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Author Topic: Dawn of War 3  (Read 31962 times)

Urist McScoopbeard

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Re: Dawn of War 3
« Reply #120 on: May 08, 2016, 01:03:25 am »

I'm not wild about the art style... Seems a little not grimdark.
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Delta Foxtrot

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Re: Dawn of War 3
« Reply #121 on: May 08, 2016, 03:58:20 am »

Brightly coloured marines and elves and cockney orks never struck me as particularly grimdark to begin with.
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Jopax

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Re: Dawn of War 3
« Reply #122 on: May 08, 2016, 04:18:10 am »

A bit of texture and post processing so they don't look like plastic toys would go a long way to making it less silly tho.
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ZebioLizard2

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Re: Dawn of War 3
« Reply #123 on: May 08, 2016, 05:59:32 am »

A bit of texture and post processing so they don't look like plastic toys would go a long way to making it less silly tho.

Well these are alpha images for a game coming out... What, late 2017? They also picked some of the most brightly colored Eldar (Biel-Tan), and Blood Ravens had a brighter shade of red.

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Drakale

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Re: Dawn of War 3
« Reply #124 on: June 13, 2016, 03:18:22 pm »

some more gameplay

I really dislike the direction they are taking, both mechanic-wise and graphically. The knight look impressive but everything else is awkward with horrible light effects and particles.

Unless the reviews are really good I'm skipping this one, and it's a shame since I liked both DoW and DoW2.



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sambojin

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Re: Dawn of War 3
« Reply #125 on: June 13, 2016, 03:50:05 pm »

It actually looks quite nice. We've just got to hope that they allow you to re-colour your troops, ala DoW1. I think that might actually be the problem. The DoW troop graphics were pretty good, adequate at the very least, and complaints about DoW2 were centred on gameplay, not graphical fidelity.

Compare SC/Broodwar to SC2. Getting used to "shiny" is an inevitable part of RTS progress. Not a good thing, but it happens.

I can't really comment on the gameplay mechanics, although I tend to think they were trying to show off the "feeling godlike, spamming pretty nukes" parts, rather than tactical stutter-stepping and retreating part of gameplay.

I'm really looking forward to this. Sega and GW seem to have opened up a bit on the whole modding scene (a little bit, but anything's better than nothing), TW:W is by and large a very good game from the same publisher giving us hope on the quality of product (and it's really not finished, balanced, patched or DLC'd yet), so let's hope this comes out just as good if not better than that.

The developer has a reasonable time window to make it good, assuming a mid-late 2017 release, so I'm happily sitting on the optimistic side of things. Hell, if this is a graphically updated DoW1 with decent net and modding support, I'd be happy. If they manage to choose a path and stick with it, not trying to please both DoW 1/2 camps, it should come out alright.

It's kind of a pity that they don't seem to realize they could just remake DoW1 with extra bits and we'd happily buy it. Screw creativity, go for profitability. We know what we want.


edit: that "knight" actually looks like a scaled down reaver titan. It's got 2 vulcan megabolters and a multiple rocket launcher. Knights don't carry stuff on their back, neither do warhounds. Vehicles in general look too small (the elder Falcon pics *couldn't even nearly* fit a squad in them), but the scale was off in TT too. Playabilty concerns must have trumped enormous epicness I'd say. It should be 2-10 times the size, but you wouldn't be able to see anything but the titan onscreen then. Twin vulcans and MRLs don't happen otherwise though. It's a titan, not a knight. It's just a baby one for some reason.
« Last Edit: June 13, 2016, 04:42:26 pm by sambojin »
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Urist McScoopbeard

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Re: Dawn of War 3
« Reply #126 on: June 13, 2016, 03:51:15 pm »

some more gameplay

I really dislike the direction they are taking, both mechanic-wise and graphically. The knight look impressive but everything else is awkward with horrible light effects and particles.

Unless the reviews are really good I'm skipping this one, and it's a shame since I liked both DoW and DoW2.

I too am skeptical, unfortunately, it seems more and more common these days for developers to follow the glossy and pristine trend. Yikes.
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sambojin

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Re: Dawn of War 3
« Reply #127 on: June 13, 2016, 04:17:20 pm »

Rule #43 does state that any moment now, people will be making images of exactly how you end up with baby reaver titans. Because logically, it must have happened at some point in time to end up with the little fella ingame.


