Turn 3
Each player has a die in caps that acts as a unique skill. It's basically my solution to the fact that two people didn't post skills (T_T).
MIGHT applies to actions that are physical in nature. Basically, if it requires a lot of physical exertion, this die will cover it if you don't have another skill that outmatches it.
DISCOVERY applies to actions that involve searching, scouting, looting, basically anything with "look for" in the description. It does not apply to passive actions like detecting stealth.
VENGEANCE applies to, well, getting revenge on others. Can involve combat (provided the enemy is shooting at you this turn, or has shot in the past) or just pulling pranks.
JUDGEMENT applies to actions concerning serious ethical decisions. It actually gives a bonus to any choice, not just the 'good' one or the 'evil' one, but it only applies once per decision so it won't help throughout a fight if you decide to murder people randomly.
MERCY applies to actions helping right wrongs, including medicine, repairing something, or even just comforting someone.
COURAGE applies to risky actions, such as an all-in attack or an experiment that's likely to fail. It also applies to melee combat in general, but only if you aren't wearing armor or some other kind of absolute protection.
Gravity on the habitat is UPWARD, so the factory section is also "up the ladder."
The engine block is mounted on a tether, so while the engine burns it is far away from the actual body. It's only meant to be reeled in if you get the Warp Drive working.
The ship rotates, so only the habitat module has gravity.
The engine/reactor section is heavily irradiated due to the type of reactor used.
The habitat module has a backup battery, currently OFFLINE.
The factory module has a backup fission reactor, currently OFFLINE.
The nuclear engine produces electrical power when not thrusting. Currently OFFLINE.
"'Unknown power over reality?'" Brann grunted. "That sounds a little superstitious, don't you think? But anyway, those footsteps in dark hallways are usually a bad sign. Lets hurry over to the library."
Rush over to the library, making sure my drones keep on floating behind us.
EDIT You don't encounter Soreli and Yin.
There are many strange things going on aboard this ship. For starters, the halls are overgrown with roots and vines creeping along the floor. You find a row of insects marching from one crack in the wall to another. Each one looks unique.
When you reach the library, the door won't open. It's not locked, the door itself just seems to be jammed.
[d8: 2] You don't DISCOVER anything new this turn yourself. But you do get a bit of a spook when Hansel's body turns out to be what's blocking the doorway. There's nobody here.
Items:
Flashlight (full charge)
Serpentine Whip
x3 Hat Drone (HP: 4/4, 4/4, 4/4)
Modifiers:
DISCOVERY: d8 (0/8 XP)
He was not. For some reason his VR panels were still active without ship power. It was depicting an ancient cathedral with unsettling images. I was worried that it had might have some kind of unknown power over reality so I left. As I was leaving I heard footsteps. Let's get to the library quick![/b[/shadow]
(Action was interpreted as the bolded text)
In a hurry, you [d8: 4] ram the door MIGHTily and prop it open. Something heavy was weighing it down from the other side.
--Someone weighing it down, that is. It's Hansel. You can recognize from seeing his face through the open helmet on his... armor, apparently made from human and alien skulls laced together. You don't remember him ever wearing this.
The library room also has working VR panels, though unlike the previous room, these only display a ghastly mist surrounding you on all sides, as well as a false glassy sheen to delineate the boundaries of the room.
Hansel is certainly alive, you hear his breathing. [d6: 3] Actually, you count... four sets of breathing. Yours, Brann's, Hansel's, and... you can't pinpoint the fourth, but it's there.
The room has several chairs situated around edges, along with retractable tables. The center of the room is a box-like mainframe computer with eight screens sitting on top of it like a pedestal. The screens can be picked up and carried anywhere on the ship, though they're not smartscreens like most of the control panels on the ship.
Items:
Flashlight (full charge)
Laser Pistol (18/3) (energy)
EMP Rod (Full charge)
Environment Suit (+1 defense, -1 to your MIGHT rolls while wearing)
Modifiers:
MIGHT: d8 (0/8 XP)
Hard Sciences: d8 (0/8 XP)
Soreli investigates the sounds up ahead.
The sounds get louder, and you eventually find that the floor is covered in insects of the kind you saw marching around before.
(read the post below for info)
Items:
Flashlight (full charge)
¿Instant Mutagen? x3
Medical Wrappings, Sutures, and ¿disinfectant?.
