Do you have any paper or parchment on you or know where you can get some? If so I can write the location down for you along with a reccomendation letter.
"No, but surely master of the house has. Hey you!" He calls out nearby servant. "Fetch me two sheets of parchament and a pen!" The servant bows and hurries away.
While waiting for writing implements he continues the small talk: "Have you not followed in footsteps of your mother? One would expect parents teach their children some of their less exoteric skills."
I cast protection from harm on myself, Elephantman, the barrel, the guards, and the entire town.
4. Brief glow on your and everyone's skin informs you about successful spell. Let's see how good it is. Ah, a Die shatters in your pocket.
((See Atian's turn.))
Improve the orb, using the crafting staff.
[3+3] The glass blob reshapes itself into perfect orb, so light, smooth and slippery that you must hold it with both hands very, very carefully.
cast Human Shield - Any objects that come towards me hits the guard.
Get those archers up on the walls!
2. Your beautiful gray skin turns pink! Oh horror! And something makes horrible rending sound in your pocket.
Two crossbowmen on walls feel now more confident about shooting you and they let bolts loose. One hits back of the man on your tusks. He's screaming intesify in volume a bit. The second bolt [1] hits right into your open eye. Suprisingly enough it doesn't penetrate it or even do any damage, but the way the bolt expends it's kinetic energy on your eye feels unpleasant enough forcing you shake your head, which in turn causes the guard on your tusks slip off. His face is twisted in pain and panic. Perhaps because of the fear he drops his shield, picks up his fallen spear and continues his assault!
[1] While his aim is a bit off thanks to his broken and bleeding arm, your ability to dodge is even worse. The spearhead hits in the same eye the bolt hit with exactly same effect. No damage, only unpleasant pressure. He's confused by your invulnerability and so are you.
Two more bolts plink off the animated juice barrel with third missing narrowly. The guard under it performs nifty manouver tripping the barrel and getting back up into fighting stance. The barrel has only little juice left in it now.
One of the marksmen decides to shoot your fried who has been standing behind so far, no doubt analyzing situation in order to cast great magic. His aim is deadly perfect [6], but Dominic's dodge is even more so. He does impressive cartwheel to side, turns around, bends over and slaps his ass. "Can't touch this!" he shouts.
((Didn't I use that 1 in front of my queue when I summoned the glass orb?))
Make two teleportation scrolls, assuming I got rid of that 1 before.
((Turns out you did. Makes me wonder what else I have forgotten to make note of.))
Scrolls succesfully made. The glass orb doubles it size again. The dark blot on sky grows larger. Another Die shatters in your pockets. This is a rather worrying trend.
((Oops, I was again sure I posted my turn))
"My, how...fluffy. Anna, do you think I should keep it or shave it ?"
Ask Anna to help me shave it if she thinks I shouldn't keep it.
"Time to turn our home into something a bit more proper for us."
Channel the power of magic to expand our flying patch of land, then create a powerful protective shield around the result that can be controlled via the control room.
If that is not too much for one turn, also turn our house into a villa/manor/palace (whichever is okay).
Anna gives it critical examination by running her fingers through it repeatedly. Many times. Eventually she buries her face on its softer parts and mumbles her approval.
4. Your floating piece of land expands outwards doubling its size. It probably expands downwards also.
5. Variable forcefield surrounds your house. It's size and protective features can be managed through your primary control orb. Currently it protects the house from physical forces by repelling, meaning nothing can approach it fast enough to do any damage.
5. A villa is probably all that can fit on your personal land right now. The house grows and changes entirely, new quality furniture grows from floor and walls, chandeliers from ceiling. Windows grows much larger, smoked glass is replaced with extremely clear version giving excellent view to outside (which would be better if it wasn't only smoke and ash). Soft carpet invites you walk on barefoot on it. You find out your new and improved kitchen has replenished food stores and some cookbooks piled on table. On brand new second floor you find bedroom featuring soft large bed, wardrobes filled with clean clothes for you both. An empty study room ready to be transformed for any purposes you need. And lastly a sparkly clean bathroom with a large comfortable looking bathtub. It might be a bit of hassle to warm up enough water to fill it completely.
