Turn 10
Each player has a die in caps that acts as a unique skill. It's basically my solution to the fact that two people didn't post skills (T_T).
MIGHT applies to actions that are physical in nature. Basically, if it requires a lot of physical exertion, this die will cover it if you don't have another skill that outmatches it.
DISCOVERY applies to actions that involve searching, scouting, looting, basically anything with "look for" in the description. It does not apply to passive actions like detecting stealth.
TRUE AIM applies to raw accuracy of all kinds, which includes missile attacks. It doesn't apply to attacks that are aimed for you, like a turret or drone.
VENGEANCE applies to, well, getting revenge on others. Can involve combat (provided the enemy is shooting at you this turn, or has shot in the past) or just pulling pranks.
JUDGEMENT applies to actions concerning serious ethical decisions. It actually gives a bonus to any choice, not just the 'good' one or the 'evil' one, but it only applies once per decision so it won't help throughout a fight if you decide to murder people randomly.
MERCY applies to actions helping right wrongs, including medicine, repairing something, or even just comforting someone.
COURAGE applies to risky actions, such as an all-in attack or an experiment that's likely to fail. It also applies to melee combat in general, but only if you aren't wearing armor or some other kind of absolute protection.
Gravity on the habitat is UPWARD, so the factory section is also "up the ladder."
The engine block is mounted on a tether, so while the engine burns it is far away from the actual body. It's only meant to be reeled in if you get the Warp Drive working.
The ship rotates, so only the habitat module has gravity.
The engine/reactor section is heavily irradiated due to the type of reactor used.
The habitat module has a backup battery, currently OFFLINE.
The factory module has a backup fission reactor, currently OFFLINE.
The nuclear engine produces electrical power when not thrusting. Currently OFFLINE.
"Wait, as the bot? You look human to me. Did the black hole... turn you into a human?"
Ask Doc about being the ships medical robot.
"B-black hole? Sorry, I don't know anything about the mission... all I know is how to perform surgery and make medicine...
I guess something did happen to me. Am I human now? I don't think I'd make a good human."
Status: Frostbitten finger (minor)
Items:
Flashlight (full charge)
Serpentine Whip
x3 Hat Drone (HP: 4/4, 4/4, 4/4)
Modifiers:
DISCOVERY: d8 (1/8 XP)
Holster my laser pistol as a sign of good faith but keep my palm rested on the grip.
"There, I've put away my weapon. You still have not answered my questions. Who are you and what are you doing on this ship."
"Wait, you haven't figured it out yet--ah, that must be why I, er, why Hansel fell into that state. He was incredulous...
Notwithstanding, I am actually your ship's computer. One of the subroutines, actually, there is another one, but she isn't here yet. All the machines aboard this ship seem to have turned into life.
What about you? Have the humans changed as well? I didn't notice anything different about Hansel, nothing biological at least. His armor was like that when he first entered."Items:
Flashlight (full charge)
Laser Pistol (18/3) (energy)
EMP Rod (Full charge)
Environment Suit (+1 defense, -1 to your MIGHT rolls while wearing)
Modifiers:
MIGHT: d8 (0/8 XP)
Hard Sciences: d8 (0/8 XP)
"More plants? Is this... a good idea?"
"Ah! That's clever. She has imparted upon the formless spirits the essence of creativity encapsulated in the vial, and thus allowed them to form rudimentary bodies."Items:
Flashlight (full charge)
Force Arm
Stun Staff (shock/blunt) (full charge)
Modifiers:
COURAGE: d8 (0/8 XP)
Negotiation: d8 (0/8 XP)
Soreli, still in shock, cries some more. But, her hair soon switches to orange. Her curiosity has been piqued.
"Uh.... Alright...... That... was..... weird...."
Take one of the flowers for study later on.
Also question how exactly a flower gave you a thumbs up.
The flower extends its petals, the same ones it used to give you a thumb's up, and embraces your fingers as you pick it up. Alternatively, it may have been a fruitless attempt at resisting, but the petunia is now in your hand.
There are four other flowers. They all raise their petals.
"Soreli, if you will, could you give the other insects another vial? Maine will be pleased to hear that bodies can be fabricated in such a fashion.."The number of insects in the room seems to have dropped significantly.
Items:
Flashlight (full charge)
¿Instant Mutagen? x2
Medical Wrappings, Sutures, and ¿disinfectant?.
Petunia
Modifiers:
MERCY: d8 (0/8 XP)
Pistols: d8 (0/8 XP)
Make it back to my desk area and find a way deeper into the ship. "Visitors? Or did we bring them?"
You re-enter the ship, but it seems you've travelled some distance from where you had originally been.
There is a ladder nearby. It's supposed to lead upward, that is, toward the central low-G section of the ship. Since gravity seems to be pulling you downward, it might also have had an effect on the zero-G section of the ship. Since that part wasn't designed to hold up to gravity in the current direction, this may have caused damage.
Going down the ladder instead will lead you to the ship's power bank, as well as life support. If you can fix the power supply, you may be able to improvise something.
Finally, you can just go down the hall that leads to the crew quarters, which is a story down.
Items:
Flashlight (full charge)
Books ((Chartreuse Catholic) Bible, 'Tales of the Beyond')
Candles + Matches
Modifiers:
JUDGEMENT: d8 (0/8 XP)
Uh. O-okay. Just... Gimme a minute to calm down and I'll be good. A name would also be nice."
She waits some time before responding, then loudly declares:
"A name? I am the angel that calls down judgement."[3/6] Something you vaguely notice is that she isn't looking in your direction directly. She just sort of seems to be staring off into your general direction, but upon closer inspection she is actually paying attention to the insects. Those insects seem to be moving in a ring around you.
Additionally, looking around, all the machines seem to have turned into trees and vines. This is a much easier environment to hide in, but you could also trip while running. (+1 cover bonus to hiding, running away requires a
check of 4)
((If you didn't read the mechanics section, this basically means you need to roll more than 4 to fully succeed. Rolling 4 = 3 in this case.))
Items:
Crystal Eye (lets you see in the dark)
Razor Claws (rolls d8 for unarmed melee) (0-handed)
Modifiers:
VENGEANCE: d8 (0/8 XP)