I'm trying really really hard to like SupCom but I can't get into it. I haven't given up yet though. GiglameshDespair keeps encouraging me to play.
Maybe try some of the spring games? Mostly MP only (but still with a decent playerbase, if much of them very able to kick a new player around like a tin can), and several of them are mostly just updated total annihilations (not that there's anything even remotely wrong with that :V), but the gameplay and scope is fairly similar and it might click better with you. Considering it's free, it wouldn't hurt much to give it a shot, heh.
Also, to the other discussion, seriously, Heroes of Annihilated Empires. Game was substantially melee focused, and while the animations weren't exactly the most amazing things in the world (Again,
'06, middling system reqs, still largely the sort of fantasy RTS normal for its time, unlike TW's shtick), they generally looked fine, especially considering how well the game ran performance wise. Pathfinding was as functional as just about any RTS manages. Most smaller units didn't have much in the way of abilities, but that's because they were dying by the dozens (and freaking seriously, there's nothing stopping someone from just adding extra attacks to a unit -- there's no goddamn reason an infantry squad
needs to be constantly told to throw grenades). It's another spot on example of how RTS battles can be scaled up
substantially without losing much, if anything, in the process. Insofar as large scale battles go, folks could be doing a hell of a lot better.
Though yeah, from what I recall HoAE was actually influenced by Cossacks somehow or another. Same region of origin or something like that?
... also +1 to umi. I never had the reaction time to be able to pull off even a half of that, but yeah, calling the TA line's combat simple is just... wrong.
Badly wrong, and has been wrong since TA, which itself was one of the first RTS games to actually use ballistic trajectories, projectiles with genuine travel time, and copious use of units able to fire on the move.