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Author Topic: Lets have us an alien war: XCom2 modded  (Read 93944 times)

Mephansteras

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Re: Lets have us an alien war: XCom2 modded. M0: Abrupt Temporal Shift
« Reply #255 on: May 12, 2016, 01:45:02 pm »

That does sound fun! Wouldn't mind Brion Drake being redone as one of those.
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MaximumZero

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Re: Lets have us an alien war: XCom2 modded. M0: Abrupt Temporal Shift
« Reply #256 on: May 12, 2016, 01:55:40 pm »

I'd like back in, please. After all, I'm in the title.
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Aklyon

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Re: Lets have us an alien war: XCom2 modded. M0: Abrupt Temporal Shift
« Reply #257 on: May 12, 2016, 02:01:03 pm »

I'd like back in, please. After all, I'm in the title.
...:D
I like your interpretation of the title and give you an amused thumbs up.

(also you were going to be back in anyway since you were on the previous squad, I'd been asking if people wanted particular classes to point them out or requote them. If you just want an in I'll add you in to whoever as I go through the unclaimed squaddies)
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Persus13

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Re: Lets have us an alien war: XCom2 modded. M0: Abrupt Temporal Shift
« Reply #258 on: May 12, 2016, 03:59:43 pm »

I'd like to go back in. I don't particularly care which class I get.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
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Urist Imiknorris

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Re: Lets have us an alien war: XCom2 modded. M0: Abrupt Temporal Shift
« Reply #259 on: May 12, 2016, 04:10:55 pm »

I'll be back! The Fury class sounds cool and I'd like to be one.
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A Thing

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Re: Lets have us an alien war: XCom2 modded. M0: Abrupt Temporal Shift
« Reply #260 on: May 12, 2016, 04:16:09 pm »

I'll jump back in, and I'll stay as a junkrat. I don't really have any other preferences beside that.
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Burnt Pies

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Re: Lets have us an alien war: XCom2 modded. M0: Abrupt Temporal Shift
« Reply #261 on: May 12, 2016, 04:29:27 pm »

I'd like to stick with specialist, ideally. Same build and looks as the original.
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Cptn Kaladin Anrizlokum

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Re: Lets have us an alien war: XCom2 modded. M0: Abrupt Temporal Shift
« Reply #262 on: May 12, 2016, 06:06:33 pm »

I would rather be a specialist, actually.
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Aklyon

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Re: Lets have us an alien war: XCom2 modded. M0: Abrupt Temporal Shift
« Reply #263 on: May 12, 2016, 06:08:25 pm »

So far in my looking through all the mod pages, it seems like at the least we'll be waiting on an entire new version of IESS+ to work with AH. A lot of the minor mods I honestly could just collect into a pile of ini changes.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

MaximumZero

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Re: Lets have us an alien war: XCom2 modded. M0: Abrupt Temporal Shift
« Reply #264 on: May 12, 2016, 06:36:22 pm »

I'd like back in, please. After all, I'm in the title.
...:D
I like your interpretation of the title and give you an amused thumbs up.

(also you were going to be back in anyway since you were on the previous squad, I'd been asking if people wanted particular classes to point them out or requote them. If you just want an in I'll add you in to whoever as I go through the unclaimed squaddies)
I just want to shoot a lot of boolet and blow some things up. You can also shorten my name to MaxZero. MaximumDakkaSplosions got a little out of hand.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
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Persus13

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Re: Lets have us an alien war: XCom2 modded. M0: Abrupt Temporal Shift
« Reply #265 on: May 12, 2016, 08:24:21 pm »

MaximumDakkaSplosions got a little out of hand.
They usually do.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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Burnt Pies

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Re: Lets have us an alien war: XCom2 modded. M0: Abrupt Temporal Shift
« Reply #266 on: May 12, 2016, 09:01:23 pm »

You don't want dakkasplosions in hand. You can lose an arm like that.
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Darkening Kaos

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Re: Lets have us an alien war: XCom2 modded. M0: Abrupt Temporal Shift
« Reply #267 on: May 13, 2016, 04:23:51 am »

     Kaos can be xeroxed as he was, thanx.  I think he has experienced four five campaigns so far without change, so one more won't make much impact on the echoes in his head.
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Aklyon

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Re: Lets have us an alien war: XCom2 modded. M0: Abrupt Temporal Shift
« Reply #268 on: May 13, 2016, 12:07:08 pm »

Meanwhile in Testcom, I, uh. I forgot I'd left Attrition mode on. And it can speed up the fight in Gatecrasher.

« Last Edit: May 13, 2016, 12:10:30 pm by Aklyon »
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Rince Wind

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Re: Lets have us an alien war: XCom2 modded. M0: Abrupt Temporal Shift
« Reply #269 on: May 15, 2016, 02:37:56 pm »

I wouldn't mind being a junkrat again.
Some pirate look would be cool.
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