civilization VI was just announced!
« Reply #187 on: October 22, 2016, 04:00:28 pm »

That's probably the most worrisome thing about this game so far. Nothing like renaming your capital city to "[friend] sucks" in a multiplayer game and waiting for them to notice C:
Can't you use the pin thing to set up a [Friend] Sucks sign somewhere?

Although I personally like sticking a "Welcome to the Jungle" sign on his jungle until he cuts it down.
« Last Edit: October 22, 2016, 04:04:03 pm by Kanil »
Logged
Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Baffler

  • Bay Watcher
  • Caveat Lector.
    • View Profile
Re: Civilization VI was just announced!
« Reply #188 on: October 22, 2016, 04:16:53 pm »

People complain all the time, while I am like...
SUCK MY COCK, SCYTHIA STRONK (stand-ins for Poland, but holy shit that healing after killing enemy bonus is amazingly powerful)!

I must say that this game is... not as good as previous ones after all the expansions and updates (there is distinct lack of Winged Hussars) but it is much more complete than previous one at start and while some graphical things (Leaders, Dear Emperor, at least some of them (Scythian queen is 2manly4u, as it should be) like the Mvemba(?) or Cleopatra) are really bad, I actually like the units. They apparently finally have some sense of scale, Catapults are bigger than people.
The game indeed seems pretty easy but eh, I myself enjoy the empire-building aspect and don't need to be constantly murderized from every direction, albeit it would indeed be fun if the enemy fielded similar-tech units against me.
The AI actually gave me pretty decent deals - I got a lot of Luxuries and I traded them all the time for money, so I was literally swiming in money. Only when the enemy stopped to like me they started to make ridiculous requests. Be careful though, negotiations with them are useless - each time you try to get more favourable one they will change it to even worse.
As for backstabbing - I think it heavily depends on the leader. Gilgamesh hugged me with his manly arms from the start and even later on when the relations inventably detoriated to unfriendly he did not attack me and generally we both enjoyed the trade and ganked everyone else. Trajan was also a pretty nice guy, the best deals I got were from him.
Pedro and Catherine were dicks, though.

The lack of Winged Hussars is especially egregious given that they're literally featured in the intro movie.
Logged
Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.

Broseph Stalin

  • Bay Watcher
  • Dabbling Surgeon, Proficient Butcher.
    • View Profile
Re: Civilization VI was just announced!
« Reply #189 on: October 22, 2016, 04:34:59 pm »

No naming leaders, civs, or cities really sucks. I've also encountered quite a few bugs. I routinely find it impossible to end a turn because a unit I can't select apparently has actions remaining. Also I bumped into two landlocked civilizations on a different content that both almost instantly declared war on me and so the battle raged with them doing literally nothing for hundreds of years. The agendas are neat but they often make the AI seem sort of bitchy. Exploring the map means I have heat with the Aztecs and England acts pissy with me because they don't have a city on my continent.  Not a fan of the new art style either, I thought the semi realistic look in Civ 5 was good. I like the army mechanic adopted from revolution but in revolution an army was visibly different from a single unit.

I did notice that you apparently have to swing the big stick for others to take note because people had no problem declaring war on me and refusing to accept a pure cessation of hostilities right up until I shoved an ICBM up Teddy Roosevelts ass. After that they were lining up to offer me everything they owned.

Kot

  • Bay Watcher
  • 2 Patriotic 4 U
    • View Profile
    • Tiny Pixel Soldiers
Re: Civilization VI was just announced!
« Reply #190 on: October 22, 2016, 05:13:25 pm »

The lack of Winged Hussars is especially egregious given that they're literally featured in the intro movie.
It should be noted that lots of Polish content already exists in the files, alongside the pre-order Aztecs. So, yeah, Winged Hussars will be complete and utter shameless cash-grab to bait all the True Polish Patriots into paying for what is rightfully theirs. If it doesn't get relased for free after some time I will riot.

No naming leaders, civs, or cities really sucks.
I understand no renaming leaders or civs, the cities though... maybe there is some way we haven't seen yet, I thought that you can't rename units either but after they reach some level of veterancy you can change their name and it even gives you pretty cool random names (NOMADIC INFANTRY HOMING RIGHT ON YOUR ASS).

I've also encountered quite a few bugs. I routinely find it impossible to end a turn because a unit I can't select apparently has actions remaining.
There is that small exclamation mark next to the big "next-turn" button that selects units with actions remaining.

Not a fan of the new art style either, I thought the semi realistic look in Civ 5 was good. I like the army mechanic adopted from revolution but in revolution an army was visibly different from a single unit.
I am pretty sure that units in VI look quite realistic, sometimes even more than in V. People actually wear armour now, the bigger models (THAT ARE FINALLY ACTUALLY BETTER SCALED (except ships but eh), HOLY SHIT HOW LONG WE HAD TO WAIT FOR THAT) are fucking gold (I was going to bitch that the tank model is a quasi-Sherman but it is a bootiful Sherman) and, as I said, some leaders look fine. The art style doesn't really seem that cartoonish to me, and certainly better than shitty Sid Meiers Pirates Civilization IV or... something in between V.
Water looks like a painting and I love it for that.
Logged
Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: Civilization VI was just announced!
« Reply #191 on: October 22, 2016, 05:21:45 pm »

13. The city sprawl in this reminds me a lot of the older Civs. You just chunk cities kinda everywhere (and the AI will happily do that too even in the stupidest of places). Basically the only thing stopping you is amenities. As long as you have enough to not put cities in the red then you can keep plunking down cities. The game even encourages you to have cities close to one another by having districts share their benefits six tiles across to any other cities in the vicinity.
Is there any bonus for not expanding as much as possible in Civ VI?
Not as far as I'm aware of.

