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Detoxicated's Games of Divinity

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Total Members Voted: 13


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Author Topic: Ye Gods 3: Actual Lite OOC [21/30]  (Read 71088 times)

Chevaleresse

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #240 on: May 01, 2016, 10:39:35 pm »

There was the proposal I put forth ICly but everyone seems to have ignored it.

I wouldn't be against some GM rules to speed the process up.
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hector13

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #241 on: May 01, 2016, 10:46:59 pm »

I'd prefer some GM rules at first. Basically just stuff setting out how influence and Essence gain works, though I think Essence gain is kind of already done, so... Just influence it seems. Maybe a handful of trait costs, but we - again - already seem to be in that.

Just influence then it seems...
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Rolepgeek

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #242 on: May 01, 2016, 10:48:58 pm »

I kinda trust KJP to eyeball it, but I know from experience how much stress/work winging that sorta stuff every turn adds on.
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Stirk

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #243 on: May 01, 2016, 10:52:03 pm »

So, uh, did anyone tell Andres about this? Apparently he is still around, and he has always been obsessed with this game.

I kinda trust KJP to eyeball it, but I know from experience how much stress/work winging that sorta stuff every turn adds on.

...When was that, exactly?
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hector13

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #244 on: May 01, 2016, 10:54:01 pm »

Let's keep it civil lads :P

We already have a God of generic stuff anyway /jokesatother'sexpensewhoaren'theresoIjustlooikeabastard

But I would've thought he'd spied it by now, otherwise I could drop him a line.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

Rolepgeek

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #245 on: May 01, 2016, 10:56:59 pm »

So, uh, did anyone tell Andres about this? Apparently he is still around, and he has always been obsessed with this game.

I kinda trust KJP to eyeball it, but I know from experience how much stress/work winging that sorta stuff every turn adds on.

...When was that, exactly?
First game I ever ran. (Un)Holy Powers. Basically winged the entire thing, didn't have a proper system in place for when someone wanted to start a fight, went downhill from there.
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micelus

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #246 on: May 01, 2016, 11:05:00 pm »

Let's keep it civil lads :P

We already have a God of generic stuff anyway /jokesatother'sexpensewhoaren'theresoIjustlooikeabastard

But I would've thought he'd spied it by now, otherwise I could drop him a line.

Oh. In that case...

Spoiler: Humans (click to show/hide)
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piratejoe

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #247 on: May 01, 2016, 11:09:46 pm »

Can you guys stop making humans hive mind antlike creatures in a castle like society please? We had that last game...
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Kilojoule Proton

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #248 on: May 01, 2016, 11:11:19 pm »

Influence: It would probably have to act as a balance for those with little interest in worship this time around (given the very high worship output). Perhaps something like this?
Quote
WEEKLY
If individual worship income is above (average worship income - 1σ), cancel
Otherwise, let ΔE be the difference between the average worship income and the individual worship income
Let ΔE/3 * (number of Ticks per week, hopefully 7) be the amount awarded each influence miniquest/opportunity

Check for at least 5 posts/PMs (or maybe something else?) in the last week, cancel if zero
Roll d6.
    If 1, provide 2 miniquests/opportunities (distributed across the week)
    If 2-5, provide 3 miniquests/opportunities (distributed across the week)
    If 6, provide 4 miniquests/opportunities (distributed across the week)
Previously, influence income was (very) imprecisely awarded (to a level that annoys me)
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hops

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #249 on: May 01, 2016, 11:12:12 pm »

Can you guys stop making humans hive mind antlike creatures in a castle like society please? We had that last game...
I kind of want to make Homestuck cherubs ripoffs now.... They're the opposite of that.
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Rolepgeek

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #250 on: May 01, 2016, 11:12:30 pm »

Spoiler: Humans (click to show/hide)
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micelus

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #251 on: May 01, 2016, 11:15:53 pm »

Can you guys stop making humans hive mind antlike creatures in a castle like society please? We had that last game...

You're no fun ;)

Spoiler: Humans (click to show/hide)
Spoiler: Bonus: Dwarfs (click to show/hide)
« Last Edit: May 01, 2016, 11:17:55 pm by micelus »
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Chevaleresse

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #252 on: May 01, 2016, 11:17:07 pm »

I don't really see the point of making something called a human if it's not going to be a human, other than a couple cheap laughs.
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Stirk

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #253 on: May 01, 2016, 11:17:33 pm »

Can you guys stop making humans hive mind antlike creatures in a castle like society please? We had that last game...

Humans:

Spoiler (click to show/hide)
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piratejoe

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #254 on: May 01, 2016, 11:18:50 pm »

...Back in my day we didn't take names just to make something completely different to fuck with other players and watchers...also where is TBF? Usually he posts allot.

also whatever, make everything confusing for all i care, be uncreative in the naming processes all you want. i wont stop you.
I don't really see the point of making something called a human if it's not going to be a human, other than a couple cheap laughs.
Nah, they just cant think of a good name for some reason, that and they want to make everything confusing.
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