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Author Topic: Wild Mages: Dominic, The Naked Mage  (Read 87711 times)

Nakéen

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Re: Wild Mages: Specicide strictly optional
« Reply #315 on: May 05, 2016, 03:54:59 am »

Soleus is making a deadpan face. Sigh. He should have expected something from that horribly tasteful lie of a cake.

"Look like we got a weed problem. Brian and Noel, try to find an axe or something for Joshua to cut the tree. Marie, you will keep an eye on Tec while he slows the tree growth. Don't worry he is a housegolem. I will introduce it to you later.
Oh, and to all of you. Don't ever approach the cake lying around. Don't even look at it. It's a magical artifact of doom, we will take care of it later."


Send Brian and Noel to find an axe or big enough sharp object to cut the tree.
Order Tec to rip branches off and throw them overboard, with Marie supervising him.
Cast a spell to analyze the Tree species.
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TheBiggerFish

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Re: Wild Mages: Specicide strictly optional
« Reply #316 on: May 05, 2016, 04:59:24 am »

"I don't think we should disturb them."

"Anyway.  Laudata, how would you like to go down in history as the mother of a new species?"
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Nakéen

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Re: Wild Mages: Specicide strictly optional
« Reply #317 on: May 05, 2016, 05:00:57 am »

"I don't think we should disturb them."

"Anyway.  Laudata, how would you like to go down in history as the mother of a new species?"
((A species that reproduces by exchanging genetical material through holding hands !))
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TheBiggerFish

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Re: Wild Mages: Specicide strictly optional
« Reply #318 on: May 05, 2016, 05:07:18 am »

((Actually, nobody knows how that works.))
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Ozarck

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Re: Wild Mages: Specicide strictly optional
« Reply #319 on: May 05, 2016, 05:24:40 am »

"I see. Another demented minion dedicated to my harm. Ah, if only I'd been content with summoning breakfast, I wold be settled in nicely, examning the broken bits of brain floating about the head of my statue of a deceased mage, rather than trying to placate all my tools and keep them from incessantly trying to kill me. Perhaps, though, it is as nature intended. Wild Mages are not built to last, it seems. And for good cause, if the legends are true.

Alright, what have I got? A three. Good enough."

I cast Quieten Doom Box on the doom box.

"And I think i will save these next two good rolls for when I have a better idea of my situation here. Perhaps i should just return to my camp, along with my new items. And maybe even the corpses of my erstwhile tormentors. Bloody imps. God, I shold really stop talking to myself."

Bluexdog

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Re: Wild Mages: Specicide strictly optional
« Reply #320 on: May 05, 2016, 02:46:42 pm »

"Hmm I wonder if there are any other wizards?

Search for wizards! also try and find a suitable home
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AoshimaMichio

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Re: Wild Mages: Specicide strictly optional
« Reply #321 on: May 06, 2016, 11:27:03 am »

Soleus is making a deadpan face. Sigh. He should have expected something from that horribly tasteful lie of a cake.

"Look like we got a weed problem. Brian and Noel, try to find an axe or something for Joshua to cut the tree. Marie, you will keep an eye on Tec while he slows the tree growth. Don't worry he is a housegolem. I will introduce it to you later.
Oh, and to all of you. Don't ever approach the cake lying around. Don't even look at it. It's a magical artifact of doom, we will take care of it later."


Send Brian and Noel to find an axe or big enough sharp object to cut the tree.
Order Tec to rip branches off and throw them overboard, with Marie supervising him.
Cast a spell to analyze the Tree species.

"Understood." Brian leaves immediately to perform the given task and Noel follows lazily. Tec walks to edge of your island and jumps off. Marie does likewise, but stops on the edge. She stares down few seconds and then turns to you.
"I will need weapons, sir!"
Joshua walks next to her, gives one glance what's down below and agrees. "More likely we need fire. Lot's of fire."