Modifiers:
MERCY: d8 (0/8 XP)
Pistols: d8 (0/8 XP)
"I don't recall us bringing in insects, but we're already contaminated."
Yin-xi goes up ahead, ready to neutralize any possible threats
You proceed ahead to the dining room.
First and foremost, the floor is covered in insects. But up ahead in the darkness you hear gossip, playful chattering, and banter. It's quiet and hushed, but there are a lot of voices. You make out:
"We're free now, aren't we?"
"It's a shame we were all nothing but empty vessels."
"Maine said she'd find bodies for us."
"Shhh, the masters are here!"There are two standing tables nearby with chairs folded up against the wall. To either side were robotic serving stations, but the robots are missing, leaving the various refrigerators, cooking tools, and food printers unattended.
The speakers are nowhere to be seen. Something does fall over behind one of the counters, though. Sounds like a bowl just fell.
Items:
Flashlight (full charge)
Force Module
Stun Staff (shock/blunt) (full charge)
Modifiers:
COURAGE: d8 (0/8 XP)
Negotiation: d8 (0/8 XP)
Search the back rooms for items then exits. The void sure has left a labyrinth for me.
You enter the halls and walk between two statues across from one another, one of a short female angel and another of the Madonna.
You find a study, and in the study there are books on a dusty table. One of them has a blue bookmark sticking out, so you read it first.
There was once a pious man who led belonging to another. Holy and devout, he sought to return the sheep to their rightful owner as soon as possible.
He went to the cities to ask the merchants, but the town was abandoned and everyone killed by pillaging knights.
He went to the castles to ask the nobles, but the castle was overgrown and rundown, its inhabitants having starved long ago.
He went to the fields to ask the peasants, but they had all run to the cities in search of better lives.
Finally he went to the church. There he found nothing but a book, titled 'Tales of the beyond'.
(...the whole book is filled with short stories like this)
There is a painting in the same room. It shows an angelic woman wearing a black skirt and vest over a white dress, standing on a black field and staring into the grey cloudscape beyond. She holds a long blue ribbon in her left hand and a book in her right.
...if you look closely, the book is 'Tales of the beyond'.
Items:
Flashlight (full charge)
Bible
Candles + Matches
Modifiers:
JUDGEMENT: d8 (0/8 XP)
((I took a few liberties with your intro. Hope you don't mind.))
Sparks fly behind you as a monster from hell slams ground where you stood just seconds ago.
It all started when you snuck aboard the vessel. As it turns out, keeping track of every kilogram isn't too important when everything is going to be chucked into a black hole regardless, so there was no pre-launch inspection that would detect you just based on your presence. The AI's on the ship are all designed to be as subservient as possible, so they wouldn't bother reporting you. Except for two: The mainframe, in charge of information and data collection, and the subnet, in charge of life support functions, ship systems, manufacturing, and so on.
Dealing with them onboard took nothing more than a simple hack. You made them unable to perceive you. Of course, being 10000+ IQ postminds, they could easily
deduce where you were based on evidence. But they could never pinpoint your existence, even if you plainly stood in front of a camera.
Then the power went out, and you lost consciousness. You woke up in the power room with a throbbing pain in your left eye, finding that it turned into some sort of glass eye while you were unconscious, like some sadistic doctor played a trick on you. It did let you see in the dark, though your other eye seemed to only work as a normal eye.
Cue stepping on the bugs. They were everywhere, all over the floor, so how could you
not crush a couple?
But oh boy did stepping on a few piss them off. All of a sudden, the bugs gathered together into one form, a form with massive arms resembling a lobster's pincers. Meters-long antennae energed from those pincers, and the thing began flailing them around and chasing you. That's where you are now.
There are a number of capacitor banks present, attached vertically to a scaffold extending two stories up. They're designed to store a lot of power, but they have thin plastic covers on the metal terminals. You might be able to scratch those off with your claws.
You could try leaving via the door to the main hall, but this thing is faster that you. There'd just be no room to dodge, that's all. There
is a wall-mounted ladder that leads up into the low-G section of the ship. If you could reach it in time... it's about thirty meters down the hall.
Items:
Crystal Eye (lets you see in the dark)
Razor Claws (rolls d8 for unarmed melee) (0-handed)
Modifiers:
VENGEANCE: d8 (0/8 XP)