2334th Year of Man, 5th Month, 10th Day:
TuesdayAt your request, Dean takes your hand and weaves you the hexes of both Nragelth and Ovinsial. He then stays to watch while you make initial contact with them.
Ovinsial is a goat-faced plague devil much like Tivavarav, and like most greater devils he is an affable smooth talker. He asks you questions about your life and family, and when you give him a few blatantly false replies, he notes that you are a skilled negotiator and gets right down to business.
Upon hearing what you wish to accomplish, Ovinsial notes that he will support a communications network with unlimited messages for the price of fifteen sustained hexes for each projection stage in the network. For an additional fifteen sustained hexes, he will throw in unlimited messaging to the Goblin Pharaoh, All the Goblin Dark Lords, and any overboss, dictator, dark baron, or similar vassal to the Pharaoh or a Dark Lord. You note this would allow you to get in touch with your old friend Haggen without having to go through the Knifehouse.
The offer sounds appealing, but there is a snag. Ovinsial states that he charges a soul to look up a contact unknown to him, and that he knows none of the four dark mages who pays you tribute. You used to keep the contact information in your records of the other practitioners in your files at Cleanriver Castle, but do not have access to those now. Watcher would have the knowledge you need, but it would take awhile to get word to him and hear back. Dean offers to collect the souls for you, quietly noting that Nragelth charges souls for directory service as well.
Telling Ovinsial that you shall consider his offer, you quickly address some other busniess with him. You first negotiate the right to buy blessings from his organization with curses at a 1:4 ratio. Ovinsial offers to drop this rate to 1:3 for every mage in your network should you use his communications service. Then you ask to see what else he is selling, as you remember that Dean called him a wheeler-dealer.
The plague devil goes over his stock, and notes that he will hold any item for you in exchange for a number of sustained curses. He notes that a drowish noblewoman he does business with recently seized control of her families' holdings, and sold most of her kin and staff to him as live slaves for resale. The noblewomen and their court are being sold at premium prices, but he is having a special on servants and guards, as it takes a lot of effort to maintain mortal captives in his realm.
Ovinsial's Stock:Material Goods:
Goblin Crafted Ballista - 7 in stock, 1 soul to purchase, 5 souls to purchase the lot, 1 curse to hold any number
Goblin Crafted Iron Ballista Bolts - 12000 in stock, 1 soul to purchase 200, 1 curse to hold up to 1000
Dwarf Crafted Bronze Heavy Armor Set with Maul - aprox 5000 in stock, 1 soul to equip 10 warriors, 1 curse to hold up to 40 sets
Drowish Castle Furnishings - Stock varies and price is negotiable. Give Ovinsial details on the room you want furnished, or pay one soul to receive an onsite consultation and estimate from a minor devil.
Services:
Bulk Appraisal/Purchasing - Ovinsail isn't afraid to pay a few souls to buy mundane goods in bulk
Slave Appraisal/Purchasing - Ovinsail will pay souls to purchase demons, skilled or highborn mortals, or any sentient mortal in bulk
Soul Transfer - Ovinsail will arrange to send the souls you send to him via his curse, or paid to you for your goods and services, to any other demon at a reasonable rate which depends on the realm you are shipping to
Slave Conditioning - Ovinsail can instill loyalty the majority of captive beings you might look to purchase off him. He charges two souls to do it carefully, and one soul if you don't mind damaging the subjects skills, memories, and personalities.
Mortal Slaves:
Queen Mother Vasarra Silk - Highborn drow heavily skilled in soul manipulation, dark magic, earth elementalism, druidism, potion brewing, leadership, social skills, stealth, and intrigue. Likely several decades away from ascension to godhood. Sells for 200 souls, holds for 50 curses
Sister Queen Nostara Silk - Highborn drow heavily skilled in soul manipulation, earth elementalism, heavy armor, heavy polearms, animal handling, arachnid riding, leadership, social skills, and intrigue. Likely around a century away from ascension to godhood. Sells for 100 souls, holds for 20 curses
Sister Queen Malivia Silk - Highborn drow heavily skilled in enchantments, all nature magics, light armor, heavy throwing weapons, animal handling, arachnid riding, leadership, and stealth. Likely around a century away from ascension to godhood. Sells for 100 souls, holds for 20 curses
Assorted Drowish Noblewomen - 12 in stock. Comes skilled in various magical, military, and social skills. Feel free to request a specific skill set. Sells for 20 souls, hold for 2 curses
Assorted Drowish Noblemen - 44 in stock. Comes skilled in various military, crafting, and social skills. Feel free to request a specific skill set. Sells for 10 souls, hold for 1 curse
Drowish Guard - 207 in stock. Sells for 2 souls, and one curse holds up to 18. Gear not included, they are trained in short blades, crossbows, and heavy armor. All stock not sold or held by the end of the sixth month will be killed for their souls.
