I found a name.
Now, the character sheet.
Name: Niamh Bláithín
Age: 19
Gender: F
Appearance: 5'7", medium brown hair, green eyes, willowy, attractive in a cute sort of way. Almost always in white, green, or brown. Prefers robes for casual wear, and must wear them for rituals, but most often wears pants in the field for expediency and the avoidance of upskirting. Her ears may be slightly pointy.
Personality: Quite bubbly.
Background: it is
a msytrey
Her god sent her here, for reasons it did not reveal but that probably have something to do with the balance of nature and stuff.
Class: Cleric (of nature, specifically through the World Tree)
Job: Ranger/Herbalist
Level: 1
EXP: 225/1000 [775]
HP: 40+CON = 40+6 = 46
SP: 15+(AGI*2) = 15+12 = 27
Init: AGI [6] +1d20
DR: 5+(Total Armor bonus){1}=6
Stats: (18 to spend. Stat cap of 5+Level. +4 Points per level up)
Strength: 0
Dexterity: 0
Intelligence: 0
Charisma: 6
Agility: 6
Constitution: 6
Perks:
Healing Care: Add +CHA to healing actions' rolls on top of their modifiers.
Grace of Nature: Niamh heals for half of her own healing done.
Naturally Swift: At the start of a battle, and at the end of every third turn after, Niamh gains an extra action that she may use at any time. She may not have more than one extra action held at a time.
Flaws:
Pacifist: Niamh must succeed on an INT v. CHA roll to attack a living enemy that has not hit them in the past two turns. (e.g. Humans trigger this, undead do not. Talking golems do if they're saying something more than a prerecorded message, Sentrybot-5000s do not.) If anything threatens the World Tree, however, she is free of compunctions and need no longer make a roll to attack that target.
Duty of Care: Niamh must make an effort to heal allies in critical condition while they are in critical condition. This includes having to spend her action from Naturally Swift.
Equipment:
Staff: A nondescript staff.
Item Name: Staff
Class Preference: Cleric
Job Preference: Unknown, is it made of wood or something else?
Stat Bonuses: 2d4 Stamina Damage, 1d4 Health Damgage.
Active Effect:
Passive Effect: 10% chance to concussively stun on a successful hit.
Traits:
Mat Level = 1.
Ritual Knife: A nondescript Ritual Blade.
Item Name: Ritual Knife
Class Preference: Cleric
Job Preference: Unknown, is it metal or something else?
Stat Bonuses: 2d4 HP damage, 1d4 Stamina Damage
Active Effect:
Passive Effect: Inflicts 1d2 Health and Stamina Damage for 1d4 Turns after a successful strike.
Traits: Wickedly sharp: Add Bleed Passive, this is negated if the item has been dulled.
Ritualistic: Unknown effect, if any, it holds some significance.
Dormant: This object, if it were magic, Is sealed in any case. The user must first fulfill certain criteria to use this item's Magical effects.
Mat Level = 7
Padded Clothes: Thick woolen garb, layered to provide rudimentary armor.
Item Name: Padded Clothes
Class Preference: Cleric
Job Preference: Tailor
Stat Bonuses: +1 Armor
Active Effect:
Passive Effect:
Traits:
Mat Level = 1.
Skills:
Nature's Blessing (1):Increase a target or targets' chosen stat by (ability level). May apply this buff to (ability level) targets, if the buff is of the same stat. This buff does not stack with itself in the same stat, but does stack for multiple-stat buffs. (No doubling up on STR, but buffing STR and INT is okay.)
Channel Life (1): Heals for (2+(ability))[3]d6+CHA.
Cure (1): Roll CHA vs. (opponent attack stat) to attempt to remove status effects from a target. If the effect is a Stun or otherwise impacting negatively their ability to act, the target may queue an action, but if the roll is successful the action resolves after Niamh's, no matter where in the initiative order the target falls.
Inventory:
Results of Foraging: Provides a Mat Level 2 Plant for Alchemy, and a day's worth of food for 2 people, per day. Requires a Forage check to refill this item's charge, which can be done only once per day. 1/1 Charge.