Now I can't help but think "Awww.... How cute!" every time he waggles his little megabolters around at the enemy, then slowly devolve into baby babble every time he annihilates something. He even gives a little hiccup and spits out some rockets on the meany elders.

He's my favourite.
« Last Edit: June 13, 2016, 04:49:41 pm by sambojin »
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umiman

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Re: Dawn of War 3
« Reply #128 on: June 13, 2016, 05:16:44 pm »

Rule #43 does state that any moment now, people will be making images of exactly how you end up with baby reaver titans. Because logically, it must have happened at some point in time to end up with the little fella ingame.


Now I can't help but think "Awww.... How cute!" every time he waggles his little megabolters around at the enemy, then slowly devolve into baby babble every time he annihilates something. He even gives a little hiccup and spits out some rockets on the meany elders.

He's my favourite.
Are you referring to the Imperial Knight?

It's basically an ancient tool used by colonists to help build their new worlds, except it has some kind of brainwashing AI that turns its pilots into actual chivalric knights. Then the Eldar gave birth to Slaneesh. Universe went all fuckery. A few millenia pass. These knights change their entire society to become feudal. Emperor and pals find them again. Say "that's pretty cool that they're so into that." So nowadays they act like 40k versions of Knight orders and nobles with their "mini" titans.

I find them fairly interesting because:

1. In all the grimdarkery of the grimdark darkgrimness of the 40k universe, they're pretty nice blokes and they rarely betray anyone or even do stuff that is grimdarky. They also treat their peasants like peasants but they're mind controlled into being honourable and chivalric.

2. The Adeptus Mechanicus has no problems building lots and lots of Imperial Knight suits. Apparently they have lots of the tech for it unlike all their other things. I find it kinda amusing how in 40k the Imperium has problems with the retardation of technology everywhere except the field of giant robots (including titans, which don't rely on STC).

sambojin

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Re: Dawn of War 3
« Reply #129 on: June 13, 2016, 05:30:28 pm »

It's not a knight. It's a tiny reaver titan.

Which type of knight is it, if you think it's a knight? It matches no type of knight I'm aware of in TT or lore.

It exactly matches the weapon layout and configuration of a reaver titan. It even seems to have multiple void shields under its life bar. It's just a little one.

Maybe it's due to gameplay concerns, maybe it's not a finished asset or was to help show off other units too, but that there is a baby reaver titan.


I've been playing GW stuff for over 25 years. I love Epic, and geekily read a tonne of background stuff. Other than the scale, it's a reaver titan. A baby one. Prove me wrong.
« Last Edit: June 13, 2016, 05:43:41 pm by sambojin »
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Man In Zero G

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Re: Dawn of War 3
« Reply #130 on: June 13, 2016, 05:41:29 pm »

It's not a knight. It's a tiny reaver titan.

Which type of knight is it, if you think it's a knight? It matches no type of knight I'm aware of in TT or lore.

It exactly matches the weapon layout and configuration of a reaver titan. It's just a little one.

Maybe it's due to gameplay concerns, maybe it's not a finished asset or was to help show off other units too, but that there is a baby reaver titan.


I've been playing GW stuff for over 25 years. I love Epic, and geekily read a tonne of background stuff. Other than the scale, it's a reaver titan. A baby one. Prove me wrong.

You know they've had Knights in regular 40K scale for a while now right? Including variations from the original Epic designs?
That guy there is a variant on the Knight Crusader from the 40K Knight range, looks like to me.
« Last Edit: June 13, 2016, 05:44:39 pm by Man In Zero G »
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nenjin

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Re: Dawn of War 3
« Reply #131 on: June 13, 2016, 05:44:27 pm »

It seems, at least based on this footage, that they're doubling down on DoW 2.

Basically, line units are garbage. They're like the auto-attack if this were an MMO. Everything you kill gets done with nukes and special abilities.

And this is what I hated about DoW II. Your units mean almost nothing, they're cannon fodder to protect your commanders or you have to focus fire all of them to make them effective. They don't actually kill anything with their weapons fire just on their own. They're like Allied Minions in League of Legend. Herohammer and Vehiclehammer is what gets all the love. The only thing your assaults and tactical marines do for you is break up heavy weapons formations so your hero/vehicles don't get wasted walking toward the fight. Maybe your devastators have some kind of explosive AOE weapon that, with enough sustained fire will actually kill something, but they're also mostly just used to break up other heavy weapons formations or nuke some cover.

