Write the location of mothers place down its near the coast and in a glade surronded by trees very idlic and on the second piece of parchment write a letter of recommendation for this guy to mother.
hmm I didn't take to it very well unfortunately so I would not ask me I kinda forgot how to she taught me when I was like 5 I took after some of her other skills well like sewing and stuff though I learned mostly lots of practical things stuff you'll use often basically I learned how to maintain my self and my abode happy that she taught me that stuff I'd probably be in deep trouble otherwise.
((Punctuation please.))
"Huh, I guess you didn't have talent for it then. It's unreasonable to assume everyone can do everything. Civilization wouldn't function if that was the case."
Writing implements arrive [5] and you draw most perfect calligraphy you have ever done. It's nice to see at least some of mom's teachings have stuck. The man, whose name shall remain mystery forever, thanks for your assistance and decides this matter is far more important than the party and leaves right away.
So, what's next? Wanna control minds of these people? Having cream of local nobility in your pockets would make this city quite safe for you, though the most important people are not here.
Land near Samuel's location, and meet with him.
"Hello my friend ! I'm here to take Tec back, did he behave properly ? Oh, and what are you doing here ?"
The orb in your hand you move the island as low as you can. Getting safely off the island without magic is a bit of problem though. It does have some troubling height after all. Might be good idea to implement some sort levitating platform for transporting people and goods.
You peer over the edge of your island and indeed locate poor Tec. Its wooden "flesh" and vine hair has been burned off, leaving stone skeleton behind. It does still function and recognize Anna, because it walks right under you two. It has same problem getting up as you have with getting down.
Other things you notice here is a line of huge wooden boxes and large black steel cage not far from them. Inside the cage is about a meter wide glass sphere. Considering how the dome covering Samuel's housing is also very huge it almost seems like he's compensating for something. Or magic messing with him. Can't be too sure with mages.
Make an extremely gaudy stand for the orb. Preferably, it should be easy to carry.
3. A copper bowl materializes. It's loose fit, so the orb rattles in it uncomfortably. But it works.
I dont know what this pink thing is but its pretty awesome!
Cast "Shoot Arrows" form arrows magically and use magic to shoot them at the archers.
((Apparently I forgot to remove 2 from your last spell. Call out if you spot mistakes.))
4. Couple of iron tipped arrows appear above your head and are launched forward before gravity can pull them down. Your more or less conventional attack suprises crossbowmen enough that only two of them manages to drop down behind battlements. The rest however are completely unaffected by your arrows. This suprises them as much as it annoys you.
The two guards who dodged your arrows shoot back, [3] one bolt hitting corner of your eye without doing any damage at all while second misses. This smells like magic. Only mage here besides you is your buddy. There
could be third one hiding somewhere, but you find it unlikely.
The animated juice barrel fumbles while the guard fighting with it flips it upside down. Its last juices are wasted on dry road and it stops moving. Death has come to your unlikely follower. Meanwhile the second spearman whose arm you impaled trips over nothing. He doesn't rise up anymore. His companion shouts in blind rage. "Murderer! You killed my friend!"
"Did this die shatter? I though t they weren't supposed to do that. How is that possible? these have been around since forever, and have been used to cast far greater spells than this. Was it due to interacting with another spell from another die? that is baffling indeed."
Dominic, still shaking his ass at the guards, contemplates what caused the die to break. He casts Fairy Bubbles absently as he ponders. Bubbles always brighten on's day, and aid one in serious thinking.
1. Numerous of black oily orbs appear all around you. The orbs twist and deform, and within seconds they pop revealing vile little creatures inside.
Imagine them like this: Take a common house cat. Pull it broader, shrink it to length of your palm, apply pair of large wings on it, rip half of its fur away and give it upright posture. Make its forearms multijointed, one is doubly length of another. Give it scarred owl's head, add two large cat's ears, eyestalks, way too huge beak coupled with tusks like your companion has. Now take its tail and put a snake in its place, twice as long as the creature itself. It screeches with high-pitched voice like a particularly annoyed baby while hovering in place, twitching like hummingbird. It reeks of rotting blood.
And you have twenty of them.
They scatter unbelievably fast to poke and annoy anyone they can find. Two remain behind to claw and bite your ears ineffectively.