Drowish Servant - 808 in stock. Sells for 1 soul, and one curse holds up to 20. Gear not included. All stock not sold or held by the end of the sixth month will be killed for their souls.
Demonic Slaves:
Nahurgelth Ves - A glowing brain being sold cheap as it resists our attempts to condition it as a slave, and is generally an ornery bastard. Sells for 30 souls, which is a complete steal for a greater demon, and holds for five hexes. Once held, we will put you in touch with it so you can try to bind it or negotiate a contract before purchasing.
Drowish Armor Spider - 34 in stock. Sells for 15 souls, and held for two curses. Drowish mounts sired by a father from the armor demon genus, rendering them particularly resilient and trainable.
Having spoken to the devil, you cut him off and call Nragelth to get a counter offer. Nragelth is one of the rare tentacle demons to have reached greater demon status, but for a combat oriented being she drives a pretty hard bargin until Dean steps in and introduces you as his mother.
Nragelth will support a messaging network at the price of eleven curses per projection stage, but cannot not offer the free service to the Goblin Lords as her competition can. She also charges souls for directory services, as Dean suggested she would, but offers the service at the better price of two look-ups per one soul.
She offers the standard deal of supporting one blessing for every three curses from her organization, and agrees to show you her stock. Unlike Ovinsial, most of what Nragelth sells is stolen, so she wants to move it quickly and offers no layaway.
Nragelth's Stock:Stolen Goods:
Sealed Crate of Stolen Divine Goods - 10 in stock, 1 soul to purchase 1 or two souls to purchase three. Likely requires some combination of enchantment and divine magic to open. May be trapped.
Viable Dragon Egg - 4 in stock, 2 souls to purchase, or 6 souls to purchase the lot. Must be nurtured by a being with great power over fire. Eggs deffinately contain baby dragons, *should* contain baby storm dragons, and *may* contain baby storm dragons that are also half demon.
Circlet of Demonic Ascension - 1 in stock, 10 souls to purchase. An artifact piece of decorative headgear that brims with demonic energy. It is said to transform a divine caster who wears it into a demon, the type and power of which is determined by the gods they work for. The truth behind this claim cannot be verified.
The King's Arrows - 5 in stock, 5 souls to purchase, 18 souls for the set. A set of artifact bows made from the soul of a powerful elf king who had mastered all nature magic. There is one bow for each school of nature magic, and holding that bow grants vast knowledge of that skill. Somebody already purchased the bow tied to water elementalism.
Demonic Halberds of Niugugupoth - 10 in stock, 3 souls to purchase, 22 souls to purchase lot. Weapons made by a demon with power over iron. Can swing through any iron based metal (even powerful alchemist made ones) as if the object didn't even exist, making them great are cutting apart armored demons and knights.
After Dean leaves and you hear out Fugitap, you return to the basement and call up Tivavarav. As you start explaining the offer of Axebeach and Niechbaux, your old partner decides to turn the discussion into a conference call, and soon all of Tivavarav's greater minions are talking to you, and bouncing messages off other mortal family members. Lots of people have feedback to give.
-Tivavarav is high on the idea, noting that he has some customers looking to buy inorganic undead. If you take Niechbaux as a Vassal, and get him to either sell prepared souls in bulk to Tivavarav or pay Tiv a referral fee for sending him customers, the plague devil promises to work out some sort of reward for you.
-Yaugur, who is never opposed to running extra-planar errands for the family when he has nothing better to be doing, states that he would be willing to help defend your vassal as needed in exchange for a dozen or so curses, and a soul or two to Tivavarav to compensate him for his minion's time.
-Father suggests that most demonic vassals want strong masters who can better protect them, and as such, Niechbaux might be willing to teach you your hex sign and help you become a binder. At this point, Tivavarav chips back in, and adds that if you take on the Axebeach role, he will give your Hex Sign for free as a gift. He wont be losing or risking anything if you are just going to likely get it elsewhere.
