Rolepgeek: I could increase the spread further (at the moment, there's a small chance it could be above average or below average, not terribly variable). I suppose adding 2 intermediate levels in each direction will do (4d6/3 opportunities? 3d6/3? Enough to get into the -1σ and up interval)
I was mostly just thinking maybe a way so that if it's handled particularly well we get like, a 20% boost or so to the income? 33% becomes 40%, not a big shift but enough so that we aren't perpetually trapped in average territory if we don't want to go the way of the worshipper. I mean, I saw the variable values, and they're cool too, I just mean that in general, the big gods will end up being those with worshippers instead. Though, actually...
Now that I think about it, maybe it's fine as it is. I'd rather keep your workload as small as possible, and I'm thinking that the quests and such may present their own rewards besides essence, and while followers are an asset, they're also a responsibility, and a lot of the Worship gods time is gonna be devoted to them, while influence gods can focus on themselves, their shit, and being prepared for the next miniquest thing, which means they'll be in general more powerful to compensate for the reduced essence they might get if there's a few goodly powerful gods. It all works out in the end after all, :> Sorry for the bother