Arken Frost.
Er, sleep well? Dream pleasant dreams and all.
[5] It has been long day and tiring night. As soon as you lay down you fall asleep. When you eventually wake up, you feel well rested and ready to take on the world if needed!
((Samuel Marr. Generally goes by Samuel, but the last name is there if he ever needs to sign a demonic contract.))
"You know, this Calin guy sounds like the perfect person to pound into the dust. Maybe it's time to take some preemptive revenge."
Firstly, create a ward which makes it impossible for anyone associated with Calin (or he himself) to notice me. Better safe than sorry.
Then use magic to combine my old pen with Calin's hidden blade. Shape them into a nasty dagger which can suck the blood of its victims at a truly phenomenal rate.
"Not nearly as quick a death as he deserves, but efficiency is important."
4. Ward of Ignorance is deployed over the dome. Calin and everyone who is knowingly working with him is unable to detect it. Not that they would have easy time finding you or the Shredder anyway. Unless they have some ways to track it.
5. The skeletal pen and the knife merge together into rather dangerous looking weapon. Metal and bone are intertwined together, spinal column passing through the blade and forming the handle and most of the guard. Ribs have sunken inside metal and only very small openings are visible on edge. Guard is also basically bundle of ribs, and drained blood can be directed to squirt out of those at will, or it can be stored within the dagger for later use. Because it's handy when you can squirt few liters blood of your latest victim on face of next. Rest of the spine wraps itself around your arm and pulls the dagger inside your sleeve. It seems that when you move your hand in certain manner, the blade springs out for you to grab and stab.
It's a nice weapon, even if you say so yourself. All it needs is proper threatening name.
And let's say you slept off the night so you are on same time as others.
((I want in mage name Cameron Michaelis and his mother had the dice with her she passed it down to him as she was a adventurer and wanted to make sure her son was ssfer from that chaos magic.))
Only if you had known what your mom was hiding in her jewel box... Many troubles and akward situations could have been avoided altogether. And how much more powerful you would already be! But you can't change past mistakes, you can only aim to improve future.
[6] So far your trip has been nice and pleasant, but it seems a forest fire is threatening your current campsite. There wasn't fire when you went sleep. It can only mean some idiot somewhere is probably charred to ashes for not watching his or her camp fire.
(. . .)
I don't see any actions here.
((Name: Soleus Arendar))
"What happened here !"
Head toward the lamenting screams while looking at the surroundings with the Eye of Forbidden Sight to see if magic is at work here.
"Stay behind me dear" I say to Anna.
If I find wounded people, try to help them and tend to their wounds.
Let's say your enhanced drug trip lasted whole night so it's morning now.
"Only magic can explain upheaval of this scale." Anna offers her idea. "Which means there was some other mage. Be careful, love."
[3] You step out and find the ground is very soft. Your legs sink into soil halfway to knees, making walking rather strenuous experience. Anna wants to follow but she doesn't want to dirty the regal clothes she was born with, so she stays behind and you walk onwards. A glance behind reveals that door to the crazyabes magical house is nothing more than charred doorframe and piece of wall. Everything else is gone. High up on the sky is black dot size of your thumbnail. Probably your flying house. A peek through the Eye furthers supports that theory.
You focus now on the voices and track them. Some come beyond the muddy river. Walking in that direction is probably equal to suicide so you stick on drier land, though calling it
dry is rather generous. You climb and partially crawl over closest hill and watch around. The area is totally unkown, yet your house being high above claims this is still the same village. The original lake is gone, in its place is series of cliffs. The forest surrounding village is gone too as far as you can see (which is not far. Smoke and all.), all that remains is still burning treestumps. Destruction of the village is complete and total. You can only assume this was caused by magic being overtly hepful or overtly malicious, but you can't even begin to guess what intented was behind the original spell. Very large scale spell anyway, that much is clear.
