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Detoxicated's Games of Divinity

Yay
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Total Members Voted: 13


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Author Topic: Ye Gods 3: Actual Lite OOC [21/30]  (Read 71837 times)

Kilojoule Proton

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #300 on: May 02, 2016, 07:32:29 pm »

Happy Demon and Ama: It's entirely possible that some traitless civilizations existed in the background, removed for aggressiveness or somesuch

Rolepgeek: I could increase the spread further (at the moment, there's a small chance it could be above average or below average, not terribly variable). I suppose adding 2 intermediate levels in each direction will do (4d6/3 opportunities? 3d6/3? Enough to get into the -1σ and up interval)

Mortal creation system: Eh, let's just make [Sapient aka Can Worship aka Sophont aka Worshipper] worth 4x until one of them gets knocked out

$$$RESPONSE
tntey: University: Why not wait until there are actual mortals to build and use the university?

Quote from: Polled people (unresolved underlying issues)
Unfreeze creature creation with existing traits?

Yes    - 7 (58.3%)
No    - 5 (41.7%)

Total Members Voted: 12
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piratejoe

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #301 on: May 02, 2016, 08:09:26 pm »

[nevermindimapparentlyblind]
« Last Edit: May 02, 2016, 08:26:47 pm by piratejoe »
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hector13

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #302 on: May 02, 2016, 08:11:14 pm »

We're not using that trait list. Indeed, that trait list is (part of the reason) why this is YG3, and not still YG2.
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piratejoe

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #303 on: May 02, 2016, 08:14:27 pm »

If thats so then why did kilojoule post it in the first place?
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Vgray

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #304 on: May 02, 2016, 08:18:15 pm »

To remind us to not make another monstrosity such that it stops being "Lite"?

I thought it was obvious.
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Stirk

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #305 on: May 02, 2016, 08:20:13 pm »

If thats so then why did kilojoule post it in the first place?

He literally said "Remember this? Don't do this" with it. Did...you not read the whole thing?
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Rolepgeek

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #306 on: May 02, 2016, 09:50:12 pm »

Rolepgeek: I could increase the spread further (at the moment, there's a small chance it could be above average or below average, not terribly variable). I suppose adding 2 intermediate levels in each direction will do (4d6/3 opportunities? 3d6/3? Enough to get into the -1σ and up interval)
I was mostly just thinking maybe a way so that if it's handled particularly well we get like, a 20% boost or so to the income? 33% becomes 40%, not a big shift but enough so that we aren't perpetually trapped in average territory if we don't want to go the way of the worshipper. I mean, I saw the variable values, and they're cool too, I just mean that in general, the big gods will end up being those with worshippers instead. Though, actually...

Now that I think about it, maybe it's fine as it is. I'd rather keep your workload as small as possible, and I'm thinking that the quests and such may present their own rewards besides essence, and while followers are an asset, they're also a responsibility, and a lot of the Worship gods time is gonna be devoted to them, while influence gods can focus on themselves, their shit, and being prepared for the next miniquest thing, which means they'll be in general more powerful to compensate for the reduced essence they might get if there's a few goodly powerful gods. It all works out in the end after all, :> Sorry for the bother :P
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hector13

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Re: Ye Gods 3: Actual Lite [0/30]
« Reply #307 on: May 03, 2016, 08:03:16 am »

Sapient [4]: Can worship

So... why do we have a sapient trait and why is it so expensive? (question for everyone, not just KJP :P)
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Happy Demon

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #308 on: May 03, 2016, 08:40:20 am »

I wonder if anyone will actually make a holy script, chronicling the events from beginning to Tick 3, 4, or 5 (depending when most of the creatures appear)?
I don't mean as in say that you do it, I'm talking actually writing the holy script, so there's no ambiguity in what it says.
That seems to be a problem at times, just say they write something that says this and that, but never actually writing it.

I also feel it'd be a great way to convey the character of your god.
By way of changing the wording to imply good or evil, or just flat out calling others good or evil.
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hops

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #309 on: May 03, 2016, 09:23:05 am »

I literally have no idea how to earn more essence as Flue, because a) I don't plan to make my own race and b) I'm new at this.
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AbstractTraitorHero

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #310 on: May 03, 2016, 09:25:22 am »

 all my plans are just getting suspended.
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hector13

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #311 on: May 03, 2016, 09:29:23 am »

Your race has traits we haven't decided a price on yet, as with all the other suspended stuff.

Do we need to add the sapient trait to our races to get worship out of them? 'cause that seems rather excessive.
« Last Edit: May 03, 2016, 09:31:33 am by hector13 »
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AbstractTraitorHero

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #312 on: May 03, 2016, 09:31:51 am »

The mimics sentient seemed pretty vanilla.
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Ardent Debater

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #313 on: May 03, 2016, 09:36:24 am »

EDIT: Sorry, never-mind.
« Last Edit: May 03, 2016, 09:41:28 am by Ardent Debater »
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Stirk

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #314 on: May 03, 2016, 09:38:27 am »

I literally have no idea how to earn more essence as Flue, because a) I don't plan to make my own race and b) I'm new at this.

You could take worshipers from already existing races (kinda hard to do when there are this few, but works better when there are enough you can take away without hurting the others much.), or Influence which seems to work differently in this game:

Quote
Influence income is derived from miniquests/opportunities determined weekly for those around/below the first quartile in worship income and is on par with worship income on average (but also more prone to GM whimsy :P)

Your race has traits we haven't decided a price on yet, as with all the other suspended stuff.

Do we need to add the sapient trait to our races to get worship out of them? 'cause that seems rather excessive.

I think it was a way to mix the "1E for 1000" and "4E for 4000" suggestions. That way, you can create 1000 for 1E, but they can't worship unless you go with 4E for 4000.

Ardent Debater:

Let's try to avoid a repeat of that, OK?

I hope that helps, because you apparently missed it last time.
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