I mean, it's significantly easier to develop a handful of cities compared to a few dozen as builders are on limited charges now. Also units like builders, settlers, and so on get more expensive to obtain as you get more of them.

But really, you're not going tall in this version. You'll be going wide. You need the tech points and the culture points and the money and the everything.

I also realized strategic resources are not limited use like before either. You only need one source and you can build as many units as you want of that kind. No wonder they were so rare.

Oh, and there's no railroads in this... for... some... reason...

Sergarr

  • Bay Watcher
  • (9) airheaded baka (9)
    • View Profile
Re: Civilization VI was just announced!
« Reply #192 on: October 22, 2016, 05:59:59 pm »

13. The city sprawl in this reminds me a lot of the older Civs. You just chunk cities kinda everywhere (and the AI will happily do that too even in the stupidest of places). Basically the only thing stopping you is amenities. As long as you have enough to not put cities in the red then you can keep plunking down cities. The game even encourages you to have cities close to one another by having districts share their benefits six tiles across to any other cities in the vicinity.
Is there any bonus for not expanding as much as possible in Civ VI?
Not as far as I'm aware of.

I mean, it's significantly easier to develop a handful of cities compared to a few dozen as builders are on limited charges now. Also units like builders, settlers, and so on get more expensive to obtain as you get more of them.

But really, you're not going tall in this version. You'll be going wide. You need the tech points and the culture points and the money and the everything.
Reminds me of Civ 3. Civ 4 has exponentially raising costs (well, technically quadratically) per number of cities, so it was quite a bit less sprawl-y.

I also realized strategic resources are not limited use like before either. You only need one source and you can build as many units as you want of that kind. No wonder they were so rare.
Oh, and that's another Civ 3 thing! I remember saltpeter (the stuff you need to make gunpowder units) being stupendiously rare in Civ 3, too! Civ 4 usually had enough resources for everyone.

no railroads
2/10 not real civilization

no really what the fuck railroads were a thing since Civ 1 throughout the entire series, how dare they remove this core element of civilization

it would be like if Ghandi no longer nuked people all the time
Logged
._.

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: Civilization VI was just announced!
« Reply #193 on: October 22, 2016, 06:04:20 pm »

no railroads
2/10 not real civilization

no really what the fuck railroads were a thing since Civ 1 throughout the entire series, how dare they remove this core element of civilization

it would be like if Ghandi no longer nuked people all the time
Yeah, that was really weird to see as well. I didn't want to believe there weren't railroads but nope. They aren't there.

On the other hand, nukes are really fun now.

See, you don't build nuke units any more. You build nuclear devices like they were resources you keep in a stockpile. From this stockpile, all your nuclear capable units have access to a nuclear strike option (so you don't have to manually move your nukes onto nuke subs for example).

What makes this more fun is that you can't nuke (or even fly planes) from cities willy nilly like in the past. Both those things, nuking and planes, have to be done from dedicated locations.

So that means if you want to nuke, you have to build a nuke silo or move a nuclear submarine or something like that in range. I can see this being hilariously entertaining as these will become serious focal points for combat and arguments. Even airfields are the same as you need them in order to fly planes so those will be big focal points to fight over too. In fact, aerodromes will probably be a huge factor in deciding an MP invasion as if the opponent can take it, the other guy will probably be completely cut off from his reinforcements.

Man, I really want to play an MP game and see a guy build a missile silo on the border of another player he's not at war with.

....


....


Also there are big red buttons taunting you on the map constantly if you do build these things. How can you resist pressing the button?

Broseph Stalin

  • Bay Watcher
  • Dabbling Surgeon, Proficient Butcher.
    • View Profile
Re: Civilization VI was just announced!
« Reply #194 on: October 22, 2016, 06:17:04 pm »

There is that small exclamation mark next to the big "next-turn" button that selects units with actions remaining.

I am pretty sure that units in VI look quite realistic, sometimes even more than in V. People actually wear armour now, the bigger models (THAT ARE FINALLY ACTUALLY BETTER SCALED (except ships but eh), HOLY SHIT HOW LONG WE HAD TO WAIT FOR THAT) are fucking gold (I was going to bitch that the tank model is a quasi-Sherman but it is a bootiful Sherman) and, as I said, some leaders look fine. The art style doesn't really seem that cartoonish to me, and certainly better than shitty Sid Meiers Pirates Civilization IV or... something in between V.
Water looks like a painting and I love it for that.
The bug is that I can't select the units, it has something to do with escort links, I know which units need to be given orders because I can save and reload but I can't do anything with them until I do.

I'll grant you that most of the late game units are okay and the water is nice but earlier on they look like something out of a cheap mobile game and the trees look like they're clay.

One thing I love is the strategic resource system, I like that specialized cities don't need as much and the fact that it's not just a numbers game means there's more incentive to trade them. What I don't like is that there's not a penalty for losing a strategic resource, sabotaging resources was one of my favorite things.
Pages: 1 ... 11 12 [13] 14 15 ... 26