Okay im currently updating here are some Thigns i noticed and feel i should clarify, plus answered questions and so forth:
1. Out of Action Crew will be out of service for future matches if you possess a hospital ward. usually its 1 Match
2. Insanegame your form is highly confusing i have no idea where half the crews went which were in one tank before, i dont know where other crews come from...in short could you revise your sheet to make it less confusing? Use as a template Kots/kashyyks sheet, its far faster if you revise it that way than if i spend another half an hour trying to figure out things from the current one. Also don't forget to list all Traits and Skills next to the crewmembers...thank you.
3.Teams don't automatically get skill upgrades, they get skill upgrades from their performance in battle which can be rather random.
4.Camping is the act of sitting around without doing anything with a flag tank especially. Indirect fire does obviously not count. In a two player match this is less of a concern, with three players however...
5. Im not sure if that became perfectly clear, you can upgrade your Skill ONCE during this Buying Phase. That means if your gunner has skill 2 he gets skill 3. nothing beyond that. I'm not sure if there are some who have mistakes in it but if you notice that you upgraded over that limit please tell me so we can correct this.
6. piratejoe, the same goes for you as for Insanegame, i accept yours for now because i clearly figured out how the new tank compositions look like but please adhere to the sheet provided, orient yourself on the sheets of Kot and Kashyyk. This has the purpose that i can figure out what exactly you were doing, throwing it together in five lines like you did is very confusing.
Important: New Rules
In an effort to decrease mortality rate in this game ( which is admittedly waaay over the top) i will introduce some new actions and rules for your Drivers to perform:
Emergency Evasive Maneuvers
Basically whats on the tin, once per turn a driver can use this on one of two occasions: either directly when being shot at or if the tanks suffers critical damage.
In the first Case, when the Tank is being shot at, you have to declare evasive manouevers before we resolve whether the tank is hit, in which case the gunner has to not only test against the normal shot difficulties but also half of the drivers driving skill (to a minimum of 1, rounded up), if the shot is unsuccessfull continue as normal.
If you fail, the Tank is knocked out immediately, counts as damaged and the crew has to take a collective light injury roll. This even holds true if the tank normally couldn't penetrate!
The Second Case is when the shot has already been declared and it becomes apparent that critical damage would befall the tank that would destroy it and kill the crew. Instead you have to do a 1d6+driver skill roll against the damage, if successfull the tank is not completely destroyed but knocked out, with the crew required to take normal injury rolls.
Knocked out is a new state for your tank. It has some engine damage or is otherwise completely unable to continue in partaking in the match, if you watched girls und panzer basically what happens to the tanks there (including the white flag heh), After the First Rounds of the New World Championships it has been decided to introduce advanced security mechanisms to protect the lives of crewmembers. Which resulted in the above things.
Cozying up
As our tanks become more and more advanced, the lower tiers seem less and less interesting: their cannons cannot penetrate anymore and their armor is to thin to withstand even a single shot.
Well no more. Another new Drivers Skill: Cozying up is being introduced. It brings some parity between the super tanks and the little ones. Again stolen from Girls und Panzer, it basically is the attempt of the driver to bring his little tank close enough that hte other tank cannot fire upon it anymore, while the little tank still can.
It's an opposed drivers skill test, which if successfull for the attacking driver gives his tank the ability to fire a shot on the enemies top armor. If it is failed the other tank gets a free shot at the side armor of the tank.
If two tanks with the Cozy Up Trait are next to each other, they can both continue firing or use the skill to hit hte top armor of the other.
Warning this is not available for all tanks but only for tanks with that trait, which i will update soonish, in other news all buying orders have been updated, except for Insanegame for above stated reasons.