Three words, same target.
Same Target, same three words. Also, make the phoenix waddle over to the injured guy and behave amorously.
(Fred Jones speed: 5+1)
(John Dee speed: 4+1)
(Fred Jones Potential: 2+1)
Pale white smoke appears, and forms two shapes again. This time they flash and turn into two gloves made of solid gold. The rips and tears in the metal look like it would be rather sharp and uncomfortable to wear.
(John Dee Potential: 5+2)
John Dee summons another voxel pheonix, which tries to go for Fred's other arm.
(Fred Dodge: 6)
He manages to avoid it again, but now he's inbetween two cubish-birds made of fire.
(John Dee Will: 2)
Two birds who don't want to listen to their creator, but who DO want to behave amorously like their creator tried to command. The new bird swoops around, ignoring Fred Jones, and circles it's wounded mate. It lands and starts chirping, which sounds more like a crackling, and the two birds start to dance. It's cute, but not helpful at all.
If Whisperling(David) and ATH(Owain) agree with this, Johnsmith will head up the nearest stairs. In either case(going upstairs or not), he will afterwards say a PM'd two word phrase.
Owain nods.
Follow johnsmith!
Go with John Smith (FoU) and Owain (ATH).
Do 2-word phrase spell, and separate 2-word science.
(Johnsmith speed: 2+1)
(Owain speed: 1)
(David Speed: 5-1)
The trio ascends as a group, finding themselves in the very hot desert room.
(David Potential: 2+2)
David's right arm is surounded by a blue smoke, and the smoke is absorbed into the arm, which then flashes. The arm is now made of blue metal, with grooves and mechanical joints that glow red and pulsing green lines tracing circutry around the surface.
(Tech-??? Arm: +1 strength with Arm, +1 Aim with arm, -1 dodge, transform option)
(David Potential: 5+2)
The familiar pale white smoke appears, and takes the shape of a hand, which tries to grab David's hand before it disipates.
(David Potential: 6+2)
David feels his heart-rate accelerate for a moment, before it fades.
(Johnsmith potential: 6)
(Johnsmith dodge: 2+1)
(Johnsmith Endurance: 6)
There is no smoke; there is just a flash and a rain of gold ingots. Johnsmith doesn't manage to get out of the way, and takes an ingot to the face, but he is unphased by the impact and takes it like a hero, unharmed against all odds.
The ingots themselves don't seem much different from regular gold ingots.
Daniel scans the room eyes wide and shrieks. He instantly retires into closest corner, ensuring no one can get behind his back.
He whispers four words one by one, checking that nobody is close enough to hear him.
Khazirad locates the most magic looking guy in vicinity (Dr. Daniel Wilde) and charges at him, with intent of crushing his trachea.
(Daniel Speed: 3)
(Khaziraad speed: 6+1)
(Khaziraad strength: 2+3)
(Daniel Dodge: 6-2)
(Daniel Strength: 3-1)
Daniel Wilde backs into the corner, only for Khaziraad to catch him and pin him to the wall. He avoids having his throat crushed, but he's being held up by his shirt and his air is being constricted. He coughs out his words.
(Daniel Potential: 4+2)
A cloud appears between the two combatants, and flashes, turning into a splash of water that gets Khaziraad all wet.
(Daniel Potential: 2+3)
Another pale white cloud appears, turns into a block, and flashes, dropping an iron ingot onto the ground nearby.
(Daniel Potential: 5+2)
(Khaziraad dodge: 6+2)
A spurt of fire appears between Khaziraad and Daniel, and moves towards Khaziraad. He lets go of Daniel, who drops to the ground.
(Daniel Potential: 4+2)
A silently screaming form appears, made of the same pale white smoke as most objects, and flashes into a green spirit which immediately disintigrates.
More research - three separate words once again.
(Steve Potential: 4+1)
Some pale white smoke appears, flashes, and turns into a sheet of glass. It falls onto the ground and gains a spider-web crack from the impact.
(Steve Potential: 1+1)
Steve botches his pronounciation and nothing happens.
(Steve Potential: 3+1)
Nothing happens. The word was pronounced correctly, though...
Robert stared at the approaching and began to concentrate. He imagined a brand new wardrobe for this man, one that would be so heavy (or rigid) that he wouldn't be able to continue the chase. He spoke his two words and ran to the ocean-themed floor.
First blood! Put the Statpoint into Cardio.
Run after Robert and rugby-tackle him to the ground.
(Robert Speed: 6)
(Corky speed: 5+2)
(Corky Strength: 1+2)
(Robert Dodge: 6+1)
Corky tries to tackle Robert, but Robert side-steps and Corky winds up throwing himself on the floor.
(Robert Potential: 1+2)
Pale white smoke flows from Robert towards Corky, but halfway there it flashes and turns into a winter jacket made of pure rigid gold. It falls onto the floor, and doesn't constrict Corky's movements.