I imagine it'll be a sexier looking campaign to DoW II, since you don't have try very hard to be better than the majority of soulless campaign missions and replayed maps that made up that game. But it looks basically like the same thing, again. Enemy units wait in formation, you send in the assault marines, use explosives, click all your hero abilities.....done. Now go do that 100 more times and get some more situational abilities.

So while I don't speak German, I've played enough DoW to know that I've seen this before and it wasn't fun then either. Sure it was flavorful and thematic but it lacked fun. The boss fights were the only thing marginally approaching engrossing when they weren't just being obnoxious, or the puzzle that is "lots of eldar heavy weapons platforms behind shields that will frag all your marines unless you specifically take them down one at at time." Watching Tact marines hose down an enemy formation for seconds and not watching their health move a sliver, until the commander or a vehicle rolls in and lays waste to them? Yep. Seen that too. Somewhere along the line someone stopped thinking about the DoW campaigns as actual battles (except the Angels Falls mission) and more as like, clean up or mop up operations where the enemy just stands around while you explore the map and then, when you're good and ready, kill them. It's like Pac Man where enemy squads are the pellets in the maze.

I get that people think the 40k IP is all about "big badass heroes that make explosions when they attack", but you know what? Your leaders in DoW 1 weren't that special. They weren't the sole focus of the game. Your troops were. That's what made it feel like a battle. They killed shit, all on their own. They were vital to winning. And then nuRelic came along and said "These guys are faceless and boring. Let's make a bunch of guys with high paid voice actors and no helmets so you can recognize them, and make them the center of the action. Watching dozens of same-y marines pour fire on to stuff isn't epic enough. Where's my leap slam with a Thunder Hammer?" That's how we ended up in DoW 2 with a lot of sergeant type characters with an eternal squad of Red Shirts following them around. That's what the most powerful human warriors in the galaxy are to these games now: cannon fodder.

And on that note, game developers....can we PLEASE relegate "Leap Slam" to the box of tired ass shit people have been doing over and over again for the last decade and a half? Please? "Oh gee you use leap slam to break up enemy formations and cross obstacles in the map? GREAT. IT'LL PROBABLY BE BETTER AND MORE ORIGINAL THAN THE LAST 1000 TIMES I'VE DONE IT IN GAMES."

I'm really hoping the introduction of that base building means actual campaign maps that have character, that there's actual gameplay that's different between them. Because if it's DoW II's campaign all over again, I can easily wait for a sale.
« Last Edit: June 13, 2016, 06:08:17 pm by nenjin »
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sambojin

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Re: Dawn of War 3
« Reply #132 on: June 13, 2016, 05:47:09 pm »

Well I'll be damned. I'm still sticking with my scaled down reaver theory (because I like it), but I'll admit that you're probably correct Man in Zero G, until I'm proven right.

« Last Edit: June 13, 2016, 05:56:34 pm by sambojin »
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GiglameshDespair

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Re: Dawn of War 3
« Reply #133 on: June 13, 2016, 05:50:57 pm »

There is something really weird going on with me. On one hand, I played the ever loving Puddin' out of Dawn of War 1 & 2. On the other hand, it looks like they're going to include a lot of the goofy additions from newer Editions. Like that incredibly stupid looking Dreadknight and those weird... Kabuto Titans.

Dreadknight? I think your talking about the Imperial Knight, which actually came from some of the earliest 40k tabletop games that they finally updated, Dreadknight is the Grey Knight baby carrier.

Old Epic Version
Spoiler (click to show/hide)

New Imperial Knight looks

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The Wraithknights are okay looking at least, like smaller Phantom titans.
No, dreadknights are this walking pile of derp
Spoiler: SO DUMB (click to show/hide)
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nenjin

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Re: Dawn of War 3
« Reply #134 on: June 13, 2016, 05:53:36 pm »

The Eldar called and said Human War Walkers look stupid.
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When we are no longer able to change a situation, we are challenged to change ourselves.
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Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
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