Sorry, finals plus some graduation-related stuff kept me busy the last few days.
Turn 28
Each player has a die in caps that acts as a unique skill. It's basically my solution to the fact that two people didn't post skills (T_T).
DISCOVERY applies to actions that involve searching, scouting, looting, basically anything with "look for" in the description. It does not apply to passive actions like detecting stealth.
VENGEANCE applies to getting revenge on others. Can involve combat (provided the enemy is shooting at you this turn, or has shot in the past) or just pulling pranks.
JUDGEMENT applies to actions concerning serious ethical decisions. It actually gives a bonus to any choice, not just the 'good' one or the 'evil' one, but it only applies once per decision so it won't help throughout a fight if you decide to murder people randomly.
MERCY applies to actions helping right wrongs, including medicine, repairing something, or even just comforting someone.
Fish around in my pockets for some change. "Now, I know I had a quarter when I left."
[5] You have a pouch of coins made of Neo-Adamantium, an alloy of neutronium-doped buckyballs in a polyhedral nanotube lattice. It's ultra-dense, ultra-durable, and most importantly, its price doesn't fluctuate with the rate of supernovas in the galaxy, like Gold does.
Her hair shifted to a mix of bright green and yellow, showing her amazement. "......woah......"
She tentatively prods the rope bridge with a foot, and if it proves to be stable, she begins walking across it.
[1] It's difficult to prove the bridge's stability without putting your full weight on it. After all, rope stretches quite a bit when it's spread out over such a distance, and the actual properties of the rope aren't known to you. So when the rope snaps after you traverse halfway across, you find yourself dumbfounded as you swing over the abyss, holding on for dear life. Eventually it settles on the opposite size, and you climb up to, err, 'ground level,' that is, the ground level of the village.
The hand of a child greets you over the edge, helping you up.
And then, when you stand up and take a look at the crowd in front of you, an assortment of vagabonds and pariahs from what looks like a medieval age, their eyes meet yours in wonder. Slowly, that wonder turns to dread, as you notice some of the villagers turning to walk and/or run back to the huts behind them. Speaking of which, the 'village' as you see it consists of huts that are either hanging or resting on fungal platforms, connected by rope bridges. In the distance, through the loosely-spaced floorboards, you see a dark ring-shaped building hanging from the ground by a network of ropes, like a baby's toy caught in a spiderweb.
Scavenge the trash pile for anything that could be used. Perhaps to make a bomb.
[5] You dig down deeper in the pile. There's chemical residues and such, but it seems that the rains have washed away any actual remaining substance that's potentially explosive. All you have is the beating heart thing.
"Wait, I think I got something," says the fishman.
"That beating... thing...'s got a lot of potency, for lack of a body. If you happened to give it some of your energy, it might actualize itself... and give off a lot of energy in the process. I think it just might be able to blow the door. How about it?"If prompted, he notes that New Humans have a lot of latent energy in them. You'll need a former machine to channel that energy with, a 'Proxy' so to speak. When questioned about who'd make a good Proxy, he points at himself.
Well... this is a problem.
Have the drone emit sounds while looking around the pool for anything that could remotely help in this situation.
The drone emits a squeal, although not due to the sound you make. Rather, the battery seems to be dying. [6] It seems you've overexterted it, and it's having a hard time staying aloft.
The sound wakes the woman anyway. She opens a pair of black-rimmed eyes and looks at your drone--or rather, it feels, at
you. It gives you a bit of a chill.
She raises an arm, and a rivulet of glowing water grows out of the pond like a gravity-defying branch and supports your drone from falling. She sits up slowly, still staring into the drone, and straightens her hair.
"Are you new to this realm?" she addresses the drone. Or you.
Brann Montoya's Status: Frostbitten finger (minor)
Items:
Flashlight (full charge)
Serpentine Whip
x3 Hat Drone (HP: 4/4, 4/4, 4/4)
Modifiers:
DISCOVERY: d8 (2/8 XP)
Items:
Flashlight (full charge)
Books ('Tales of the Beyond')
Candles + Matches
Modifiers:
JUDGEMENT: d8 (0/8 XP)
Diplomacy (1/6 XP)
Crafting (1/6 XP)
Items:
Flashlight (full charge)
Medical Wrappings, Sutures, and ¿disinfectant?.
PEACEMAKER (+1 to edge attacks) (glows when "life is lost")
Modifiers:
MERCY: d8 (0/8 XP)
Pistols: d8 (0/8 XP)
Scavenger: d6 (1/6 XP)
Halcyon Adhil's Status: Temple gash (minor)
Items:
17x Neo-Adamantium Coin
Dead Lantern
Dead Gem
Crystal Eye (lets you see in the dark)
Razor Claws (rolls d8 for unarmed melee) (0-handed)
Modifiers:
VENGEANCE: d8 (0/8 XP)
Survival Skills/Crafting (2/6 XP)
Mobility (2/6 XP)