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Author Topic: Space Command : Tactical Suggestion Game  (Read 3823 times)

NRDL

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Re: Space Command : Tactical Suggestion Game
« Reply #15 on: April 03, 2016, 04:53:32 pm »

Name: Jack Hammer
Description:Tallish, with a muscular build. Black hair, brown eyes.

+1
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High tyrol

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Re: Space Command : Tactical Suggestion Game
« Reply #16 on: April 03, 2016, 10:37:41 pm »

Take a look in our manifests whether we have boarding crews and/or prize crews. Encountering a new Alien Empire means at the beginning ships are very very precious and bring in loads of cash due to the eggheads wanting to study the tech so we might want to get in there before its over

Even more importantly, we want to met the senior officers of our ships and get to know them. Pissing them off is NOT a good way of conducting a war as that leads to things like mutiny and our ass being shoved out an airlock without the benefit of a suit.


Oh, BTW:

Name: Jack Hammer
Description:Tallish, with a muscular build. Black hair, brown eyes.
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10ebbor10

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Re: Space Command : Tactical Suggestion Game
« Reply #17 on: April 04, 2016, 02:57:12 am »

I also need someone to break the tie for the first choice.
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TopHat

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Re: Space Command : Tactical Suggestion Game
« Reply #18 on: April 04, 2016, 05:59:17 am »

I'll vote for A.
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

10ebbor10

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Re: Space Command : Tactical Suggestion Game
« Reply #19 on: April 04, 2016, 02:13:02 pm »

You decide to take a look at your supply manifests, looking at what crew you have under your command. The Nix class Corvettes are, like many Exostrain vessels of their size, very lightly manned. A 12 man crew is responsible for the entire ship, though heavy automation means that in normal situations, only 4 of them are needed at all times to operate the vessel. Despite that, the close range operations required for a boarding mission do not fall under it's design parameters.

The Arcadia class survey vessel is manned a bit more heavily. Outfitted as a supply ship, and with basic repair and rearmament facilities for your expedition, it has a 300 man crew, sufficient to qualify itself as a small mining station. Of course, not all of those have spaceflight experience, but rather are present to operate those facilities. The ship does have a small security complement, but they are geared for policing, not boarding operations.

The Conduit vessel, meanwhile, though it has a smaller crew, has a dedicated and heavily armed security force. In addition, as long as it's Conduit link is active, it can quickly access additional reinforcements. To involve a Conduit vessel in a boarding operation is an unlikely proposition though, as these prized vessels are literally the heart of the fleet.

Having reviewed this information, you decide to confer with the senior officers of your ships. Unfortunately, given that your departure will be quite soon, you don't actually have time to go meet them all. This is especially complicated by the fact that your vessels don't all follow the same command structure. The Nix class Corvettes don't have a rigid command structure, due to the small size of their crew. The Conduit vessel has it's command split between the Captain, responsible for navigation, the Conduit operating crew, responsible for the Conduit drive, and the Security crew. Your supply ship meanwhile, has a similar rift between the engineering team operating the facilities when the ship is stationary, the navigation crew, and the logistics crew. You can visit some, but you'll have to prioritize.


Spoiler: The Fleet (click to show/hide)
« Last Edit: April 04, 2016, 04:22:06 pm by 10ebbor10 »
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NRDL

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Re: Space Command : Tactical Suggestion Game
« Reply #20 on: April 04, 2016, 04:11:04 pm »

If there's nothing to do or learn, set out.
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High tyrol

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Re: Space Command : Tactical Suggestion Game
« Reply #21 on: April 04, 2016, 04:46:03 pm »

visit security team first then the navigation crew leader for the conduit lowest priority is the conduit operating crew
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10ebbor10

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Re: Space Command : Tactical Suggestion Game
« Reply #22 on: April 07, 2016, 11:43:25 am »

You make a mental note to talk to the Conduit crew, though, since they haven't arrived at present, that'll have to wait. Once they'll arrive you'll make the jump to your target system, identified, at the moment, through an alphanumeric designation, though you consider changing that for convenience sake later.

With that in mind, you turn yourself to the operation you're about to start. Conduit jumps are very energy intensive, so the initial deployment of forces is important. Once you'll jump in, you'll need at least a few hours to reestablish a conduit connection, and a few hours more before you can think of executing a new jump. In order to avoid jumping straight into the waiting arms of an enemy fleet, small Conduit vessels have deployed a number of satellites in the last few months, allowing you a nice overview on the battlefield; and the benefit of the first move. Unfortunately, in order to keep the operation secret, the satellites were injected on the outskirts of the system. Any info you get lacks detail, and is usually hours late.

The System consists out of 1 sun, 2 gas giants and 3 other planets, among a smattering of smaller moons. Significant activity has been detected on two of the three planets, as well as what appear to be mining operations within the belt, and activity on at least 2 moons. In addition, at least 5 orbital structures are present in the system.

Major habitation is present solely on planet Gamma, with widespread infrastructure all over the planet. It is this mission's primary target. In addition, there's evidence of inhabitation on Planet Beta's moon, as well as on one of the moons of gas Giant Zeta. Planet Gamma has two space stations in orbit, purpose unknown. Orbital characteristics of these stations is contradictory, but they're also on the edge of the resolution of the scanner.