The MapBottom Floor
╔════════╗
║>@ ║
║ b ║
║ ║
║ ║
║ ║
║@ ║
║ ║
╔════════╝ ╚════════╗
║@ >║
║ @ ║
║ ┌──┐ @ ║
║ │ │ @ ║
║ │ │ ║ The Spawn Room
║ └──┘ ║ In the center is a hole in the floor
║ ║ in which a glowing portal is situated.
║> ║ The room is pretty plain, bare stone.
╚════════╗ ╔════════╝ Players spawn in the corners and
║ ║ at the inner corners.
║ ║
║ ║
║ ║
║ ║
║ ║
║ >║
╚════════╝
heydude6: yellow, NJW2000: red, TopHat: cyan, TheBiggerFish: blue, DramerGhost: green, AoshimaMichio: black
Second Floor
╔══════════╗ ╔══════════╗NW Room: The Jungle Room
║ <║ ║> ║The whole place is overgrown, the stone of the
║ ║ ║ ║floor is cracked and decayed. Great trees pierce
║ ║ ║ ║the roof, themselves covered with moss.
║ ║ ║ ║Movement is restricted by the vines and vegitation,
║ @ ║ ║ ║and a lot of wild birds reside here.
║ ║ ║ ║
║ ║ ║ ║
║ ║ ║ ║NE Room: The Ocean Room
║ ║ ║ ║An air bubble surounds each staircase, but the
║> ║ ║ <║whole room is otherwise filled with water.
╚══════════╝ ╚══════════╝Besides the fish swimming around, the notable
features include a sandy floor (and roof), and
a coral formation on the walls. Anenomes and
seaweed make up the flora here.
╔══════════╗ ╔══════════╗
║< ║ ║ >║SW Room: The Polar Room
║ ║ ║ ║The walls are coated with ice, the floor knee deep
║ ║ ║ ║with snow. A constant wind whips up the snow into
║ ║ ║ ║a flurry, limiting visibility. There is no native
║ ║ ║ ║fauna, and flora is limited to a small amount of moss.
║ ║ ║ ║
║ ║ ║ ║SE Room: The Desert Room
║ ║ ║ @ ║Besides a few cacti, there is very little fauna here.
║ ║ ║ @ ║The sweltering heat of the dry air and the burning
║ >║ ║< @ ║sandy floor ensure staying here is not a treat.
╚══════════╝ ╚══════════╝Despite conditions, some wild rabbits can be found
here, and some gophers, both living in holes.
Whisperling: purple, FallacyofUrist: limegreen, AbstractTraitorHero: chocolate, Hawk132: orange
Third Floor
╔═══════╗
║ < ║ North Room: The Reaper Room
║ ║ Everything is engraved with skulls. The walls and floor
║ ║ are black obsidian, and the eyes of the skulls glow
║ ║ green. An oppressing presence can be felt, like something
║ ║ is watching you. There are some scary stalagtites and
║ ║ stalagmites in the room, also engraved.
╔═══════╗ ║ > ║
║ ║ ╚═══════╝ West Room: The Insane Room
║ ║ The floor is purple, and there are grasping tentacles
║ ║ reaching from it. A large pillar in the middle of the
║< >║ room occasionally blinks at you, and mouths appear in mid-
║ ║ air, biting at nothing while more tentacles reach from the
║ ║ mouths. This seems like a dangerous place!
║ ║ ╔═══════╗
╚═══════╝ ║ ║ East Room: The Fiery Room
║ ║ The whole place stinks of brimstone, and the only safe
║ ║ place to walk on the floor are floating platforms of
║> <║ pumice; the rest of the floor is magma. The wall has
║ ║ some frightning red tridents mounted to it, which are
╔═══════╗ ║ ║ on fire, just like the bats in the room.
║ > ║ ║ ║
║ ║ ╚═══════╝ South Room: The Justice Room
║ ║ A bright glow comes from the floor, which is cool and
║ ║ glassy like marble. There are many swords sticking from
║ ║ the floor, each vibrating with glowing energy. Some
║ ║ winged scales float through the room, and you feel like
║ < ║ you are being judged.
╚═══════╝
Fourth Floor
╔════════╗
║ ║ Observatory
║ ║ The roof of the top floor is made of
║ ║ clear crystals, and curved into four
║ ║ peaks which smooth out as the reach
║ ║ the center, forming a complex dome.
║ ║ While the floor is plain stone, a
║ <║ central collumn made of multicolored
╔════════╝ ╚════════╗crystals rises from the center, forming
║ < ║complex and jagged shapes. At the
║ ║bottom of the pillar is a hollow
║ ║compartment that houses some loose
║ ╔╗ ║papers, but they are sealed in with
║ ╚╝ ║bars of electrified steel.
║ ║And a bright green force field.
║ ║And possibly a boss fight.
║ < ║
╚════════╗ ╔════════╝
║< ║
║ ║
║ ║
║ ║
║ ║
║ ║
║ ║
╚════════╝
Steve
A tall man wearing a black mage robe. No hat though.