Most of the lamentation comes from root of the hill. You see a group of maybe 15 people hudded together, all naked and caked in mud. [4] You feel like going down here now may not be good idea. Your face is well known here, and you are known to be a mage so walking down in good shape might just spark unnecessary violence. They may even assume this was your work.
Waitlist, or join. Mage Dominic Calhoun. A mage's tower crashed to the ground several miles from my camping ground as I was hunting, and said mage fell a little closer to me - landing right on top of my tent while I was cooking sausages. The dice fell out of his hand and rolled to my feet.
I'd like to join, if I can. Mage Chaotic Skies. That's not his real name; it's not even his first fake name. No one really knows much about his past, besides he found the Dice in his possession in a dungeon that was suspiciously close to a fallen mage's tower.
I wanna join!
Mage: Drunken Elephant
Drunken Elephant was simply walking down the road stomping on everyone when he "accidentally" stepped on an adventurer named Mother Michaelis a dice landed on his foot and he turned into an Elephantman now Mage Elephantman!
Into waitlist you go.
Future Wild Magic: 1 1 4 2 2 4 5 4 5 4
Body:
Echantments:
Artifacts of power:
House:
Followers:
Other:
Future Wild Magic: 3 4 4 5 1 3 6 2 3 3
Body:
Blue hair
Tattoo of Third Eye on forehead
Hundred paper cuts on arms
Echantments:
Mr. Charming: Certain mages and peasants
Magical video conference between certain mages
See Magic
Artifacts of power:
Conceptual robe of Path, Guide and Restraint: Worn
House of doors:
Food reserves: Sparkly, truly fantastic, and hallucinogenic!
Portal doors
Opulent stone office: lava on floor
Opulent stone office: rug on fire
Followers:
Other:
Future Wild Magic: 1 1 1 5 6 2 4 3 3 2
Body:
Muddy
Echantments:
Permanently charmed by crazyabe
Magical video conference between certain mages
Artifacts of power:
Eye of Forbidden Sight
Flying house:
Controlled by magical orbs.
Holographic command room
Kitchen: Little damaged
Kitchen: Sea monster in kitchen
No food
Followers:
Magical mail order wife: Anna
Damn perfect
HOLY CRAP WHAT'S THAT!?
Earthly golem: Tec.
Made from stone, wood and vines
First Commandment: Protect Anna
Target not found. Stand by
Other:
Aspiring educator
Too sexy illusions: Angry maid
Golden rings and Failed proposal
Future Wild Magic: 4 2 3 5 6 4 2 2 6 4
Body:
Sand in pants
Coated in blood, ink and pus
Light acne
Echantments:
Permanently charmed by crazyabe
Magical video conference between certain mages
Artifacts of power:
Whispering Staff of Earth (1d4+2)
10 Balanced spell scrolls
Snake skeleton dagger
Calin's Shredder
Ancient tower:
Reinforced impenetrable stone dome. Invisible gate?
Simple boulder sentinel
Bunch of drooling stone golems
Siege engines
Tall rock, possibly humanoidish with some stretch of imagination
Grid of miniature suns
Ward of Ingorane: Dome undetectable to Calin and those who associate with him
The Forest: Two huge broken stone ARMs
The Forest: On fire
Followers:
Other:
Lots of maps
Empty paper sheets
Owner of Calin's severed arm
Future Wild Magic: 4 3 3 4 5 2 2 4 1 2
Body:
Echantments:
Best Friends Forever: crazyabe
Magical video conference between certain mages
Artifacts of power:
The Fortress:
Carved in mountain
Long abandonded
Signs of cataclysm
My halls smells of rich mystery
Followers:
New species: Laudata
Firstborn
Other:
Well prepared for travel
Quest for godhood
Creator of new species
Small Favours: Possibly incoming
Glimpse of magic
Redefined topography
Inhabitants:
Many dead peasants
Enchantment:
Peasants permanently charmed by crazyabe
Artifacts of power:
Advanced Antimagic Warfare Sentinel Model XI