2. The spell gives you only image of great shadow in clouds.

Deciding you need to see what they are so worried about you too walk next to them and take a loog. What you see is... pure chaos in form of flesh. The approximate area where Tec sent the cake flying and where the tree is growing is literal sea of twitching flesh. Or a pond of flesh, same difference. Legs, hooves, claws, arms, tails, heads, torsos and internal organs of all kinds of animals, all growing from each other. Scales, fur, slimy skin and feathers all happily mixed together with some plant life that you have never seen before and some you have. Morose wailing and whining rises from the pile as Tec walks over it to the huge tree in middle. The tree itself has rather wide trunk, easily six meters in diameter. Most of branches are high up on top where they form a kind cap over the tree.

Tec reaches the tree stabs his steel fingers and toes deep on its bark and starts climbing up. Brian returns with a simple axe, looks over what you are seeing, looks the axe on his hand and promptly throws it over his shoulder. "Yeah, I don't think axe is what we need here. Maybe fly away and deny everything?"

"I don't think we should disturb them."

"Anyway.  Laudata, how would you like to go down in history as the mother of a new species?"
"All right. You know where to find them if you need them later." Animated statue returns to its place by wall and freezes there.

"Mother of...? Ah, what kind of motherhood your lordship is implying?"

"I see. Another demented minion dedicated to my harm. Ah, if only I'd been content with summoning breakfast, I wold be settled in nicely, examning the broken bits of brain floating about the head of my statue of a deceased mage, rather than trying to placate all my tools and keep them from incessantly trying to kill me. Perhaps, though, it is as nature intended. Wild Mages are not built to last, it seems. And for good cause, if the legends are true.

Alright, what have I got? A three. Good enough."

I cast Quieten Doom Box on the doom box.

"And I think i will save these next two good rolls for when I have a better idea of my situation here. Perhaps i should just return to my camp, along with my new items. And maybe even the corpses of my erstwhile tormentors. Bloody imps. God, I shold really stop talking to myself."
3. Doombox tones it down to more tolerable level, though you still would be happier with less volume. This level of noise won't pop your eardrums, but prolonged exposure still may damage your hearing.

That very big floating thing by mountain? It is now firing some sort of beam down.

"Hmm I wonder if there are any other wizards?

Search for wizards! also try and find a suitable home
It's not matter of "if", but more of "where". I assume those are both spells, because that's more fun way to interpret it.

((Story time, bear with the wall of text.))

1. A memory (not yours) comes into mind and completely takes over as you live it over. You are huddled together with few others, hands tied behind your back with very roughly made rope. A rope you made yourself. You were lucky to find this group of people, almost everyone had learned ways to rebuilt primitive tools back in days when everything was still normal. A hobby turned into invaluable skill. They teached you the skills as so you wouldn't be as useless. In these days every skilled hand is valuable its weight in gold. Though gold actually very useless currently. Proper steel is far more valuable, because it so much more better cutting things and because almost all of it dissappeared with rest of the civilization. Bad example.

  And why you are in robes again? Well, that's because this less skill oriented group of fuckers came and decided they would take everything your group had made and turn you into slaves. Thugs, criminals or stupid industrial workers who survived by some freak luck. Now the idea of losing all your hard work for those bastards wasn't exactly the most attractive one, so you fought back. And lost. Badly. It's brawns over brains in this world now. So they tied you up with rope you made. And now they are breaking fingers of others. Torturing your friends. This makes you angry. And desperate, because you know you are more expendable than others. You will be made an example as soon as they figure that bit out.
 
  You need to get free. And kill them. But how? Answer comes in form of mental poke. "You want power? Here, have some. But be careful with it." You sense how the rope begins to soften and spread down on your palms, coating your fingers with soft and cool material. It takes few moments for you to realize that you aren't bound any more, and you are wearing nice gloves. How's that even possible? But you know the answer: magic. It's a funny though, all good stuff disappears, millions of people die and suddenly you can do magic. Well, signs were in the air, you can now see it. But back to the problem number two. How to kill these fuckers. Now you have power to do so in any manner you can imagine. You have power to do whatever you imagine! The thought makes you chuckle. Chuckle turns into manic laugh and you stand up.
 
