Put on my new clothes and I never did give you a picture of Cameron so...
Got it. Generic handsome blonde anime guy. Then this suits him fine. Trims are thinner, but otherwise the suit is pretty much like in the image.
While you wait for your new clothes to arrive, the lady Beaumann starts her monologue, seemingly fine with your quiet stance.
"At the party your task is very simple. Just be your handsome self, smile often, reluctantly dance with other nobles and listen what they talk. If you are asked about something, repeat what I have said about the matter or refrain from answering directly. I will do most of talking, spreading carefully forged lies and half-truths about policial and financial situation of Empire." She gets excited with the subject now. "We manipulate the nobles, make them think war is imminent and encourage them to buy products from my company. We will make them view each other with suspicion, look other nations with suspicion, sow seeds of war and chaos, and when time is finally ripe, reap mighty profits, bleed them dry and purchase everything they own, even their miserable souls!" She explains her plan and breaks into manic laugh. A knock to the door brings her back to reality.
"Err, or so goes my fantasy anyway.
Ha ha..."
Your clothes arrive and you get dressed in next room. Embellished with the stolen jewelry you step out and lady Beaumann heartfully approves your new outlook.
"Sheeeet !" screams Soleus panicked.
Cast a spell of telekinesis to send the animated bed through the hole in the roof through the stratosphere and beyond.
That's one way to handle it. I don't know whether you had upstairs but now I don't have to worry about it.
6. The bed and everything half meter above your head is shot away faster than sound. Roaring winds tear everything lighter up and away, scattering your scrolls and pages from your books across thousand square kilometers. All warm air is sucked out and replaced with cold and smoky one. Once winds calm down you are left to examine extend of the damage. Anna seems slightly worried about possibility of having to sleep in cold bed.
Emphatically don't summon a fully-equipped auto-replenishing mage's workshop in an unoccupied room that comes with a pair of tongs for safe disposal of poisonous hats.
2. You definitely don't summon that. Instead you get something entirely different. A wooden wheel painted black. It is exceptionally wide and no taller than your knee.
Once again remaining new residents move into tables further away. Laudata follows them and chats quietly about something.
"Another Mage? Who would've thought I'd meet a Mage in this beautiful settlement maybe we could put away our differences and become "friends"?"
Speak in a friendly gesture and try to hide the fact that the reflect spell hurt
You talk and hide your hurt feelings.
((So will anyone on the waitlist be able to play soon?]]
As soon as I get around to kill someone. Too bad they are too careful.
((The binding scroll basically just ties things up.))
Use several balanced scrolls that make things smaller, and then much larger later to make the boxes small enough to hold all at once. Then use the teleportation scroll to get myself somewhere safer. Preferably near my house, but I'm not picky.
Why spend time in potentially dangerous area looking for something small when you can just steal everything and check them out at your own leisure? Bonus points for extra valuables and other potential artifacts beyond the ones you are seeking for.
[5] You have to spend five scrolls to shrink all ten boxes. One of them breaks in the process revealing five familiar dice that remain unaffected by the scrolls. You pocket Dice of Order and nine remaining boxes. Whatever other stuff the broken box held you have to leave behind because they are too small to pick up.
4. Teleportation scroll unleashes familiar pattern of recorded spell which takes you away. Less accurate then the other one, it drops you outside of your blackened dome, near a charred stone skeleton. It's not really skeleton per se, but rather a very thin golem. It turns its head your way.
Ground here is covered in ash, even air is filled with enough hot floating ash making you want to cover your mouth. The forest is replaced with smoking cinder lupms that used to be trees. It's kinda sad sight. It also makes your home more easily visible once smoke finally disappears.