-Your uncle is the only member of the conversation who seems to dislike the idea; He isn't keen on you being discovered and dragging him into your mess. He can remain neutral for as long as it suits him if you are merely fighting the crown over the likes of a succession dispute, but if you are caught in an act of high treason he would likely be forced to take a side before he is ready to do so, or worse, just assumed to be in on it with you. He can't stop you, but asks that if you go that route to see about arranging a goblin marriage for yourself, that way if you get caught, you can reveal your secret wedding plans, and buy the Bonedusts more time by denouncing them and crediting your husband-to-be as an accomplice.
-Your mother chews out your uncle for his alleged disloyalty to you, forcing him to clarify that if push comes to shove, he will side with you over the crown, but wants as much notice as possible, and ideally means to delay if he needs even more time, so that he may make preparations.
Out of the entire group, however, it is Talcutta who has the most to say. During his times in goblin territory, he met with some of the bosses of Axebeach, and also did some business with Niechbaux. He informs you that your perspective vassal is an Armor Fiend, a greater demon designed to specialize in combat and durability. Niechbaux is no silver tounged devil, but he can still negotiate on even terms with all but the best mortal businessmen - when he is feeling up to it. He explains that Niechbaux serves as the leader, negotiator, enforcer, and metalworker for his group, and the huge workload often leaves him exhausted and testy. Like most greater demons, however, his vigor can be boosted by spreading curses in his name, although it would likely take dozens or even hundreds to significantly improve the fiend's condition. Talcutta concludes by noting that he knows Niechbaux's hex sign, should you want to speak with him yourself before making any decisions.
Your great-grandfather also knows quite a bit about the mortal politics of Axebeach, but suggests most of what he knows is vastly out of date. There are a few tidbits, however, that he can be reasonably certain are still the same. The ship building trade is highly competitive, and every faction who engages in it is on very poor terms with their competitors as a rule. Axebeach is the natural enemy of The Kingdom's Shipwrights Guild, The City-State of Lagoona on Titan Rock, and a handful of other coastal goblin factions. They likely still maintain their own trade-fleet, which means they will have solid diplomatic and economic relations with at least some of Titan Rock's other city states, unscrupulous merchants in Tradewind Duchy willing to break the law and trade with goblins, and perhaps some of the more clever night creatures on the west coast.
None of Axebeach's mortal leadership from Talcutta's time is likely to be still alive, but Axebeach did count two lesser demons among the ranks of its underbosses who could very well still be around. The Hellmoth who simply answers to 'Admiral' uses its wings to command one of the gang's war fleets with a bird's eye view of the action. Admiral takes cavern monsters as mates, and the resulting ravenous larva are sometimes used as mounts for riders or a means of public execution. There is also a succubus named Vartalaix, who has more or less been the perpetual second in command for Axebeach since its foundation over nine hundred years ago. Vartalaix typically maintains her influence by seducing the overboss, so Talcutta suggests either assuring her that she is your second right of the bat, or finding some means to protect yourself against her charms, unless bedding a demon is something on your bucket list.
2334th Year of Man, 5th Month, 10th Day:
TuesdayYou tell Redding that you would like to visit Trevor and Greent with him, starting with his son.
It starts raining hard as you walk to Tiltedmug, the mead hall of Clan Fig, but the orcs and mercenaries already have a fire going when you arrive, so you find the hall's interior to be warm and inviting. The company, at least off the bat, is somewhat more cold. Greent sits at the head of the grand table, wearing the robes of a propper orcish shaman, and flanked by a couple dozen Clan Fig warriors and at least twice as many mercenaries. The crowd gives you some harsh stares, but they quickly soften as Redding enters behind you.
"Greent, the Duchess and I have private business with you. Is this a good time to talk?"The boy sighs, gestures to a side room, and rises to his feet. Once you have him alone, you inform Greent that you have won the right to transfer cases to the human justice system, and intend to exonerate both defendants. A sigh of relief washes over the boy, perhaps he was expected you to tell him that Redding told you everything, and a familiar smile returns to his face.
