Cove of the Piratical Bureaucrats"COME N' GET IT YA DAFT BASTARDS!"
That Bloody Cat heard this from a distance. It decided to leave its meal for some time to investigate.
That Bloody Cat seeks out the source of the mystery noise.
Some idiot yelling about something. Can't tell why.
Devan finishes calibrations on Lil Josie, then stands in the center of the deck, menacing with his cannon towards the pirates.
"COME N' GET IT YA DAFT BASTARDS!"
Cannon ready.
desperately take out some candy canes and try to turn them into throwing shivs grab some caramel it helps heal wounds..
Weirding: 3.
You shatter some confectioneries, making long shards with arcane-looking, oddly coloured blades.
They aren't arcane though. They're just the best throwing knifes one can make by dropping candy on a hard surface. Which isn't saying much.
Though I really hope you won't try to apply it to wounds, you get out some caramel.
"Thank you, Jackson. Tthat's very astute of you.
It looks to me like sailing close to the beached ship, but away from the shore, is our safest option, as it will keep us away from the ballistae most effectively. Boarders might be a problem though. Or fire ...
I suggest we sail quickly past, under the range of the beached ship's ballistae, and prepare to repel attacks. Someone man the cannons! I'll take the wheel, Octavius, thank you. Devon, assist me with the sailing, but keep a hand on that cannon of yours. Everyone who has weaponry, prepare to fight! Cat! Where is That bloody Cat? Cat! Come prepare for unfriendly guests!"
My vote currently is to sail near enough the beached ship to avoid her ballistae, and simply attempt to speed through, while avoiding sandbars and the like.
Edit: I'll grab a crossbow from the pile Devan brings up, and a quiver. If Iam able, I'll load the crossbow, but not cock it yet.
Undaunted by the huge and menacing pirate vessel, you sail as fast as possible, skirting the sandbanks and heading almost directly towards the beached ship. I'll assume Arc has the wheel.
Seamanship: 5
Skillfully evading the ballistae fire as the scurrying figures onboard realise that the Gareth has no intention of stopping, Captain Desmond gets past its range with ease. The terrifying shapes of Piratical Bureaucrats, however, are another matter. Running along the sandbank to meet the Gareth, rag-clothed figures toss boarding grapples composed of staplers at the sides of the Gareth, their dark and bloodstained cloaks momentarily swirling aside to reveal heavy but flexible armour crafted from the spines of officer binders. The successful start to pull themselves along, eight hooks or spikes with ropes attached becoming unreachably or unmoveably stuck in the rigging or side. Other dark-robed pirates kneel along the sandbank and island shore, taking up firing positions with odd but intimidating crossbows.
Worst of all, the huge wrecked ship begins to grindingly move into the water. The pirates are using some sort of complex pulley system, but it'll still take a while for something of that size to get off the shore. The ramming spike certainly looks nasty, though.
The Gareth is heading towards the island, entering the first moments of combat. The ship on the island is attempting to get into the water, and a crew of pirates are trying to attack and board.