Future Wild Magic (9): 3 1 2 3 1 6 1 6 3
Body:
Echantments:
Aura of strength
Artifacts of power:
Locket of Subjective Truth
House:
Followers:
Other:
-Basic travel gear
-Woodcutters axe
-Two big kithcen knives
-Some food
Some jewelry
Dressed for party
At coastal city
Cover story provided
Escort of Beaumann
Future Wild Magic: 2 2 4 5 4 5 2 4 5 3
Body:
Head of elephant
Echantments:
Brother-in-arms: Dominic Calhoun
Artifacts of power:
House:
Followers:
Other:
Future Wild Magic (9): 2 4 3 3 2 4 5 5 3
Body:
Muddy
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Artifacts of power:
Eye of Forbidden Sight
Flying house:
Controlled by magical orbs.
Holographic command room
No food
Messy and damaged
Roof gone
Followers:
Magical mail order wife: Anna
Damn perfect
Golden wedding ring
Traces of violence on throat
Nature of self
Earthly golem: Tec.
Made from stone, wood and vines
First Commandment: Protect Anna
??
Other:
Aspiring educator
Golden wedding ring
Memories stolen
Home Sweet Home
Future Wild Magic: 3 4 1 2 6 1 3 2 1 3
Body:
Echantments:
Protection from Giant Orange Juice Barrel
Communicate with Giant Orange Juice Barrel
Reflect Spell (??)
Artifacts of power:
The camp:
Food reserves: sausages and cinnamon rolls
Grotesque statue of dead mage
Carved poem of "Wild Magic"
Wooden bone throne
Bejeweled golden goblet
One step ladder
Followers:
Other:
Long drinking straw: Blocked
Scale mail pants (appearance only)
"Wild Magic for Dummies" pamphlet
Annoyed animated huge barrel of orange juice
Worships Drunken Elephant
Future Wild Magic (13): 1 5 5 3 6 1 1 6 3 6 1 4 1
Body:
Sand in pants
Coated in blood and ink
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Artifacts of power:
Whispering Staff of Earth (1d4+2)
5 Balanced spell scrolls
Calin's Shredder
Heartbane
Scroll of Healing [6]
Scroll of Binding [6]
Potion of Firebreath [6]
Tent in Tenhe:
Ward of Ignorance
Ancient tower:
Something's missing
Reinforced impenetrable stone dome
Hidden gate
Grid of miniature suns
Simple boulder sentinel
Few simple golems
Siege engines
Silly face carriage
Ermonous animated granite statue of Samuel Marr
Granite statue: This is a ermonous granite statue. All craftsmanship is of the highest quality. It's encrusted with diamond, ruby, quarz and gold. On the item is an image of Calin the Crime Lord. Calin is missing arm. Calin is crying. This artwork relates to thievery of Calin's Shredder and subseguent mutilation of Calin.
Mystery plant in iron and fire cage
Ward of Ignorance: Dome undetectable to Calin and those who associate with him
The Forest: Now Ashlands
Ashlands: Two huge broken stone arms
Ashlands: Forest gone
Ashlands: Skeletal stone golem
Followers:
Other:
Lots of maps
Empty paper sheets
Owner of Calin's severed arm
Book: Autobiography of The Most Glorious King Cotlal the First
Book: Excavation of Zaaerath
Pair of sandstone cubes
9 shrunk treasure boxes
Future Wild Magic (8): 5 4 5 3 3 6 5 3
Body:
Bitten by feather hat
Scales on back of hands
Echantments:
Magical video conference between Arken Frost, Samuel Marr and Soleus Arendar
Ageless
Immortal
Artifacts of power:
Staff of Generic Crafting [2d3]
The Fortress:
Carved in mountain
Reconstructed
Throne room
Ornate skylight
Inhabitants: 20
New species
Not so polite
Followers:
New species: Laudata
Firstborn
Minor arachnophobia
5 giant demon wolf golems
Swarm of stone spider golems
Other:
Well prepared for travel
Quest for godhood: In progress
Small Favours
Glimpse of magic
Pair of lead chunks
Funny wooden wheel
Redefined topography
Six tents
Few supply crates
Inhabitants:
Many dead peasants
? living and dressed peasants
Permanently Area-Bound Extraplaner Chaos beings of Assistance
Corpse of sea monster in mud lake
Enchantment:
Artifacts of power:
Immobile remains of Advanced Antimagic Warfare Sentinel Model XI