  The invaders are looking you now. They look bewildered, then angry. They shout at you, but you don't hear it. Why should you care what they speak. Ah, that guy breaking fingers, he will make fine example. How about... ripping his arms off? Sounds cool and suitable. For sake of theatrics you whip your arms wide open as you send your will and desire into the new thing in your mind, to magic. And it responds to your will, excited to flex its muscles for first time. It does fullfill your request in extravagant manner, fully and completely tearing him in half, sending spray of blood and gibblets into air. You know this should disgust you, but you feel rather detached. It feels unreal.
 
  You hear words coming out of your mouth. Words of burning revenge. Another request to magic and another man bursts into flames. You laugh. And laugh. A wicked idea comes into mind. These poorly educated types tend to be rather speciests, always hating elves, dwarves and other animal people. Why not turn one of them into a real animal, slowly so he can fully appreciate his fate? Sounds like a lot of fun! Makes also hunting less problematic! Command goes off, and one of the invaders starts slowly transforming into a cow. Udders and all. Hah, serves his right! Bastard was probably sexist too. Rest of invaders seem to finally realize they are about to have bad time and turn to run away. Hah, as if that would help them!
 
  Next, let's try something different. You send order to generate swords to impale runners with. Nothing happens. Why? WHY? You have the power! Why would it suddenly stop working? Again the answer comes quickly, this time in form of scream from your friends. You turn to look and see that one of your group members is being impaled by steel spikes growing from inside of her. "Whoops, that was not supposed to happen. Don't worry, I can fix this!"

1. You cast spell to heal your comrade. Wait, comrade? That was a vision, wasn't it? Vision already ended, was the healing spell part of the vision? Nope, it wasn't. Plants and trees aroung you start blackening rapidly, each one dying and rotting off. Very soon all life within fifty meters has been completely eradicated out of existance. Only you and your naked companion are left standing in field of death.

"Whoops" is not the way how you would put this.




Spoiler: Bluexdog - Markus Bane (click to show/hide)




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Nakéen

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Re: Wild Mages: Specicide strictly optional
« Reply #322 on: May 06, 2016, 11:36:34 am »

((Asking for a precision, is the tree on my flying island or just on the ground and so big it is reaching us ?))
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AbstractTraitorHero

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Re: Wild Mages: Specicide strictly optional
« Reply #323 on: May 06, 2016, 12:08:04 pm »

"I am currently under the employ of the lovely lady in front of me so I'm sorry I most likely will not be able to come."
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TheBiggerFish

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Re: Wild Mages: Specicide strictly optional
« Reply #324 on: May 06, 2016, 02:26:50 pm »

"Well, would you prefer a particular kind?  But mostly, I have two sixes cued up and as apparently I have a quest for godhood, I should probably be creating worshippers.  I'm asking if you'd like to have a part in the process."

"Oh, by the way, fortress, no harvesting any animals and try to avoid damaging plants too much."
« Last Edit: May 06, 2016, 04:21:29 pm by TheBiggerFish »
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AoshimaMichio

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Re: Wild Mages: Specicide strictly optional
« Reply #325 on: May 06, 2016, 03:04:53 pm »

((Asking for a precision, is the tree on my flying island or just on the ground and so big it is reaching us ?))
It isn't on your island, but on solid non-flying ground. Your island is touching the ground at moment, so a tree reaching same heights is not a particularly challenging. Horizontal distance from edge of your island is around 20-30 meters.
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Ozarck

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Re: Wild Mages: Specicide strictly optional
« Reply #326 on: May 06, 2016, 03:30:18 pm »

"Yes I don't like that one bit!"

Dominic casts Return to Camp on himself and his new items. he then casts Control Doombox, and lowers the volume to a reasonable level.

"A shame, I was looking forward to doing a little exploration, now that I had my eyes back and was in a new location. Well, it's good to be home. Unless it isn't .. that WAS a six, after all. I hope that giant flying dommray mountain remains wherever it was - far away from me.

