Cover me. Keep it from hitting me.I'll climb up to attack it with my clockwork arm and sword. If Squish(whisperling) is ahead of me, I'll follow at a bit of a distance, so as not to be in the way when he falls off the ladders.((I'm going to constantly be too corrupt to absorb parts. I really wanted to replace my useless spell arm. Or at least my gun leg. ah well.))
Skull {5} (50 HP +10 Intelligence[Non-organic])
Spine {4} (40 HP [+8 Speed])
Right arm
Skeletal Upper Arm {7} ([Non-organic]60 HP, +15 Speed)
Skeletal Lower Arm {5} ([Non-organic]40 HP, +10 Speed.)
Skeletal Hand {8} ([Non-organic] 20 HP, +5 Speed [Grasp][Drain: When corruption cost is paid, Unarmed Melee attacks with this part heal HP equal to 1/2 the damage they deal, distributed however you like]
Left arm
Skeletal Upper Arm {7} ([Non-organic]20 HP, +15 Speed)
Right Leg
Skeletal Upper Leg {7} ({Non-organic] 70 HP, +15 speed)
Skeletal Foot {3} ({Non-organic] 20 HP, +5 speed)
Left Leg
Skeletal Upper Leg {7} ({Non-organic] 70 HP, +15 speed)
Skeletal Lower Leg {5} ({Non-organic] 50 HP, +10 speed)
Skeletal Foot {3} ({Non-organic] 20 HP, +5 speed)
1. Grinning Dog Head {3}(60 HP [+5 Str. Extend Neck: If corruption cost is paid, this part can make a ranged attack that acts like a normal unarmed attack] [End])
2. Stretched Lupine Chest {5}(100 HP [+10 Str])
Grinning Dog 2
Main body
1. Grinning Dog Head {3}(60 HP [+5 Str. Extend Neck: If corruption cost is paid, this part can make a ranged attack that acts like a normal unarmed attack] [End])
3. Sunken Lupine Gut {5} (60 HP [Digest: for corruption cost, corpse parts may be eaten to heal. This requires no Int roll.])
Right arm
1.Elongated Canine Upper arm {3} (70 HP [ +5 Dex])
Left arm
1.Elongated Canine Upper arm {3} (70 HP [ +5 Dex])
Right leg
1.Crouched Lupine Upper leg {6}(80 HP [Leap: When corruption price is paid, Roll next initiative twice, take highest)
3.Clawed Lupine Foot {2}(25 HP[+5 Speed][End])
Left leg
1.Crouched Lupine Upper leg {6}(80 HP [Leap: When corruption price is paid, Roll next initiative twice, take highest)
2.Crouched Lupine Lower leg {3] (7 HP [+5 Speed])
3.Clawed Lupine Foot {2}(25 HP[+5 Speed][End])
40 Str (80 on clockwork arm) [weapon: Jagged Debris arming sword (Base:20)]
41 dex
40 spd
55 int (80 with porcelain head)
73 hrt
corruption: 12 (17 start of turn -5 end of turn)
current humanity: 61
spells: writhe of flesh: [-10 int] cost: 50 Corruption. range: LOS. duration: int/10 turns. effect: limb unusable. Targeted limb damages itself based on stat bonus.
Main body
1.Head 50 hp
2.Chest 70 hp
3.Gut 50 hp
Right arm (+40 str, 28 corruption cost)
1.upper [Clockwork] 120 hp {+20 str} 15 corruption [[CORE]]
2.lower [Clockwork] 100 hp 59 dmg {+13 str} 8 corruption
3.hand [Clockwork] 70 hp {+7 str} 5 Corruption [weapon: Jagged Debris arming sword]
Left arm
1.upper 50 hp (writhe of flesh)
2.lower 30 hp (writhe of flesh)
3.hand 15 hp (writhe of flesh) Weapon: Carving knife.
Right leg
1.Upper 50 hp
2.Lower 30 hp
3.Porcelain head (30 hp, +25 int, +15 corruption)
Left leg
1.Upper 50 hp
2.Lower 30 hp
3.Oversized Demonic Revolver {15} (100 HP 18 dmg[Non-organic][Ranged weapon: 40 damage][End])
Weapon
Name: Jagged Debris arming sword
Type: Melee
HP: 50
Base Damage: 20
Stat Used: Strength
Stat Bonus: None
Stat Requirement: None
Stat Scaling: Yes
Special attribute: None
Carving Knife
Type: Melee
HP: 50
Base Damage: 15
Stat Used: Strength
Stat Bonus: +30 speed for multi-attacks
Stat Requirement: None
Stat Scaling: Yes
Special attribute: None
Beirus, your arm should look more or less like this:
Left arm (+5 spd, 3 corruption [+2 for attack with the paw]
1.upper (19 HP)
2.Crouched Lupine Lower leg {3] (50 HP [+5 Speed])
3. Man-Catching Paw {2}(20 HP, [Grasp][End])
Lenglon, note the corruption cost associated with the mancatching paw.((feel free to argue the gm away from it. I was only asking for clarity.))