that 102s Turret is gone it exploded without actually injuring the Driver...so for all intents and purposes you can use it as a ram, since there is no ramming (yet)
as for match up when do you guys have time? im here all weekend propably
As for assault guns a statement for the future for you and for me, propably especially for you so you can hit me over the head with it ;P because ill propably forget it again:
If an assault gun gets a turret hit, its gun is destroyed period. BUT since 5-6 should mean some catastrophic damage, the shot will richochet off and hit another part of the tank.Imagine it an extremely lucky hit in that very small space of the assault gun where the tank barrle is situated or an even luckier shot on the barrel itself, the shot will make the barrel unusable and then plink off and hit another part of hte tank.
In other news: Traditions. Traditions of historically and technically weaker tank nations (Hungary, Italy, Japan, the works) will get some stronger buffs for in match battles than those of tank strong nations (Germany, US, Soviets). Especially the US and the Soviets will have more supportive than performance enhancing buffs.
(Small Teaser: Soviets get to bring extra crew on foot)
In other other news: BT-42 for the win. if anyone can find me penetration stats for that cannon it has, i'd be grateful.
On a more mechanical note, In GuP the damn thng is a beast, but what ive seen from the wiki page its a piece of crap:
https://en.wikipedia.org/wiki/BT-42however if we look at this:
http://www.jaegerplatoon.net/ARTILLERY5.htmhttp://www.jaegerplatoon.net/ASSAULT_GUNS.htm#BT-42and more amusingly at this:
https://youtu.be/-HhvJSsaVoo?t=30that piece of crap suddenly becomes a high-speed death-machine with 115 mm armor penetration.
My idea so far was to give it the ability to cozy up and this one:
Christie-Suspension: Ignores track hits. If both tracks are damaged drives on on wheels at speed 7 (insead of 5) a further hit to the tracks instantly knocks the tank out
that should make the tank attractive enough to be actually used. I considered that maybe it gets a negative trait on penetration (namely a higher glancing rate) to balance it out.
THere are apparently two more finnish tank conversions but im not sure i should introduce them since they are IS and the StuG. However even if i introduce them an all finnish team would be severly limited to mostly assault guns and the BT as the doom-glass-cannon. i personally like the idea but ill leave it up to you guys.