Status
Healthy
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats
Bulk:-1
Stamina:1
Cardio:1
Wisdom:1
Knowledge:1
Soul:2
Strength: -1.5
Endurance: -0.5
Dodge: 0.5
Speed: 1
Will: 2
Aim: -1
Pool: 2.5 -> 3
Regeneration: 1.5 -> 2
Potential: 1
Name: David
Description: A flimsy-looking man wearing spectacles and a suit jacket. He seems a little more caught up in the "how-on-earth-did-I-get-here" routine than many of the others.
Status
Healthy
Tech-??? Arm (+1 strength with Arm, +1 Aim with arm, -1 dodge, transform option)
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats
Bulk: 0
Stamina: 0
Cardio: -1
Wisdom: 1
Knowledge: 2
Soul: 3
Strength: -1.5
Endurance: -1
Dodge: -2
Speed: -1
Will: 2
Aim: 1
Pool: 3.5 -> 4
Regeneration: 2
Potential: 2.5
Robert
Description: An acolyte of a lovecraftian cult. Has never successfully performed a ritual. Wears a black hooded robe with red trim.
Status
Healthy
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats
Bulk: -1
Stamina: 1
Cardio: 1
Wisdom: 0
Knowledge: 2
Soul: 2
Strength: -1.5
Endurance: -0.5
Dodge: +0.5
Speed: 0
Will: +2
Aim: 0
Pool: +2
Regeneration: +1
Potential: +2
Name: Johnsmith.
Description: The most nondescript man ever.
Status
Healthy
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats
Stats:
Bulk: 0
Stamina: 1
Cardio: 1
Wisdom: 1
Knowledge: 1
Soul: 1
Strength: -0.5
Endurance: 0
Dodge: 0.5
Speed: 1
Will: 1
Aim: 0
Pool: 1.5 -> 2
Regeneration: 1.5 -> 2
Potential: 0.5
Name: John Dee
Description: A potent sorcerer, or a man that thinks he is, anyhow. Wears a skullcap and long, flowing dark robes. Possibly an English Renaissance necromancer, astrologer and occultist. Or perhaps an academic who got too embroiled in his subject matter and ended up in a loony bin.
Status
Healthy
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats
Bulk: 0
Stamina: -1
Cardio: 0
Wisdom: 2
Knowledge: 2
Soul: 2
Strength: -1
Endurance: -2
Dodge: -1.5
Speed: 1
Will: 0
Aim: 1
Pool: 3
Regeneration: 3
Potential: 2
Name:Owain Dark
Description:
a legendary swordmaster and sorcerer of the dark arts no one can stand up to the dark power's of my twitching sword hand! I'm tottaly not alot weaker here!
StatusHealthy
InventoryClothes
LocationBottom Floor, Portal Room
StatsBulk:2
Stamina:1
Cardio:1
Wisdom:0
Knowledge:0
Soul:1
Strength: 1.5
Endurance: 1
Dodge: 0.5
Speed: 0
Will: 1
Aim: 1
Pool: 1
Regeneration: 0
Potential: -0.5
No Regeneration: No spell castingName: Corky Moran
Description: Best compared to a shaven gorilla, a man who looks like he'd be more in place in a boxing ring than a magical arena.
Status
Healthy
Prone (-1 to dodge and speed until you get up)
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats (1 soul)
Bulk: 2
Stamina: 2
Cardio: 3
Wisdom: 0
Knowledge: -1
Soul: 0
Strength: 2.5
Endurance: 2
Dodge: 3
Speed: 2
Will: 1
Aim: 0
Pool: 0
Regeneration: -0.5 -> 0
Potential: -2
No Pool: No spell casting
No Regeneration: No spell casting
Name:Fred Jones
Appearance:A reedy, thin male human.
Status
Burned (Arm) (-2 to actions involving affected limb)
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats
Bulk:-1
Stamina:1
Cardio:0
Wisdom:2
Knowledge:1
Soul:2
Strength: -2
Endurance: -0.5
Dodge: -0.5
Speed: 1
Will: 2
Aim: -1
Pool: 3
Regeneration: 2.5 -> 3
Potential: 1
Name: Khaziraad
Description: A witchunter who despises magic, and sneaked in for sole reason of killing a mage.
Status
Healthy
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats
Stats:
Bulk: 3
Stamina:1
Cardio: 2
Wisdom: 0
Knowledge:-1
Soul: 0
Strength: 3
Endurance: 1.5
Dodge: 1.5
Speed: 1
Will: 0
Aim: 1
Pool: 0
Regeneration: -0.5 -> 0
Potential: -2
No Pool: No spellcasting
No regeneration: No spellcasting
Name: Dr. Daniel Wilde
Description: A homeless professor, dressed in many times patched rags. He has bad cough, disheveled beard and wild look in his eyes. He has seen things...
Status
Heathy
Inventory
Clothes
Location
Bottom Floor, Portal Room
Bulk: 0
Stamina: -1
Cardio: 0
Wisdom: 1
Knowledge: 2
Soul: 3
Strength: -1
Endurance: -2
Dodge: -1.5
Speed: 0
Will: 1
Aim: 1
Pool: 3.5 -> 4
Regeneration: 2
Potential: 2.5
Dr. Daniel Wilde has 2/4 pool, Robert has 1/2 pool