((Let's not go with the energy beam then, knowing magic, Tec will turns into an unstable fusion reactor on the verge of collapsing))
"That's perfect ! Hey Samuel, it seems your glass orb filled your cage."
After he used his scroll, Soleus said : "Well then. I guess I don't have much left to do here, farewell Samuel. I will contact you soon. And don't hesitate to call if you need some help."
Return to my villa, bidding Samuel goodbye. Read the Excavation of Zaaerath, and try to pin point the location of the ruins on my maps.
Getting back up into your villa is nothing sort of challenge. You fall off the platform FIVE TIMES, thankfully on rather low altitudes because the platform doesn't seem to have any call back features. That thing needs some serious work.
[1] You skim repeatedly through the book trying to find where it mentions its exact location, but fail to find any. Considering some things mentioned in the book you are willing to consider plenty of embellishment has been applied on the story. It may even be work of fantasy based on somewhat realistic locations. I mean, come on! How could bunch of mages keep a city functional and profitable for
centuries without incidents!? Even with Dice of Order that's a rather tall tale, and you have first hand experience how badly one spell can fuck you over! Samuel may have seen what he wanted to see in this one.
"I do not think we need torture chambers.
And in any case, I would much rather not be the imperious tyrant lord who has torture chambers, that attracts all too much of the wrong kind of attention..."
But anyway...
Let's make the fortress a flying fortress, and provide transportation in the form of personally keyed teleportation bracelets. Also, the bracelets should actually have teleportation coordinates off the fortress which will then be 'caught' by the fortress should the visitor be authorized and lead to a separate room to authenticate the wearer, the bracelets should not leave the possession of their owner (that is, the owner can take it off, but if it's stolen, or the owner is kidnapped, the bracelet and the owner will be reunited), and also, tweak the personality of the fortress, because I'd rather be benevolent than malevolent.
All right, rearranging rolls to:Sky fortress
Personality
Telebracelets (Which presumably just knocks off a couple of the super-advanced security features.)
"Oh, come on. Even you need to relax sometimes. Regardless how benevolent you may want to be, the fact is that you being a mage will gather wrong kind attention anyways. You will gather enemies and hunters who will come after your head inevitably. If you aren't willing to flat out slaughter them on sight, then you need at least prison to keep them in after capturing them. And you need to extract information of where their base is so you can launch a counter assault and eliminate them out of existance at once."
5. Effects of the spell are very easily detected. Ground shakes so strongly that your legs give up. Thankfully the gargoyle avatar catches you on mid fall preventing any possible damage. The fortress plunges up to sky pressing you and all inhabitants on the floor for few painful seconds.
"Haha! And here I was thinking of expansion to deeper into mountain. Guess we will be flying around instead of digging deeper! By the way, did you know you have number of skeletons buried in solid stone here? In funny positions? Wonder how they ended up there. I think they'll make fine statues..."
3. "Tsk. Forcibly tweaking my personality? That's rather nasty thing to do, you know? Fine, fine! No torture chambers or skeleton statues. But prison cells are must. Security is of utmost importance!"
4. A rather plain leather bracelet appears on your left wrist. It's only decoration is image of mountain and tower painted on with yellow dye. It feeds its basic usage instructions directly into your mind. Touch the painted image and you will be teleported either to main gates or on ground directly below the fortress depending where you are. Taking it off and leaving more than four meters away will cause it to snap back into your wrist.
Look around for a beautiful lady seemingly in distress send mother the base message of someone is coming over and be careful also try to communicate as best as possible I'm at a party.
You send following concepts over:
Other, Travel, Mother, Exchange. and
Now/Present, Happy/Satisfied, Pack/Flock, Alcohol. Whatever mommy makes out of that is probably now clear because she sends request
Details.[2] No beautiful ladies in distress here. It's a party. Happy times. Not all of them are even beautiful. Almost all are a bit tipsy now.
"Ah, yes. Thanks for reminding me."
Use a scroll to teleport the orb to... Tenhe, cage and all. Resolve to check back on it later, somehow.
(5) The orb and its prison disappear just as it starts growing again. Someone is in for bad suprise, you think.
The giant treasure boxes shrink back into their original size. It seems that even their weight increased proportionally because they leave noticeable indent into ground.
"AHHHHH MY KNEE!"
Cast "Heal" on my knee
5. New pink skin grows rapidly on your knee covering exposed flesh and kneecap. Pain recedes and it looks good as new. That reminds you about the hole on your right arm. Probably should fix that too. Maybe after this volley.
[4,2,4,5,2] That's two bolts you couldn't avoid. One strikes your right bicep tearing another big bleeding hole. Second bolt pierces through your right calf making you fall over. It's now twenty man peppering you with bolts.
Geez, they surely are giving you stuff, but this is not what you meant with a tribute!
((I'm in for a rough ride for a while here, looks like. Seven dice with marginal success at best, and floating annoyances to boot. Plus, I'm still mad that that spell broke a die. I am still guessing it was a "don't cross the streams' incident.))
Dominic spends the turn yelling and swatting at the stinking dungpated gagglings bothering him. If he catches any, he will attempt to determine if tey pop harmlessly like bubbles are supposed to, by wringing their little, awful necks, if they have any, or bashing their lopsided, cretinous faces against the ground. If there is any.
