Broadcast:
Trait list: Well, that trait list repost was poorly formatted in retrospect. The amount of TL;DRing going on reinforces my point about keeping the trait list here short, I should think.
Influence weekly check: Influence eligibility will be computed following tonight's major Tick update, followed by the actual miniquests/opportunities over the course of the week (and a few immediately to start it off)
Unexpected stuff: Worshippers are highly unlikely (especially in amounts that would warrant actual bookkeeping barring an explicit propagate X existing race as worshippers action), fairly intelligent non-worshippers are decently likely
Rolepgeek:
Influence and parity: There's room for influence overachievers now, I hope
hector13:
Expensive Sapient trait: Obsoleted from the success of the repeal proposal, removing now. (It was intended to merge the two apparently contradictory resolutions on creation cost by way of the unspecified sapience loophole)
Cinder and Happy Demon:
Earning Essence: This is exactly why there's influence income that works the way it does here!
(More seriously, influence income should allow those without many worshippers or worshippers at all to get at least average income if not more)
AbstractTraitorHero:
Action suspensions: For very much non-basic creature creations (i.e. not just stronger or tougher or smarter than traitless), you need to specify which traits are not just flavor, and those traits need to be established ones in the
traits list for this YG.
ADDIT: There may be a few skipped half-ticks because I need to grade a few dozen exams by the end of the week