Uh, I think I'll just take 7 players for now and see what happens later on.
Turn 6
Each player has a die in caps that acts as a unique skill. It's basically my solution to the fact that two people didn't post skills (T_T).
MIGHT applies to actions that are physical in nature. Basically, if it requires a lot of physical exertion, this die will cover it if you don't have another skill that outmatches it.
DISCOVERY applies to actions that involve searching, scouting, looting, basically anything with "look for" in the description. It does not apply to passive actions like detecting stealth.
TRUE AIM applies to raw accuracy of all kinds, which includes missile attacks. It doesn't apply to attacks that are aimed for you, like a turret or drone.
VENGEANCE applies to, well, getting revenge on others. Can involve combat (provided the enemy is shooting at you this turn, or has shot in the past) or just pulling pranks.
JUDGEMENT applies to actions concerning serious ethical decisions. It actually gives a bonus to any choice, not just the 'good' one or the 'evil' one, but it only applies once per decision so it won't help throughout a fight if you decide to murder people randomly.
MERCY applies to actions helping right wrongs, including medicine, repairing something, or even just comforting someone.
COURAGE applies to risky actions, such as an all-in attack or an experiment that's likely to fail. It also applies to melee combat in general, but only if you aren't wearing armor or some other kind of absolute protection.
Gravity on the habitat is UPWARD, so the factory section is also "up the ladder."
The engine block is mounted on a tether, so while the engine burns it is far away from the actual body. It's only meant to be reeled in if you get the Warp Drive working.
The ship rotates, so only the habitat module has gravity.
The engine/reactor section is heavily irradiated due to the type of reactor used.
The habitat module has a backup battery, currently OFFLINE.
The factory module has a backup fission reactor, currently OFFLINE.
The nuclear engine produces electrical power when not thrusting. Currently OFFLINE.
"Ow, ow, did not expect that. I think we should move him to the sick bay. The bandage freeze-burned my hand, so it is likely doing much, much worse to his hand."
Help move Hansel to the sickbay... as much as I can.
You
Status: Frostbitten finger (minor)
Items:
Flashlight (full charge)
Serpentine Whip
x3 Hat Drone (HP: 4/4, 4/4, 4/4)
Modifiers:
DISCOVERY: d8 (1/8 XP)
Move Hansel to the sick bay with Brann
haul Hansel out into the hall together. He weighs a substantial amount with his armor, [8/8, 4/6] but you convey him effortlessly, shifting the body's weight onto your side to ease the strain on the lesser baseline human.
The halls continue to be overgrown, and in fact the plants get thicker as you near the infirmary. As you merge into the one hall, coming to a fork, you carry on to where Soreli and Yin-xi's rooms are, though they don't seem to be present. The doors are open.
The infirmary is just ahead, but there seem to be large tree roots coming out of the ruined doorway. The door might be jammed in place and hard to open (Check 5 to break the metal door).
Items:
Flashlight (full charge)
Laser Pistol (18/3) (energy)
EMP Rod (Full charge)
Environment Suit (+1 defense, -1 to your MIGHT rolls while wearing)
Modifiers:
MIGHT: d8 (0/8 XP)
Hard Sciences: d8 (0/8 XP)
Yin-xi chewed on their lips. Though nobody else would know that. "Too many strange happenings and not enough explanations. We are in the antiverse all right.... Have you seen the others?"
"Antiverse? Oh, I don't know anything about cosmology, I'm just an atmospheric regulation intelligence. You can call me Reggie. Perhaps you should ask Maine when she next returns. She left the ship a couple times prior and the last time she returned, she told us that there is a way to get bodies for the rest of the machines. How wonderful! You should stick around."
Items:
Flashlight (full charge)
Force Module
Stun Staff (shock/blunt) (full charge)
Modifiers:
COURAGE: d8 (0/8 XP)
Negotiation: d8 (0/8 XP)
(See above)
Items:
Flashlight (full charge)
¿Instant Mutagen? x3
Medical Wrappings, Sutures, and ¿disinfectant?.
Modifiers:
MERCY: d8 (0/8 XP)
Pistols: d8 (0/8 XP)
"Thank you." Réoyris says, not bothering to turn to look. "Tell me, are you of the void?"
"I do not know. Perhaps I am now, but I have not been always. Just as you have been borne into this world anew, so have I, albeit to a greater extent."She enters the water, her black dress and vest still worn, her white sleeves clinging to her arms.
"You yourself have been baptised twice, once in the past world, and once in this. I ask you to baptise me, a creature which has never once set foot in a pool of water, or a church, or a cathedral such as yours. In the world before, I always craved the pious life of a human, denied that right by the hands who built me..."She lets out a dejected sigh.
"Though, for what I am about to do, I understand if you refuse..."Items:
Flashlight (full charge)
Books ((Chartreuse Catholic) Bible, 'Tales of the Beyond')
Candles + Matches
Modifiers:
JUDGEMENT: d8 (0/8 XP)
He looks around the library, and wonders at the solidity of the walls. Following this, he looks for the rest of his crewmembers.
You walk out the door into the hall, and find that everything has been overgrown with plants. Including, perhaps to your dismay, the bodies of your fellow crewmembers. It seems they long ago perished, their bodies now tangled in the masses of thorns.
As you approach, though, one of the bodies turns its head. It begins to chant.
"You can save us, Hansel..."
Another one turns its face, missing its eyes and teeth. "Only you..."
Items:Flashlight (full charge)
Bone Armor (
)
Pistol Crossbow (1/14) (piercing)
Modifiers:TRUE AIM: d8 (0/8 XP)
Defense: d8 (0/8 XP)
"Why!!!!!?" Dodge out of the way of the monster's attacks.
"I'm sorryyyyyyyyyyy!" lead it around the room and then run directly towards the ladder, yelling apologies the entire way.
[3/6] You flee into the hallway, heading straight for the ladder. The monster follows your moves and attempts to cut you off, [Attack: 1/6 vs Dodge: 5/6] but its clumsy movements cause it to miss and hit the wall instead, sending a whole cloud of ant-like critters into the air and ruining the antennae on its arm. You apologize profusely while bolting it, reaching the ladder in time.
The creature stands silently at the end of the hall as you escape the swarming insects on the ground. It doesn't seem to be pursuing further.
You can go up the ladder if you like, or you can check on the life support systems in the complex further down the hall if you don't think the monster will continue to chase. The ladder leads firstly to the crew quarters floor and secondly to the factory segment, which is much higher up and low-G since it lies in the center of the spinning ship.
Items:
Crystal Eye (lets you see in the dark)
Razor Claws (rolls d8 for unarmed melee) (0-handed)
Modifiers:
VENGEANCE: d8 (0/8 XP)