Turn 25
Each player has a die in caps that acts as a unique skill. It's basically my solution to the fact that two people didn't post skills (T_T).
DISCOVERY applies to actions that involve searching, scouting, looting, basically anything with "look for" in the description. It does not apply to passive actions like detecting stealth.
VENGEANCE applies to getting revenge on others. Can involve combat (provided the enemy is shooting at you this turn, or has shot in the past) or just pulling pranks.
JUDGEMENT applies to actions concerning serious ethical decisions. It actually gives a bonus to any choice, not just the 'good' one or the 'evil' one, but it only applies once per decision so it won't help throughout a fight if you decide to murder people randomly.
MERCY applies to actions helping right wrongs, including medicine, repairing something, or even just comforting someone.
Clear it off gently.
[3] You clear off the trash. It sort of sticks, but you eventually uncover an amorphous, fleshy blob, throbbing with a hearbeat. It seems to have grown to fill in the cracks between bits of trash, as a few tools and shards seem to be (bloodlessly) lodged into the body.
Fish-man shows up behind you, riding a wave of fish along the ground.
"As I suspected, you are trying to get at his sources." He looks down at the writhing mess.
"That looks like an early test. I wonder whose soul is in there."Continue.
You go forward and encounter the "Tilted Cave." As the name unironically suggests, it feels like it's tilted when you walk inside. More specifically, it feels like you are running down a ramp if you decide to enter, although the floor itself is actually level throughout the cave.
Outside the cave there is a sign posted:
Donations to the old hermit, compiler. There is a bucket hanging from the sign filled with coins of different colors.
The sign also gives directions: Behind you to the Staring Forest, and westward (the direction of the clouds) is the shrine to the patron goddess of the harvest, Savelu.
The cave leads to the village, apparently.
"Hm. Let's not, but say we did." Turn tail and walk swiftly away.
[4] You avoid the fireflies entirely, noting their behavior: they immediately back off after you pass a certain radius. You can easily trigger them again by walking into the radius, but they'll blindly disengage as soon as you go back over the threshold.
"Oh come on, thats just playing dirty. Ah well, more opportunities to explore"
Fly down the route with dripping water to explore further
You find a dead end cavern with a pool of water in the middle. There seems to be a body in the water--you think it's Adam at first, but then you realize Adam was also carrying Hansel, so there would need to be two bodies.
That could also mean the body is Hansel, but you'd think Adam would be a little more considerate about where to dump the body. After all, there's bound to be scores of alien wildlife inside the pond!
Either way, the body isn't either of your companions. It's an unconscious woman wearing a velvet dress. She actually seems to be floating on the surface along with her clothing, which appears hydrophobic. Her hair is long and yellow (not blonde), floating on the water as well and frayed out in a pattern.
Brann Montoya's Status: Frostbitten finger (minor)
Items:
Flashlight (full charge)
Serpentine Whip
x3 Hat Drone (HP: 4/4, 4/4, 4/4)
Modifiers:
DISCOVERY: d8 (2/8 XP)
Items:
Flashlight (full charge)
Books ('Tales of the Beyond')
Candles + Matches
Modifiers:
JUDGEMENT: d8 (0/8 XP)
Diplomacy (1/6 XP)
Items:
Flashlight (full charge)
Medical Wrappings, Sutures, and ¿disinfectant?.
PEACEMAKER (+1 to edge attacks) (glows when "life is lost")
Modifiers:
MERCY: d8 (0/8 XP)
Pistols: d8 (0/8 XP)
Scavenger: d6 (1/6 XP)
Halcyon Adhil's Status: Temple gash (minor)
Items:
Dead Lantern
Dead Gem
Crystal Eye (lets you see in the dark)
Razor Claws (rolls d8 for unarmed melee) (0-handed)
Modifiers:
VENGEANCE: d8 (0/8 XP)
Survival Skills/Crafting (2/6 XP)
Mobility (2/6 XP)