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Author Topic: Lets have us an alien war: XCom2 modded  (Read 94024 times)

Burnt Pies

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Re: Lets have us an alien war: XCom2 modded. M13: The War Update.
« Reply #240 on: May 01, 2016, 02:47:14 pm »

If I'm getting with anyone, I'd prefer it be Caroline. Athing's avatar's hair worries me, and I just don't find One Punch Man sexy.
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I can read box now
Also, I am a bit drunk
Refrigerator

A Thing

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Re: Lets have us an alien war: XCom2 modded. M13: The War Update.
« Reply #241 on: May 01, 2016, 05:20:03 pm »

Random.org says Pies and Athing, though you can choose any two you want if you think it would give better traits or such.

I decided to roll for myself and it seems it ended up on Pies again, I smell a conspiracy. Rolling a three sided die ends me up with Urist, sounds fine to me. I'm fine with whatever, let other people decide.
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Wasteland 1 & 2
"Power Couple: Markus Athing & Cyborg 45"

Makes me curious, can cyborgs have future babies too?
On the offchance they can, I know who I want my daddy to be
(finished)Age of Decadence

Cptn Kaladin Anrizlokum

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Re: Lets have us an alien war: XCom2 modded. M13: The War Update.
« Reply #242 on: May 01, 2016, 08:22:04 pm »

Wow, I have so many options! :P
*Winking at Caroline intensifies
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A Thing

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Re: Lets have us an alien war: XCom2 modded. M13: The War Update.
« Reply #243 on: May 01, 2016, 11:25:05 pm »

There is only one song that Caroline's situation reminds me of. (Warning: the song is more than a little bit crude, just saying.)
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Wasteland 1 & 2
"Power Couple: Markus Athing & Cyborg 45"

Makes me curious, can cyborgs have future babies too?
On the offchance they can, I know who I want my daddy to be
(finished)Age of Decadence

birdy51

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Re: Lets have us an alien war: XCom2 modded. M13: The War Update.
« Reply #244 on: May 02, 2016, 09:06:13 am »

So much shipping!

I support all of this!
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BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

RAM

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Re: Lets have us an alien war: XCom2 modded. M13: The War Update.
« Reply #245 on: May 02, 2016, 04:27:59 pm »

Ever since "Most High" dumped me for some worthless floozy I just haven't been interested...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Darkening Kaos

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Re: Lets have us an alien war: XCom2 modded. M13: The War Update.
« Reply #246 on: May 02, 2016, 10:13:46 pm »

    You have a chance to reclaim while Kaos is chillin' in the infirmary.
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

RAM

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Re: Lets have us an alien war: XCom2 modded. M13: The War Update.
« Reply #247 on: May 03, 2016, 12:16:51 am »

Like I even want them back! Romance is for chumps... Is there any of that Advent Ice-cream left?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Sirus

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Re: Lets have us an alien war: XCom2 modded. M13: The War Update.
« Reply #248 on: May 03, 2016, 12:22:13 am »

No. Because I ate it all ;-;
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

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BFEL

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Re: Lets have us an alien war: XCom2 modded. M13: The War Update.
« Reply #249 on: May 03, 2016, 05:47:27 am »

I like how there was immediately a fight over who gets to be my parents :P
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Aklyon

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Re: Lets have us an alien war: XCom2 modded. M13: The War Update.
« Reply #250 on: May 09, 2016, 11:01:40 am »

Minor update while we wait for Alien Hunters and I continue to be unsure whether to go with Toolbox or not: Would anyone be interested in some intermission WaveCOM, if it can be setup correctly?

Also theres an expanded mission names mod, so I'll add that in.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Darkening Kaos

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Re: Lets have us an alien war: XCom2 modded. M13: The War Update.
« Reply #251 on: May 09, 2016, 09:25:30 pm »

     It would be interesting to see TowerDefenceCOM....

     As for Toolbox, I dunno, it might be best to use it from the start of a new campaign.
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Aklyon

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Re: Lets have us an alien war: XCom2 modded. M13: The War Update.
« Reply #252 on: May 10, 2016, 08:31:21 am »

     It would be interesting to see TowerDefenceCOM....

     As for Toolbox, I dunno, it might be best to use it from the start of a new campaign.
For toolbox, its mostly for looks. Having the whole squad on screen in squad loadout would be both cool looking, and save me a line of text per update.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Persus13

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Re: Lets have us an alien war: XCom2 modded. M13: The War Update.
« Reply #253 on: May 10, 2016, 05:11:17 pm »

     It would be interesting to see TowerDefenceCOM....

     As for Toolbox, I dunno, it might be best to use it from the start of a new campaign.
For toolbox, its mostly for looks. Having the whole squad on screen in squad loadout would be both cool looking, and save me a line of text per update.
That would be nice, yeah.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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Aklyon

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Re: Lets have us an alien war: XCom2 modded. M0: Abrupt Temporal Shift
« Reply #254 on: May 12, 2016, 12:40:38 pm »

...So originally I was going to say something like 'meanwhile in alternate-com', Buuut. Psiblade has gone poof from the workshop, as has Primary Weapon Sword.
Psiblade is kinda important for the current campaign to exist.

So it turns out we might have a new campaign after all instead of a continuation. On the plus side (for you people who wanted more death), this means that once everything is in working order again (Toolbox probably, Squad Cohesion, Time travellers, ABA, IESS+, Playable Advent, Attrition mode reinforcements, assorted other things), we can have a dangerous war from the beginning, instead of a modified large-scale Veteran-Commander like pre-M13 was. Still on Commander of course, and i'll be adding people back in as they get to squaddie, unless you speak now (or just quote yourself from before) with the specific class you want (vanilla classes, and theoretically junkrat is also available, along with theoretical playable advents, also furies and bruisers from Grimy's classes). BFEL, I already have you as 'Futureperson'.

Edit: Also, if anyone had particular cosmetics in mind for themselves (or maybe even new classes?), now wouldn't be a bad time to poke me about them.
Edit2: How about we fill in the Psiblade's role with the Fury? It sounds like a pretty damn cool class.
« Last Edit: May 12, 2016, 01:47:12 pm by Aklyon »
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.
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