[6-1] Ah! Bastards think you are helpless now that you are blind and grow lazy with dodging! Using their voices to locate them you grab them both firmly. They feel quite fleshy, actually, squirming and screaming in your grip, trying to bite you fingers. Wringing their necks is hard when you have both hands full, so you resort bashing their heads together. Repeatedly. Many times. When they finally fall silent your fingers are coated with some liquid and jelly like mass. The stuff is bleeding between your fingers too. Ugh.
Well, that's that. And look at that! Or rather, feel this: It feels like medium class earthquake and sounds like million boulders splitting in half, but ends all too quickly. Something's up and you can't see a thing!
Future Wild Magic (9): 1 2 3 1 6 1 6 3 1
Body:
Echantments:
Aura of strength
Magiphone with mommy
Artifacts of power:
Locket of Subjective Truth
House:
Followers:
Other:
-Basic travel gear
-Woodcutters axe
-Two big kithcen knives
-Some food
Some jewelry
Dressed for party
In coastal city
Cover story provided
Escort of Eleanora Beaumann
Party
Future Wild Magic (9): 2 4 5 3 6 3 4 3 3
Body:
Head of elephant
Tusks: Cracked, but fixed on surface
Pink head
Right forearm: Bleeding hole
Right bicep: Bolt stuck on
Right calf: Pierced
Echantments:
Brother-in-arms: Dominic Calhoun
Artifacts of power:
House:
Followers:
Other:
Huge barrel
Two arms and lots of small legs
Empty
Has hole near bottom
Protection from harm
Future Wild Magic (9): 1 4 5 6 2 6 5 2 1
Body:
Muddy
Mane
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Artifacts of power:
Eye of Forbidden Sight
Flying villa:
Expanded land
Controlled by magical orbs
Holographic command room
Fully shieded with forcefield
Protects from: physical forces, repel
Unsteady small elevating platform
Followers:
Magical mail order wife: Anna
Damn perfect
Golden wedding ring
Traces of violence on throat
Nature of self
Steel golem: Tec.
Skeletal structure
Wings
First Commandment: Protect Anna
Other:
Aspiring educator
Golden wedding ring
Memories stolen
Book: Excavation of Zaaerath
Future Wild Magic (9): 1 3 2 1 3 3 3 4 3
Body:
Long ears with tuft
Eyes popped: Blind
Echantments:
Protection from Giant Orange Juice Barrel
Communicate with Giant Orange Juice Barrel
Reflect Spell
Artifacts of power:
The camp:
Food reserves: sausages and cinnamon rolls
Grotesque statue of dead mage
Carved poem of "Wild Magic"
Wooden bone throne
Bejeweled golden goblet
One step ladder
Followers:
Other:
Long drinking straw: Blocked
Scale mail pants (appearance only)
"Wild Magic for Dummies" pamphlet
Future Wild Magic (12): 3 6 1 1 6 3 6 1 4 1 1 2
Body:
Sand in pants
Coated in blood and ink
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Artifacts of power:
Whispering Staff of Earth (1d4+2)
5 Balanced spell scrolls
Calin's Shredder
Heartbane
Scroll of Healing [6]
Scroll of Teleporting [5]
Potion of Firebreath [6]
Tent in Tenhe:
Ward of Ignorance
Ancient tower:
Something's missing
Reinforced impenetrable stone dome
Hidden gate
Grid of miniature suns
Simple boulder sentinel
Few simple golems
Siege engines
Silly face carriage
Ermonous animated granite statue of Samuel Marr
Granite statue: This is a ermonous granite statue. All craftsmanship is of the highest quality. It's encrusted with diamond, ruby, quarz and gold. On the item is an image of Calin the Crime Lord. Calin is missing arm. Calin is crying. This artwork relates to thievery of Calin's Shredder and subseguent mutilation of Calin.
Mystery plant in iron and fire cage
Ward of Ignorance: Dome undetectable to Calin and those who associate with him
The Forest: Now Ashlands
Ashlands: Two huge broken stone arms
Ashlands: Forest gone
Ashlands: Skeletal stone golem
Followers:
Other:
Lots of maps
Few empty paper sheets
Owner of Calin's severed arm
Book: Autobiography of The Most Glorious King Cotlal the First
Pair of sandstone cubes
9 treasure boxes
Future Wild Magic (8): 3 5 2 4 3 6 6 3
Body:
Bitten by feather hat
Scales on back of hands
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Ageless
Immortal
Artifacts of power:
Staff of Generic Crafting [2d3]
Slippery scrying orb
Personal teleportation bracelet
The Fortress:
Flying
Reconstructed
Intelligent
Self-replenishing
Self-modifying
Overtly helpful
Gargoyle avatar
Throne room
Ornate skylight
Inhabitants: 20
New species
Not so polite
Personal teleportation bracelets
Mage's workshop
Self-replenishing
Containment circle
Dispel array
Followers:
New species: Laudata
Firstborn
Minor arachnophobia
5 giant demon wolf golems
Personal teleportation bracelet
Swarm of stone spider golems
Other:
Well prepared for travel
Quest for godhood: In progress
Small Favours
Glimpse of magic
Pair of lead chunks
Funny wooden wheel
Perfectly generic ladle
Copper bowl for scrying orb