Turn 9
Each player has a die in caps that acts as a unique skill. It's basically my solution to the fact that two people didn't post skills (T_T).
MIGHT applies to actions that are physical in nature. Basically, if it requires a lot of physical exertion, this die will cover it if you don't have another skill that outmatches it.
DISCOVERY applies to actions that involve searching, scouting, looting, basically anything with "look for" in the description. It does not apply to passive actions like detecting stealth.
TRUE AIM applies to raw accuracy of all kinds, which includes missile attacks. It doesn't apply to attacks that are aimed for you, like a turret or drone.
VENGEANCE applies to, well, getting revenge on others. Can involve combat (provided the enemy is shooting at you this turn, or has shot in the past) or just pulling pranks.
JUDGEMENT applies to actions concerning serious ethical decisions. It actually gives a bonus to any choice, not just the 'good' one or the 'evil' one, but it only applies once per decision so it won't help throughout a fight if you decide to murder people randomly.
MERCY applies to actions helping right wrongs, including medicine, repairing something, or even just comforting someone.
COURAGE applies to risky actions, such as an all-in attack or an experiment that's likely to fail. It also applies to melee combat in general, but only if you aren't wearing armor or some other kind of absolute protection.
Gravity on the habitat is UPWARD, so the factory section is also "up the ladder."
The engine block is mounted on a tether, so while the engine burns it is far away from the actual body. It's only meant to be reeled in if you get the Warp Drive working.
The ship rotates, so only the habitat module has gravity.
The engine/reactor section is heavily irradiated due to the type of reactor used.
The habitat module has a backup battery, currently OFFLINE.
The factory module has a backup fission reactor, currently OFFLINE.
The nuclear engine produces electrical power when not thrusting. Currently OFFLINE.
"Woh woh woh! No need for the screaming!" Maybe that's why you can't help anyone. "There's no need to worry, people are hardier then you think. I think you need the help more anyway."
"Who are you anyway? You weren't part of the crew."
Try to calm down the angsty teen.
"I don't deserve h-h-help..."[5/6]
"I... I guess I can work on it, though..."He calls himself Doc.
"They trusted me... as the ship's medical robot. Now, I'm not sure sure I have a place..."Status: Frostbitten finger (minor)
Items:
Flashlight (full charge)
Serpentine Whip
x3 Hat Drone (HP: 4/4, 4/4, 4/4)
Modifiers:
DISCOVERY: d8 (1/8 XP)
"Identify yourself and state whether your intentions are friendly or hostile. We were in the library when we found our incapacitated crewmate here"Point with my free hand to Hansel.We detected your presence at that time, but you did not identify yourself. Did you incapacitate him or place him in this strange outfit!?"
Maintain my defensive stance with the laser pistol
The woman seems more interested in what's going on in the back, rather than the gun pointed her way.
"What if I told you," she says in a matter of fact tone,
"That the one in there, Doc, is probably the only one who can help your friend? Well, Maine too, but..."She looks at you.
"Are you willing to shoot me? I don't think that's wise. All the ship's archives are with me now, and and if you kill me they're gone for good. You should know better than to threaten people who can't possibly hurt you."Items:
Flashlight (full charge)
Laser Pistol (18/3) (energy)
EMP Rod (Full charge)
Environment Suit (+1 defense, -1 to your MIGHT rolls while wearing)
Modifiers:
MIGHT: d8 (0/8 XP)
Hard Sciences: d8 (0/8 XP)
"...Pardon me?"
"Oh.... the other machines must be reaching out to her... I think they really want a body. Maine said she found a way, but she's outside right now."You seem to recall the voices from before, originating from nowhere.
Soreli throws her mutagen on the ground. The insect cluser over it and form into what look like little flowers. There's a daisy, a sunflower, a petunia, a pansy, and a flytrap.
Items:
Flashlight (full charge)
Force Arm
Stun Staff (shock/blunt) (full charge)
Modifiers:
COURAGE: d8 (0/8 XP)
Negotiation: d8 (0/8 XP)
Soreli, still hysterical, begins crying, and latches on to Yin-xi.
Keep forcing the bodies away. If it gets too intense attempt to throw my ¿Instant Mutagen? at them.
[Panic Resist: 2/6] You throw the vial into their midst! It shatters into a mist, and they crawl up over to it, desisting from reaching and grasping at your feet, and instead reaching and grasping at plant material once enclosed in the vial.
They tear the herbs between each other, stuffing what crumbs they can into their mouths. And then, their bodies dissolve into a gruesome mass of flesh and bone. The viscera end up melting through the floor and disappearing, leaving behind a small flower in the place of each body.
You blink. The flowers are standing. In fact, they seem to be looking at you, the faceless, delicate things. What exactly they are, the world may never know.
One of them gives you a thumb's up.
Items:
Flashlight (full charge)
¿Instant Mutagen? x3
Medical Wrappings, Sutures, and ¿disinfectant?.
Modifiers:
MERCY: d8 (0/8 XP)
Pistols: d8 (0/8 XP)
"Growling inferno! I fear to dream lest this dreaded void should hear of it."
"This fleshly machine of sin is seven times as potent here, oh Father be with your saints!"
Réoris blows on his own arm. "Does the void exhale air for us that we may breathe?"
You feel air leaving your chest. The void indeed has air... which begs the question of how much there is, and where it comes from.
The ground bubbles at your feet as you step on it. Perhaps that's where the air comes from...
There are many floating islands suspended below, but they are kilometers away. Navigating this area without a ship may be difficult.
Back in the airlock, you see many insects creeping around on the walls.
Items:
Flashlight (full charge)
Books ((Chartreuse Catholic) Bible, 'Tales of the Beyond')
Candles + Matches
Modifiers:
JUDGEMENT: d8 (0/8 XP)
"Nope. Nope. Nope. Nope. Nope. Nope. Nope. Nope. Nope. Nope."
Hide behind some boxes.
You try to run, [1/6] but the hand manages to pull itself up faster than you'd anticipated. Whatever came out of that hole looks like a woman, but with claw-like wings, each of which terminates in a point. She holds a blue ribbon in one hand, for some reason, having used the other to lift herself up.
"I know you want to run," she states calmly, looking blankly into the room.
"I know you won't believe me when I say I'm not trying to kill you, but I need you to come with me. If you don't want me to force you that is."Items:
Crystal Eye (lets you see in the dark)
Razor Claws (rolls d8 for unarmed melee) (0-handed)
Modifiers:
VENGEANCE: d8 (0/8 XP)