Joe, we can design one thing this turn. I would rather not spend all of our effort on something that cant do any damage at all. Hence why the Ma has a radar system in addition to normal targeting systems.
Aye. If we do something, let's try and squeeze a reasonable amount of stuff into it.
-Better AA, aircraft, vehicular and infantry (Talking gun, radar guided missiles, infrared vehicular based missiles, manpads)
Need radar in both cases and in case of missiles - rockets.
-Infantry portable AT (ATGMs, dumbfire rockets)
Need rockets, possibly HEAT if we don't have that figured out.
-Infantry support weapons (grenades and launchers for them)
Grenades, sure.
Launchers, not so much
, they aren't essential. We can get by having small rocket launchers or at least something more akin to hand mortars.
-Radar
Gib.
-long endurance aircraft (turboprops, which can be used for turboshafts in helis), namley AWACS, transports, possible gunships, definite sub hunters
Gib gib. SEADs gib.
-jet aircraft
Meh, though, yeah it's proably going to happen.
-Fixing the landing craft
Fuck, as long as it floats it's not really that bad. I say we use revision on that, again, but it's not yet decided since we might end up with more useless stuff.
-Fixing our rifle yet again (seriously, that friggin fire selector and those integral suppressors...)
Fuck the rifle for now, as long as the regular one works we can just go with it and get it fixed in future. The shitty integrated suppressor thing might go to commandos or something in few turns, so it's not like we have to worry about it yet, since we can't even get it.
-Indirect fire pieces (Mortars and stuff on vehicles)
Ye. Rocket artillery.
-helicopters, transport, gunships, ship-based
Helicopters everywhere. If we're going to Marine up this shit, we need helicopters. Maybe VTOL aircraf-
We need
this thing.Woop woop woop.I mean, I know it's going to be horrible thing to design, but if we actually manage to do something similar, we might get an amazingly powerful transport vehicle and we might also arm it up or something.
-torpedoes for subs, aircraft, helis, etc
Not something very important yet.
-cruise missiles, including sub-launched
It will take a long time before we get that, even if due to balance.
-sonar (dipped, dropped, in vessel)
First we need the actual naval warfare to start happening. Or at least a buildup to it.
-full scale naval vessels, potentially equipped with turrets from the Ma
Laterrr...
-autocannons (probably gast principle, for helis, fighters, ships, saturation AA)
We generally need more weapons. Right now we have the basic infantry ones and what, an 90mm AA? 50mm tank cannon? Ugh...