Future Wild Magic (9): 3 1 2 3 1 6 1 6 3
Body:
Echantments:
Aura of strength
Artifacts of power:
Locket of Subjective Truth
House:
Followers:
Other:
-Basic travel gear
-Woodcutters axe
-Two big kithcen knives
-Some food
Some jewelry
Dressed for party
In coastal city
Cover story provided
Escort of Eleanora Beaumann
Party
Future Wild Magic (9): 5 4 5 2 4 5 3 6 3
Body:
Head of elephant
Tusks: Cracked, but fixed on surface
A spearman stuck on
Pink head
Right forearm: Bleeding hole
Echantments:
Brother-in-arms: Dominic Calhoun
Protection from harm
Artifacts of power:
House:
Followers:
Other:
Huge barrel
Two arms and lots of small legs
Empty
Has hole near bottom
Protection from harm
Future Wild Magic (9): 3 4 1 4 5 6 2 6 5
Body:
Muddy
Mane
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Artifacts of power:
Eye of Forbidden Sight
Flying villa:
Expanded land
Controlled by magical orbs
Holographic command room
Fully shieded with forcefield
Protects from: physical forces, repel
Followers:
Magical mail order wife: Anna
Damn perfect
Golden wedding ring
Traces of violence on throat
Nature of self
Earthly golem: Tec.
Made from stone, wood and vines
First Commandment: Protect Anna
Reduced to stone skeleton
Other:
Aspiring educator
Golden wedding ring
Memories stolen
Home Sweet Home
Future Wild Magic (9): 2 6 1 3 2 1 3 3 3
Body:
Echantments:
Protection from Giant Orange Juice Barrel
Communicate with Giant Orange Juice Barrel
Reflect Spell
Protection from harm
Artifacts of power:
The camp:
Food reserves: sausages and cinnamon rolls
Grotesque statue of dead mage
Carved poem of "Wild Magic"
Wooden bone throne
Bejeweled golden goblet
One step ladder
Followers:
Other:
Long drinking straw: Blocked
Scale mail pants (appearance only)
"Wild Magic for Dummies" pamphlet
Chaos Swarm
Future Wild Magic (12): 3 6 1 1 6 3 6 1 4 1 1 2
Body:
Sand in pants
Coated in blood and ink
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Artifacts of power:
Whispering Staff of Earth (1d4+2)
5 Balanced spell scrolls
Calin's Shredder
Heartbane
Scroll of Healing [6]
Scroll of Teleporting [5,5]
Potion of Firebreath [6]
Glass sphere (3)
Binded in dark steel cage
Tent in Tenhe:
Ward of Ignorance
Ancient tower:
Something's missing
Reinforced impenetrable stone dome
Hidden gate
Grid of miniature suns
Simple boulder sentinel
Few simple golems
Siege engines
Silly face carriage
Ermonous animated granite statue of Samuel Marr
Granite statue: This is a ermonous granite statue. All craftsmanship is of the highest quality. It's encrusted with diamond, ruby, quarz and gold. On the item is an image of Calin the Crime Lord. Calin is missing arm. Calin is crying. This artwork relates to thievery of Calin's Shredder and subseguent mutilation of Calin.
Mystery plant in iron and fire cage
Ward of Ignorance: Dome undetectable to Calin and those who associate with him
The Forest: Now Ashlands
Ashlands: Two huge broken stone arms
Ashlands: Forest gone
Ashlands: Skeletal stone golem
Followers:
Other:
Lots of maps
Few empty paper sheets
Owner of Calin's severed arm
Book: Autobiography of The Most Glorious King Cotlal the First
Book: Excavation of Zaaerath
Pair of sandstone cubes
9 giant treasure boxes
Future Wild Magic (8): 6 5 3 4 3 5 2 4
Body:
Bitten by feather hat
Scales on back of hands
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Ageless
Immortal
Artifacts of power:
Staff of Generic Crafting [2d3]
Slippery scrying orb
The Fortress:
Carved in mountain
Reconstructed
Throne room
Ornate skylight
Inhabitants: 20
New species
Not so polite
Mage's workshop
Self-replenishing
Containment circle
Dispel array
Followers:
New species: Laudata
Firstborn
Minor arachnophobia
5 giant demon wolf golems
Swarm of stone spider golems
Other:
Well prepared for travel
Quest for godhood: In progress
Small Favours
Glimpse of magic
Pair of lead chunks
Funny wooden wheel
Perfectly generic ladle
Copper bowl for scrying orb