"Look at you, Child. A proper Orcish Shaman. It can't have been more than eight years ago that I introduced you to the lore of the eighteen..."You had, in fact, become very close to Greent for a brief period of time during his childhood. Redding had come to Cleanriver Castle to meet his friends Sylvester and Glen as they returned from the western front, and he brought his family to stay for about a month. During this time, Chasity fell ill with Butterfly Rash, and was forbidden from leaving her room or receiving visitors for a week and a half. Joy and Greent's younger sibblings were a bit cliquish, and chose to exclude him from their play, and Dean was away with his uncle. Feeling bad for the boy, you would read to him for hours on end, and by the time Chasity had recovered enough to scheme with him once more, Greent had developed a deep love for the stories of mighty orcish heroes and gods. Ernie had actually gotten quite mad at you for planting the idea of becoming an orcish divine shaman and waltzing about the jungle looking for adventure in his grandson's head.
Upon hearing your praise, Greent softens even more, and even blushes a bit.
"Well I learn from the best. Hopefully I can use the power I've gained to save your daughter from the prince, mum... Although I'm starting to doubt something can be pulled together in time."You get the feeling Greent knows more than he is letting on, although he could just be trying to hide what he doesn't know that you know. Does he anticipate a time limit?
Deciding not to press the Chasity issue, lest you reveal that his father had in fact betrayed him, you and Redding turn to convince Greent to help you convince Trevor to stand down. Your step-grandson agrees, and calls for three cloaks of hydrophobic fur to be brought so that the group of you can remain dry on your way to where the prisoners are held.
Trevor is shackled in a cell, and clearly displeased to see you, and even more displeased that your two companions have chosen to keep your company. The discussion dosn't get far; About thirty seconds after the three of you enter, Trevor attempts to call Redding out for marrying one of your 'viper daughters' and stating that 'only snakes can rise from the womb of a Bonedust'
This comment pisses Redding off quite a bit, but it sends Greent right off the deep end. The boy winds up, and punts the helpless man right in the face, breaking his nose, dislodging about a third of his teeth, and knocking him unconscious.
"DON'T YOU EVER INSULT THIS WOMAN'S DAUGHTERS, YOU CUR!"Greent gets in a second kick, this time aimed at the body, which likely breaks a few ribs, before you and Redding are able to restrain him. You flash back to Redding attacking Glen, and later confessing that he was shooting to kill. You remember Sylvester once told you that Ernie roughed him up after your husband banished Archibald Horton... Perhaps it is unwise to do wrong by the friends and loved ones of a Strongcurrent.
Before you leave, you also visit Scales. You ask the druid about the exact timeline of her business with the Prince. As she is locked up without access to her files, the half-breed cannot give you exact dates, but tells you the prince sent a representative to order the snake sometime near the end of the first month or the beginning of the second. The middle man wasn't shy about flaunting who he was representing, but was not the best negoiator in the world; Scales got him to pay 60% up front, and set a date at the beginning of the fourth month for him to return, drop off the rest of the money, and pick up the trained serpent.
Word of Sylvester's death arrived before the middle-man did. He gave her the rest of the money, and told her to bring the snake to his wagon, just outside of town. Scales pondered if she should follow through doing business with the man who murdered her duke, but as fate would have it, the decision was made for her. The guards busted him just as he was leaving the shop, apparently the Kinkaids had ordered Gregory to flush out all the prince's men, and hacked the man to bits. Scales was then paid another fifty silver just to show up at guard headquarters and give testimony to a clerk claiming that the man had been resisting arrest.
Deciding that save for taking Gregory's bribe (and you are clearly in little position to judge others for indulging in the mayor's corruption) Scales has done nothing illegal, you order the guards to release her, her mother, and her employees.
2334th Year of Man, 5th Month, 11th Day:
WednesdayYou tell Fortune that you are not sure if potion class will be appropriate for her, so you will decide in a bit. The first few classes will just be the bare bones basics anyway, the stuff she already knows. Promising to come to a final descision on potions soon, you offer her Dark Magic lessons in the meantime.
Fortune seriously considers your offer for a second before declining, deciding that if she is going to learn magic, it will be nature magic. Now that she can see, she wants to learn how to fight, and dark magic aint fighting magic. You suppose praticing commoner magic isn't going to do much for the reputation of the crazy prophetic blind girl with the seeing eye snake, so you don't don't stop her as she heads out to the yard to see if she can lure an orc or two into teaching her.
