Turn 30
Each player has a die in caps that acts as a unique skill. It's basically my solution to the fact that two people didn't post skills (T_T).
DISCOVERY applies to actions that involve searching, scouting, looting, basically anything with "look for" in the description. It does not apply to passive actions like detecting stealth.
VENGEANCE applies to getting revenge on others. Can involve combat (provided the enemy is shooting at you this turn, or has shot in the past) or just pulling pranks.
JUDGEMENT applies to actions concerning serious ethical decisions. It actually gives a bonus to any choice, not just the 'good' one or the 'evil' one, but it only applies once per decision so it won't help throughout a fight if you decide to murder people randomly.
MERCY applies to actions helping right wrongs, including medicine, repairing something, or even just comforting someone.
Oh bother.
Draw The Peacemaker, and wave it around threateningly.
The sword elicits gasps and cries, and utterances in a language you cannot understand. Odd, because you can understand the alphabet just fine, and read the signs.
Some of the villagers running away pause to look back. The (roughly six) guards also pause, and sheath their weapons. They are armed with axes and swords, wearing quilted armor.
It seems they are talking about the sword itself. Many are pointing to it.
Sign post in the middle of the village:
TOWN SQUARE
>Herbalist's
<Food Market
Temple^>
<^Ranch
^Torus^There's also a cartographer's office and a "compiler's press."
An odd request, but also an excellent way to learn duscover more about this world's behaviors.
"...sure thing!"
Think about where I can find peasants for the lady. Trun the drones vision back on and try to get it to return to the surface.
[1] Your drone sputters and falls into the water. The woman plucks it out of the water and hangs it to dry on a stalagmite.
"Oh, that's too bad. You'll have to come down here to get it back." she giggles.
"Bring peasants."You don't know of anywhere to acquire peasants. [d8: 4] As you walk the shores, however, you notice birds flying across the water and landing on the shores, pecking the ground for mollusks and seafood.
Kneel and try a fleeting prayer to the 'Goddess'. Failing in that, go get that priest guy and see if he can't help. Succeeding in calling the Goddess, get everyone together and tell them of the newly fixed bridge and inquire if we should cross to the other side of the bridge.
You pray. Nothing happens. Looks like you need some help.
There's a shrine, and then a hermit. You decide to look for the hermit, but there are no directions, just his donations box. You head to the shrine instead.
The shrine consists of five stone pillars arranged in a half-circle. Each is connected to its neighbors by gold threaded rope carrying slips of jagged paper. In the center is a square altar with steps, and on the top of that altar, a black crystal ball wrapped in the same kind of rope with a cone-shaped roof over it.
"Kill you? Not unless you surrender your soul onto this flesh."
"Now where's this blast you spoke of sir?"
"Pardon me, master, all I know is from tales. But it seems this one hasn't yet fully materialized. Perhaps..."Fish-man plucks a fish from his ear.
"Perhaps such a small contact area... is too little for any meaningful spiritual power. We need to go deeper..."He reaches inside his head, and then his chest, searching for something amidst the fishes that his body is made up of. He then pulls out a knife, and gives it to you. As soon as you hold it, you revert to the spirit-vision you were in before.
"Use this to extract more power. I'll do what I can."
Brann Montoya's Status: Frostbitten finger (minor)
Items:
Flashlight (full charge)
Serpentine Whip
x3 Hat Drone (HP: 4/4, 4/4, 4/4)
Modifiers:
DISCOVERY: d8 (2/8 XP)
Items:
Flashlight (full charge)
Books ('Tales of the Beyond')
Candles + Matches
Modifiers:
JUDGEMENT: d8 (0/8 XP)
Diplomacy (1/6 XP)
Crafting (1/6 XP)
Items:
Flashlight (full charge)
Medical Wrappings, Sutures, and ¿disinfectant?.
PEACEMAKER (+1 to edge attacks) (glows when "life is lost")
Modifiers:
MERCY: d8 (0/8 XP)
Pistols: d8 (0/8 XP)
Scavenger: d6 (1/6 XP)
Halcyon Adhil's Status: Temple gash (minor)
Items:
17x Neo-Adamantium Coin
Dead Lantern
Dead Gem
Crystal Eye (lets you see in the dark)
Razor Claws (rolls d8 for unarmed melee) (0-handed)
Modifiers:
VENGEANCE: d8 (0/8 XP)
Survival Skills/Crafting (2/6 XP)
Mobility (2/6 XP)