Nakéen

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Re: Wild Mages: Specicide strictly optional
« Reply #327 on: May 06, 2016, 03:58:07 pm »

((Asking for a precision, is the tree on my flying island or just on the ground and so big it is reaching us ?))
It isn't on your island, but on solid non-flying ground. Your island is touching the ground at moment, so a tree reaching same heights is not a particularly challenging. Horizontal distance from edge of your island is around 20-30 meters.
((I see, thanks !))

"We should leave now before the Tree harms us. Everyone inside ! Tec, get back on the island !"

Rush for the Command Room and elevates the "island" far from the Tree. Wait for Tec of course.
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AoshimaMichio

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Re: Wild Mages: Specicide strictly optional
« Reply #328 on: May 07, 2016, 11:32:51 am »

"I am currently under the employ of the lovely lady in front of me so I'm sorry I most likely will not be able to come."
With this attention moves back to Mrs. Beaumann as people try to negotiate some vacation for you and inquire how she managed to employ imperial investigator. She dances around the question and manages to avoid telling anything.

Let's say the party is coming to end so you can go back to practicing dangerous magic. It was okay for a party, drinks and snacks were good, music decent and you got to know people. And more importantly, people got to know you. Well, a fabricated version of you, but that's fine for now.

Anything you want to do before finishing this escort job and getting payment? Maybe... try some magic?

"Well, would you prefer a particular kind?  But mostly, I have two sixes cued up and as apparently I have a quest for godhood, I should probably be creating worshippers.  I'm asking if you'd like to have a part in the process."

"Oh, by the way, fortress, no harvesting any animals and try to avoid damaging plants too much."
Laudata thinks this about a moment. "I have talked with others a little, and I think I would like to be rembembered as strong and capable leader. They are not as skilled as I would prefer, and one cannot establish a nation without a capable military. So if my lord is willing to continue creation, perhaps more martially minded people would be in order. If I may be so bold, what my lord does mean with 'sixes cued up'?"

Fortress responds through another statue: "How do you expect me feeding these people? It's excellent way to get some extra food for your people."

"Yes I don't like that one bit!"

Dominic casts Return to Camp on himself and his new items. he then casts Control Doombox, and lowers the volume to a reasonable level.

"A shame, I was looking forward to doing a little exploration, now that I had my eyes back and was in a new location. Well, it's good to be home. Unless it isn't .. that WAS a six, after all. I hope that giant flying dommray mountain remains wherever it was - far away from me.
6. You and your stuff fades out of existance and then fades back in your old camp. The iron bed torture thingy appears in same space as the statue of your dice donor and they end up merged together. The doombox appears inside your tent where someone is looting your things. Incidentally it too merges with his knees. His screams are rather loud.

4. Doombox quietens, but the guy who's now attached to it keeps screaming on its behalf. He drags himself (and doombox) out of the tent in akward position.
"Help me!" he screams as soon as he registers your presence.

"We should leave now before the Tree harms us. Everyone inside ! Tec, get back on the island !"

Rush for the Command Room and elevates the "island" far from the Tree. Wait for Tec of course.
You don't really need to be in Command Room to move the island. All you need is the control orb in your hand.

Tec turns its head after hearing your order, but keeps climbing up. It doesn't take long for him to reach top. There he grabs hold of lowest branch, positions himself against the trunk horizontally and jumps off. With single flap from his wing he tries to reach the island with single jump. He almost succeeds. Almost. Tec misses the edge of island by a half meter.

You run back to the edge after seeing his failed stunt to see how he fared his fall. Not very well, it seems. His fleshy monkey arm that used to be a steel wing is squished flat and he got a dent in his skull. Well, that doesn't probably matter for a piece of animated steel. This returns him back into square one: How to get him onto the island? Bottom of island is too soft for him to grab hold and the elevating platform is too unstable for him. Besides someone has to use it to go down because it doesn't move on its own.




Spoiler: Bluexdog - Markus Bane (click to show/hide)




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Whisperling

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Re: Wild Mages: Specicide strictly optional
« Reply #329 on: May 07, 2016, 11:37:00 am »

Cast a spell to put out the fire I just summoned around myself.
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