Turning your attention next to the orcs from Clan Half-Moon, you first make them promise to never communicate with demons unless you are present.
"If you do, you will probably die, and I will definitely tell the Cheiftian that you are unworthy of succeeding him."You then inform Redding that Greent is welcome to attend either class, before setting off to Syzzik's place to set up the potion lesson. Mable is found running around the basement, shooting off blank rounds from a rifle. Before running her off, you inform her of the soul cleaning test. She promises to ask her teacher if she is ready for it.
As you continue to set up the place, a tall and thin young lady with pale skin introduces herself as Geraldine Lou, the landlord. Her hand is clammy to the touch, and you can clearly detect strong dark energies about her. Syzzik's suspicion that she is a vampire is likely dead on. After exchanging pleasantries, she gets down to business.
Lou has heard your request for dark magic equipment, and would like to do business with you. She notes that the stations are valuable, and as such should be enough tribute to cover you as Alpha Dark Mage for the rest of your mortal lifespan. She has also been considering starting a small brood, and wants some protection to ensure the inquisition dosn't just run into town and flush them out. She has been afraid to approach Gregory on the matter, as he has a few members of the inquisition among the ranks of the town guard.
As you consider the vampire's proposals, it dawns on you that she might have a role to play in the whole matter between Trevor and Syzzik. She is clearly a well connected mercenary if she is frequently seen with Redding, but must not hate the cartel as much as the others if she allows its leader to live under her roof.
---
Sixteen students show up to potion class, nine of whom are orcs, four who are half orc, two humans, and a rather shabby looking elf. You wonder where Syzzik found the extra students, you don't recall him promising that many.
Over half the class dosn't even know how a still works, so the very first day is spent showing the inns and outs of the most basic potion crafting device. Palm occaisionally 'helps' by comically punishing students who screw up or say something dumb; She carries with her a flask labled 'hungry water', which is a brutal acid made only by the master brewers of Clan Ape, and pours a few drops onto the wrists of various offenders. Hungry water is supposed to be clear, however, and you are pretty sure the actual contents of her flask is some sort of healing potion.
When the session ends, it is clear that you will have to devote at least part of the next class to wrapping up your lesson on stills.
After you wrap up in the basement, you make the walk to the cave. You arrive a bit early, so you try to call up Pogpugrooog to go over the recent events involving Joy. Oddly enough, she doesn't answer. There isn't even an imp or minor demon around to take a message. You find this to be rather unusual behavior for the leader of a demonic organization.
The students arrive, and begin to get settled in. There are seven total, and it is a good mix of talent. Fairweather Kinkaid, Finch the Dwarven Smith, Angie Pence, Dreamer and Knot of Clan Half-Moon, and your step-grandson Greent Strongcurrent.
You start the first half of the lesson by pricking them each in the arm to draw a bit of blood, and weaving a strong hex of Talcutta onto each of them. You then teach them the breathing and meditation exersizes required to feel souls, and instruct them each to pair off and try to find a source of unatural fear in the being of the other.
"That latent fear should be part of the hex of a demon named Talcutta. A hex, when weaved, is like an article of clothing or tattoo. If you can look just below it, you can find the soul."Luck is in your favor. The vast majority of your students already practice a magic that has something to do with life energy, so they learn quickly. By the end of the first session of class, everybody save for Dreamer can detect their partner's soul. You hope Dreamer's goblin blood allows him to pick up soul reading quickly; It could take him awhile otherwise: Days, weeks, or even months of practice. Learning Hex Weaving, expecially in the early stages, is more about sudden breakthroughs than steady progress.
For everybody else, the next step should also be a bit more challenging; They will have to learn to read and comprehend hexes on their own souls.
You move onward to teaching summoning, and start by inviting each student to stand briefly in the summoning circle and feel the push and pull of the multiverse wash over them.
"As long as you have a proper circle, it is easy to mess around with objects, forces, and beings in other realms. Learning how to summon is easy, almost trivial. The key to performing the art safely is more about know what to do and when rather than how it is done."The rest of the class is spent going over the many, many, many ways one can die or worse by misusing the circle.
After class, you try to call Pogpugrooog again, and this time she answers. Her chubby face is bloody and bruised, and she looks exhausted. With a little prodding, you get her to tell her story; Around sunrise your time, two greater demon enforcers stormed into her part of the abyss, and attacked her underling Yaas. Yaas was completely outmatched, but luckily for the tricky shadow fiend, he was able to feign his own death convincingly enough to ward off his attackers.
