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Detoxicated's Games of Divinity

Yay
- 6 (46.2%)
Nay
- 7 (53.8%)

Total Members Voted: 13


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Author Topic: Ye Gods 3: Actual Lite OOC [21/30]  (Read 71842 times)

Ardent Debater

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #270 on: May 02, 2016, 09:29:21 am »

Personally I think that Race/Creature Creation should be freeform and that any costs should be decided by KJP's intuition. It worked very well for the first Ye Gods, after all.
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Happy Demon

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #271 on: May 02, 2016, 09:35:12 am »

Personally I think that Race/Creature Creation should be freeform and that any costs should be decided by KJP's intuition. It worked very well for the first Ye Gods, after all.
Yeah, I liked the prices KJP made. They followed a pattern, sure it did end up with some silly prices.
But the voting system has the disadvantage of being slow and biased.
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Ardent Debater

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #272 on: May 02, 2016, 09:37:48 am »

Personally I think that Race/Creature Creation should be freeform and that any costs should be decided by KJP's intuition. It worked very well for the first Ye Gods, after all.
Yeah, I liked the prices KJP made. They followed a pattern, sure it did end up with some silly prices.
But the voting system has the disadvantage of being slow and biased.

That's my opinion. If anything, I think the trait system increases the system's complexity.
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hector13

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #273 on: May 02, 2016, 09:39:19 am »

Personally I think that Race/Creature Creation should be freeform and that any costs should be decided by KJP's intuition. It worked very well for the first Ye Gods, after all.

We are trying to keep the logistics simple for 'im, though. We can make our own prices, and change them later if necessary.
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Happy Demon

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #274 on: May 02, 2016, 09:45:56 am »

Personally I think that Race/Creature Creation should be freeform and that any costs should be decided by KJP's intuition. It worked very well for the first Ye Gods, after all.

We are trying to keep the logistics simple for 'im, though. We can make our own prices, and change them later if necessary.
It's also tortuously slow. So far it's mostly just generic traits.
The problem stems from each trait having to be approved separately.
There's no trait category being accepted.
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hector13

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #275 on: May 02, 2016, 09:48:32 am »

Personally I think that Race/Creature Creation should be freeform and that any costs should be decided by KJP's intuition. It worked very well for the first Ye Gods, after all.

We are trying to keep the logistics simple for 'im, though. We can make our own prices, and change them later if necessary.
It's also tortuously slow. So far it's mostly just generic traits.
The problem stems from each trait having to be approved separately.
There's no trait category being accepted.
That's how it has to be, unfortunately.
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Stirk

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #276 on: May 02, 2016, 09:52:13 am »

Personally I think that Race/Creature Creation should be freeform and that any costs should be decided by KJP's intuition. It worked very well for the first Ye Gods, after all.

That takes literally all the "Lite" out of YGL.

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Chevaleresse

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #277 on: May 02, 2016, 09:56:34 am »

[casually points at the proposal to let KJP decide things until we come up with a rule we can agree on]
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AbstractTraitorHero

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #278 on: May 02, 2016, 09:59:41 am »

.....ugh.
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hector13

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #279 on: May 02, 2016, 10:04:24 am »

[casually points at the proposal to let KJP decide things until we come up with a rule we can agree on]

What's the point? People default to lazy. Anything KJP comes up with will just be accepted as fine and it won't change. Kinda defeats the purpose of keeping things light for him and if we do change what he suggests, just creates double the work as he tallies votes for the alterations.
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Happy Demon

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #280 on: May 02, 2016, 11:04:35 am »

By the way, is it safe to assume Sliva just eradicated all the natives?
Since I'm pretty sure there were some hidden civilizations made with Axe 2.
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tntey

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #281 on: May 02, 2016, 02:35:35 pm »

Price Check$$$

Creating a large university (size and look of national cathedral in DC)
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Stirk

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #282 on: May 02, 2016, 02:43:17 pm »

Price Check$$$

Creating a large university (size and look of national cathedral in DC)

Why not just have your followers build something like that? I mean, its just a building...
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tntey

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #283 on: May 02, 2016, 02:45:47 pm »

Price Check$$$

Creating a large university (size and look of national cathedral in DC)

Why not just have your followers build something like that? I mean, its just a building...

No followers yet : [
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Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

Stirk

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #284 on: May 02, 2016, 02:46:42 pm »

Price Check$$$

Creating a large university (size and look of national cathedral in DC)

Why not just have your followers build something like that? I mean, its just a building...

No followers yet : [

Then a building is kinda pointless  :-\.
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