Future Wild Magic (9): 3 1 2 3 1 6 1 6 3
Body:
Echantments:
Aura of strength
Artifacts of power:
Locket of Subjective Truth
House:
Followers:
Other:
-Basic travel gear
-Woodcutters axe
-Two big kithcen knives
-Some food
Some jewelry
Dressed for party
In coastal city
Cover story provided
Escort of Eleanora Beaumann
Party
Future Wild Magic (9): 2 4 5 4 5 2 4 5 3
Body:
Head of elephant
Tusks: Cracked, but fixed on surface
A spearman stuck on
Pink head
Right forearm: Bleeding hole
Echantments:
Brother-in-arms: Dominic Calhoun
Protection from harm
Artifacts of power:
House:
Followers:
Animated huge barrel of orange juice
Worships Drunken Elephant
Finds Dominic Calhoun annoying
2% of juices left
Bleeds juice
Protection from harm
Other:
Sucks at avoiding damage
Future Wild Magic (9): 3 4 1 4 5 6 2 6 5
Body:
Muddy
Mane
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Artifacts of power:
Eye of Forbidden Sight
Flying villa:
Expanded land
Controlled by magical orbs
Holographic command room
Fully shieded with forcefield
Protects from: physical forces, repel
Followers:
Magical mail order wife: Anna
Damn perfect
Golden wedding ring
Traces of violence on throat
Nature of self
Earthly golem: Tec.
Made from stone, wood and vines
First Commandment: Protect Anna
Reduced to stone skeleton
Other:
Aspiring educator
Golden wedding ring
Memories stolen
Home Sweet Home
Future Wild Magic (9): 1 2 6 1 3 2 1 3 3
Body:
Echantments:
Protection from Giant Orange Juice Barrel
Communicate with Giant Orange Juice Barrel
Reflect Spell
Protection from harm
Artifacts of power:
The camp:
Food reserves: sausages and cinnamon rolls
Grotesque statue of dead mage
Carved poem of "Wild Magic"
Wooden bone throne
Bejeweled golden goblet
One step ladder
Followers:
Other:
Long drinking straw: Blocked
Scale mail pants (appearance only)
"Wild Magic for Dummies" pamphlet
Future Wild Magic (12): 3 6 1 1 6 3 6 1 4 1 1 2
Body:
Sand in pants
Coated in blood and ink
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Artifacts of power:
Whispering Staff of Earth (1d4+2)
5 Balanced spell scrolls
Calin's Shredder
Heartbane
Scroll of Healing [6]
Scroll of Teleporting [5,5]
Potion of Firebreath [6]
Glass sphere (3)
Binded in dark steel cage
Tent in Tenhe:
Ward of Ignorance
Ancient tower:
Something's missing
Reinforced impenetrable stone dome
Hidden gate
Grid of miniature suns
Simple boulder sentinel
Few simple golems
Siege engines
Silly face carriage
Ermonous animated granite statue of Samuel Marr
Granite statue: This is a ermonous granite statue. All craftsmanship is of the highest quality. It's encrusted with diamond, ruby, quarz and gold. On the item is an image of Calin the Crime Lord. Calin is missing arm. Calin is crying. This artwork relates to thievery of Calin's Shredder and subseguent mutilation of Calin.
Mystery plant in iron and fire cage
Ward of Ignorance: Dome undetectable to Calin and those who associate with him
The Forest: Now Ashlands
Ashlands: Two huge broken stone arms
Ashlands: Forest gone
Ashlands: Skeletal stone golem
Followers:
Other:
Lots of maps
Few empty paper sheets
Owner of Calin's severed arm
Book: Autobiography of The Most Glorious King Cotlal the First
Book: Excavation of Zaaerath
Pair of sandstone cubes
9 giant treasure boxes
Future Wild Magic (8): 3 6 5 3 4 3 5 2
Body:
Bitten by feather hat
Scales on back of hands
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Ageless
Immortal
Artifacts of power:
Staff of Generic Crafting [2d3]
Slippery scrying orb
The Fortress:
Carved in mountain
Reconstructed
Throne room
Ornate skylight
Inhabitants: 20
New species
Not so polite
Mage's workshop
Self-replenishing
Containment circle
Dispel array
Followers:
New species: Laudata
Firstborn
Minor arachnophobia
5 giant demon wolf golems
Swarm of stone spider golems
Other:
Well prepared for travel
Quest for godhood: In progress
Small Favours
Glimpse of magic
Pair of lead chunks
Funny wooden wheel
Perfectly generic ladle