In addition, we have detected the movement of various ships within the system. A small ship appears to be on a course from Planet Gamma to Belt mining station B. The ship appears to be too small to transport resources, and we're as of yet unclear as to it's purpose. A far larger fleet, consisting of 3 large vessels, appears to be on an trajectory towards beta, originating from the Epsilon system. Their mission is equally unclear. Their size causes us to presume they're large transports used to move supply within the system, as the energy cost to move such a large vessel would be significant. Both fleets were detected because they were executing burns at that time, it's plausible that other fleets are present, but unable to be detected.

By the time you've reviewed the details, the Conduit ship has arrived, and you head towards it to meet the crew. The Captain of the navigation team has little important to tell you. The Conduit is heavy due to it's significant armor, and is relatively under powered for it's size. It's designed to spend the vast majority of it's time on a ballistic course, or in stable orbit. The Chief of security was unable to meet you, apparently having to deal with an unexpected supply shortage. It appears some equipment was never delivered.

The Conduit operation crew mentions that there's apparently some interference with the system, originating from two of the stations. They say it's similar, though distinctly different, of that of a malfunctioning Conduit drive. It's not going to be a problem, but they thought you'd like to know.

Suggested actions :

A : Attack the Belt Mines (Put Conduit vessel in a stable orbit around the sun, then send a few ships over to investigate and attack the mines)
B : Attack the Incoming Fleet (Jump in the Conduit vessel in the inner system. Corvettes burn to intercept fleet, launch missiles, then break off before coming close)
C : Attack the Zeta System (Jump the Conduit vessel within the confines of the belt to hide it, attack the colony with the Corvettes)
D : Something else


Spoiler: The Fleet (click to show/hide)

Spoiler: Target System Map (click to show/hide)
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TopHat

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Re: Space Command : Tactical Suggestion Game
« Reply #23 on: April 07, 2016, 01:47:01 pm »

D: Jump the Conduit ship within the confines of the belt to hide it. Send one corvette to intercept and ambush the small vessel once it's entered the belt (perhaps taking a small security detachment from the Conduit vessel in case they surrender?) whilst the rest get into position to attack one of the mining stations. The mining station is not to be attacked until the small vessel has been neutralised.
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

tryrar

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Re: Space Command : Tactical Suggestion Game
« Reply #24 on: April 07, 2016, 05:23:58 pm »

D: Jump the Conduit ship within the confines of the belt to hide it. Send one corvette to intercept and ambush the small vessel once it's entered the belt (perhaps taking a small security detachment from the Conduit vessel in case they surrender?) whilst the rest get into position to attack one of the mining stations. The mining station is not to be attacked until the small vessel has been neutralised.

+1 to this, sounds like a good plan
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High tyrol

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Re: Space Command : Tactical Suggestion Game
« Reply #25 on: April 07, 2016, 05:54:08 pm »

D: Jump the Conduit ship within the confines of the belt to hide it. Send one corvette to intercept and ambush the small vessel once it's entered the belt (perhaps taking a small security detachment from the Conduit vessel in case they surrender?) whilst the rest get into position to attack one of the mining stations. The mining station is not to be attacked until the small vessel has been neutralised.

+1 to this, sounds like a good plan
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NRDL

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Re: Space Command : Tactical Suggestion Game
« Reply #26 on: April 07, 2016, 09:01:11 pm »

D: Jump the Conduit ship within the confines of the belt to hide it. Send one corvette to intercept and ambush the small vessel once it's entered the belt (perhaps taking a small security detachment from the Conduit vessel in case they surrender?) whilst the rest get into position to attack one of the mining stations. The mining station is not to be attacked until the small vessel has been neutralised.

+1 to this, sounds like a good plan
1+

+1
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10ebbor10

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Re: Space Command : Tactical Suggestion Game
« Reply #27 on: April 09, 2016, 01:52:31 pm »

You give the order, and the Conduit vessel prepares to jump. In an instant, the stars shift suddenly, all devices within the vessel disconnect, and the station disappears, replaced by a large, irregular asteroid behind which you'll be hiding. It'll take the Conduit ship about 6 hours to reestablish connection with the main Conduit, so until then, you'll be virtually cut off.

Having received their orders, the 6 Nix class Corvettes depart with short burns of their thrusters.  One breaks off to set up an intercept course with the small vessel approaching the mining facility, the others continue onwards towards the facility. Operating at low power, and using but a fraction of their capable thrust, the Nix class is not that conspicuous, and you detect no changes in flight plan of the incoming vessel.

Based on estimations about the target's vessels capabilities, it'll come within guaranteed interception range in 50 minutes, and leave it again in 70 minutes. Within that time, the vessel will be unable to escape a missile attack, even if it detects it immediately and enters a sustained full burn. Possible countermeasures destroying or distracting the missile are, however, not included in this assessment.

The mining outpost, being a facility considered incapable of movement, can be targeted immediately. At best speed, missile impact will occur a few hours after launch, declining slowly as the 5 Nix class corvettes approach the target. At current speed, without additional burns, they'll be within passive sensor range within 3 hours, active sensor range within 1.


Spoiler: The Fleet (click to show/hide)

Spoiler: Target System Map (click to show/hide)
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tryrar

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Re: Space Command : Tactical Suggestion Game
« Reply #28 on: April 09, 2016, 10:17:19 pm »

Nothing to do but wait then.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

NRDL

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Re: Space Command : Tactical Suggestion Game
« Reply #29 on: April 09, 2016, 10:18:12 pm »

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