When Pogpugrooog investigated the scene, Yaas lashed out, accusing his mistress of providing inadequate protection, and roughing her up a bit. You get a sickening feeling that this attack has something to do with the fact that Yaas's hex is involved in your experiments with Fortune. You
could tell Pogpugrooog this, but doing so could scare the demon off from getting further involved with your Tetha hi-jinks; Pogpugrooog barely qualifies as a greater demon, and it is likely she uses charms and seduction to keep her stronger underlings in line, and as such, she likely fears reprisal from them more than most demonic leaders would.
The demoness jars you from your musings by asking why you have called. You start by informing her, safely enough, that you have learned your daughter is likely part of a prophecy known as 'The Girl Foretold' and begin to explain what you know, only to be cut off.
"No... no... no... that can't be right. I know that prophecy. It speaks of an orc born to clan Python or Cobra." You sigh, and once again explain the banner of Redleaf Duchy. Pogpugrooog falls silent, so you explain what you know of prophecy, and ask the demon to fill in the missing piece.
"It figures. They wouldn't tell you the part most useful to you. If Fortune is the Girl Foretold, she will meet her fate while married to a crowned sovereign... That explains why Tetha promised the young prince the crown for marrying Fortune..." You blink.
"So she wont die until she is married to the king?""A king. Or more specifically, a ruler who pays tribute to no other lord, and is adorned with a crown..." If that is the case, and you did want to embrace Fortune's destiny, you could leverage the prophecy and marry your daughter of to anybody seeking divine help to skip a few spots in the line of succession... Anybody who knows the prophecy and is close to a throne would surely pay a premium for your daughter.
"But you don't know exactly how she dies?"The demon responds in the negative. It would seem that Tetha is keeping the exact details of the prophecy close to her chest.
You ready the gesture that would cut off the call, wondering if you should first tell Pogpugrooog what you know about the attack on Yaas.
---
Gathering Dean, and grabbing a quick dinner at the knifehouse, you meet Clan Half-Moon's longboat at the ruins of the old crossing, and for the first time since your teenage years cross the border and leave the kingdom. It is a short walk to the temple containing the vault. Virgil, Snakeyes, and several orcs from both Groghall and Clan Half-Moon spend a bit of time gawking at your son's new appearance, before Count Gulf invites your son to pull the latch and open the vault.
You allow Dean and, his immunity to divine magic, to lead the way down a winding spiral staircase and through a long and well decorated hallway.
Upon entering the main room, the find is initially unimpressive. The only things of note is a functional enchanter's workstation, and a large bin of glass, which both Virgil and Snakeyes agree is likely infused with the energy of dozens, if not hundreds, of souls.
"Somebody who knows both enchanting and glass blowing could make artifacts from that stockpile..." Virgil notes.
He then pauses for a second, as a thought strikes him.
"But this doesn't look like a proper workshop... More like the staging area for a construction site. I bet they were using the soul glass to make self illuminating lamps to decorate something rather impressive... Like a Duke's castle, or a major shri- My gods."The thought hits you at the exact same time it strikes your friend. Supposedly, just around the time the Gulf Dynasty fell, one (or more) of the Orcish Pantheon had commissioned a massive shrine to be built as the headquarters for a new priestly order modeled after the priestly traditions of the Kingdom. Strong circumstantial evidence exists to indicate such a project was undertaken, and perhaps even finished, somewhere in or around what was then called Roe River City. Documents containing details about this lost shrine, including its location, exact purpose, and the god or gods it was devoted to, are scarce, contradictory, and unreliable. If this is a staging area for the construction of the lost shrine... than the actual ruin should be very close by.
Virgil, wordlessly so as not to tip off Clan Half-Moon to the fact that their territory might be sitting on the motherlode, opens a draw on the enchanter's station, and begins to gather all the documents he can.
By the end of the night, both the glass and the documents from the vault are back at Groghall, and Virgil has claimed a good portion of the large table to go over ancient books and charts. Like most of the High Masons, Virgil loves a good archaeological find, but you are sure solving one of the last great mysteries from the era in which his family held the crown would be extra special to him.
After that fuster-cluck with Trevor, what do you want to do with him and when?