Turn 12
Each player has a die in caps that acts as a unique skill. It's basically my solution to the fact that two people didn't post skills (T_T).
MIGHT applies to actions that are physical in nature. Basically, if it requires a lot of physical exertion, this die will cover it if you don't have another skill that outmatches it.
DISCOVERY applies to actions that involve searching, scouting, looting, basically anything with "look for" in the description. It does not apply to passive actions like detecting stealth.
TRUE AIM applies to raw accuracy of all kinds, which includes missile attacks. It doesn't apply to attacks that are aimed for you, like a turret or drone.
VENGEANCE applies to, well, getting revenge on others. Can involve combat (provided the enemy is shooting at you this turn, or has shot in the past) or just pulling pranks.
JUDGEMENT applies to actions concerning serious ethical decisions. It actually gives a bonus to any choice, not just the 'good' one or the 'evil' one, but it only applies once per decision so it won't help throughout a fight if you decide to murder people randomly.
MERCY applies to actions helping right wrongs, including medicine, repairing something, or even just comforting someone.
COURAGE applies to risky actions, such as an all-in attack or an experiment that's likely to fail. It also applies to melee combat in general, but only if you aren't wearing armor or some other kind of absolute protection.
Gravity on the habitat is UPWARD, so the factory section is also "up the ladder."
The engine block is mounted on a tether, so while the engine burns it is far away from the actual body. It's only meant to be reeled in if you get the Warp Drive working.
The ship rotates, so only the habitat module has gravity.
The engine/reactor section is heavily irradiated due to the type of reactor used.
The habitat module has a backup battery, currently OFFLINE.
The factory module has a backup fission reactor, currently OFFLINE.
The nuclear engine produces electrical power when not thrusting. Currently OFFLINE.
Could you begin by checking on our sickbay, we have a problem with the robot in there.
Point to the sickbay door opening
"It is indeed the reason I came here. I must apologize for being so rude, I thought you were more the kind to..."She mutters something mostly incoherent as she squeezes through the opening and surprises Brann.
Items:
Flashlight (full charge)
Laser Pistol (18/3) (energy)
EMP Rod (Full charge)
Environment Suit (+1 defense, -1 to your MIGHT rolls while wearing)
Modifiers:
MIGHT: d8 (0/8 XP)
Hard Sciences: d8 (0/8 XP)
"So that's what happened to the equipment? Anyway, just because you're missing the equipment means that you can't do anything. Humans are all about the mind, and since you were robot, your mind is bound to be sharp."
"besides, it's never to late to diversify your knowledge, if you put in a little effort."
"You're right, I can't do anything because I'm missing the equipment."
The croaking voice of a demonic hell-being screams at you from behind.
"Sergei! It's time you stopped moping and get up. The humans are awake."Actually it's an old woman. She probably has throat cancer or some other easily-treatable condition. If the medical bot hadn't...
Ignoring you, she grabs the former medical robot and pulls him by the collar of his rags.
"Maine said she'll take care of the human's bodies for you. Now get up. We need to meet everyone else. And if you want to make yourself useful..."She points to Hansel.
"Carry him."Status: Frostbitten finger (minor)
Items:
Flashlight (full charge)
Serpentine Whip
x3 Hat Drone (HP: 4/4, 4/4, 4/4)
Modifiers:
DISCOVERY: d8 (1/8 XP)
(See below)
Items:
Flashlight (full charge)
Force Arm
Stun Staff (shock/blunt) (full charge)
Modifiers:
COURAGE: d8 (0/8 XP)
Negotiation: d8 (0/8 XP)
Shit. "Uh..... No! These are 100% my experiments! I.... was attempting to make sentient plant-life.... and it resulted in this...."
This is starting to look bad....
"An experiment it may have been, but it begs some pause. Still... let us spare the introductions, for now... since I came here to kill you and take your souls..."The being raises a a string of figurines tied together, each one shaped like a corresponding crew member. There are six in total, but one of them does not look like Réoris. It looks like a man with razor claws and more moderate getup.
Items:
Flashlight (full charge)
¿Instant Mutagen? x2
Medical Wrappings, Sutures, and ¿disinfectant?.
Petunia
Modifiers:
MERCY: d8 (0/8 XP)
Pistols: d8 (0/8 XP)
(See above)
Items:
Flashlight (full charge)
Books ('Tales of the Beyond')
Candles + Matches
Modifiers:
JUDGEMENT: d8 (0/8 XP)
Throw down a rock or something.
There are no rocks in the ship, but there
are twigs. This is all like some sort of surreal dream.
You throw one down. It follows a parabolic arc as expected, and you determine that the drop is a few hundred feet. The Hab section of the ship lies directly below, but it's embedded in some sort of cliff face that your part of the ship is also embedded in.
If you could make another hole, you could theoretically climb down the cliff face, if you were willing to take the risk. You are in a factory though, so there's bound to be some other solution, especially if you can salvage any machinery buried in the overgrowth.
Items:
Crystal Eye (lets you see in the dark)
Razor Claws (rolls d8 for unarmed melee) (0-handed)
Modifiers:
VENGEANCE: d8 (0/8 XP)